Sun, 31 Oct 2010 18:04:02 +0100 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
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Mon, 25 Oct 2010 17:39:50 +0200 |
sheepluva |
SmokeTrace: animation got aborted before last animation frame was displayed
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Sun, 24 Oct 2010 22:00:36 +0200 |
sheepluva |
fix/tweak let clouds reflect wind speed and direction again + stronger
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Thu, 14 Oct 2010 22:01:33 +0200 |
koda |
less warning, no rotation glitch, more comments
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Sun, 26 Sep 2010 19:06:59 -0400 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
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Tue, 24 Aug 2010 17:03:44 +0200 |
smaxx |
Engine:
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Sun, 22 Aug 2010 16:31:57 +0200 |
smaxx |
Engine:
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Mon, 02 Aug 2010 01:07:51 +0200 |
smaxx |
Engine:
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Mon, 02 Aug 2010 00:48:15 +0200 |
smaxx |
Engine:
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Sun, 01 Aug 2010 09:17:59 -0400 |
nemo |
Let's try this instead.
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Fri, 30 Jul 2010 18:20:42 +0200 |
smaxx |
Engine:
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Wed, 14 Jul 2010 00:43:36 +0200 |
koda |
save the gl client state to get a nice 80% fps boost
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Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
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Wed, 30 Jun 2010 22:20:52 +0200 |
sheepluva |
visual gears: fixing nemo's c-style assignment/multiplications
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Tue, 29 Jun 2010 23:30:49 -0400 |
nemo |
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
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