2010-03-21 |
koda |
fix a small leak
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-20 |
koda |
update project for ipad target
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2010-03-17 |
koda |
restore compilation on simulator and device
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2010-03-06 |
smxx |
Engine:
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-02 |
smxx |
Engine:
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2010-03-01 |
smxx |
Engine:
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2010-02-26 |
nemo |
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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2010-02-26 |
nemo |
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
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2010-02-22 |
smxx |
Engine:
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2010-02-22 |
nemo |
Check the right midpoint font
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2010-02-22 |
nemo |
Fix CJK in tooltips.
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|
2010-02-15 |
smxx |
Engine:
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2010-02-12 |
smxx |
Engine:
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2010-02-10 |
smxx |
Engine:
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2010-02-04 |
koda |
update iphone port to new code from Smaxx
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2010-02-04 |
smxx |
Engine:
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2010-02-04 |
smxx |
Server:
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2010-01-31 |
smxx |
Engine:
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2010-01-30 |
koda |
redo LANDSCAPE MODE in a saner way with lots of fps
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2010-01-29 |
koda |
LANDSCAPE ON IPHONE
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-24 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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|
2010-01-23 |
koda |
settings tab has now a very nice iphone-like interface
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2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
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2010-01-16 |
koda |
objc/pascal finally working
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2010-01-16 |
koda |
code cleanup and opengles optimizations
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|
2010-01-14 |
koda |
makes freepascal code compatible with OBJFPC mode
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2010-01-09 |
koda |
move mixed functions in PascalExports
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|
2010-01-09 |
koda |
iphone overlay button animation
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|
2010-01-07 |
nemo |
Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
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|
2010-01-07 |
nemo |
Drop the LongInt conversion, strip the two tests that are too large
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|
2010-01-07 |
nemo |
bit of a short circuit to reduce a few pointless tests on most text strings
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|
2010-01-05 |
nemo |
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
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|
2010-01-03 |
koda |
lupdate + Palewolf's updated spanish translation + other patches of mine
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|
2010-01-03 |
koda |
check for sdl_image and sdl_mixer versions
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|
2010-01-03 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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|
2009-12-24 |
koda |
regression, powerpc colors working again
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|
2009-12-24 |
koda |
introduction of IMG_Init
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|
2009-12-19 |
koda |
update SDLMain.m/.h to latest version
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|
2009-12-18 |
koda |
complete transition of longword->sdl_color for TTF bindings
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|
2009-12-16 |
koda |
random updates for 10.6 and iphone builds
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|
2009-11-29 |
unc0rr |
Smaxx patch with tuning by me:
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|
2009-11-20 |
koda |
trailing mods from previous commit
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|
2009-11-20 |
koda |
revamped file access and debug display
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|
2009-11-15 |
koda |
Color Fix in PPC + files fallbacks
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|
2009-11-15 |
koda |
forgot this file in previous commit
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|
2009-11-14 |
nemo |
koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
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|
2009-11-14 |
koda |
fix wrong ttf blending in ppc
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|
2009-11-11 |
koda |
removes workaround except for iphone
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|
2009-11-10 |
nemo |
unbreak build
|
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|
2009-11-10 |
koda |
color works under ppc
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|
2009-11-05 |
koda |
revert previous commit to remove a wip patch
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|
2009-11-05 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
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|
2009-11-05 |
koda |
fix iphone build
|
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|
2009-11-05 |
koda |
revamped SDLh.pas
|
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|
2009-11-05 |
koda |
move compiler directives to standard pascal
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|
2009-11-04 |
nemo |
Oops. Accidentally removed the scaling.
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|
2009-11-02 |
nemo |
A basic Spidey hat, leave hat on when roping.
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|
2009-10-29 |
koda |
add an uninstall target (to be tested)
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|
2009-10-29 |
koda |
fix missing land on ppc
|
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|
2009-10-25 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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|
2009-10-25 |
koda |
fix build
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|
2009-10-25 |
koda |
convert 24 bits images to 32 (faster to manage)
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|
2009-10-25 |
koda |
completes touch input/control (problems with moving camera)
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|
2009-10-23 |
koda |
err, complete previous commit
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|
2009-10-22 |
koda |
update color management for new sdl_image on mac
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|
2009-10-20 |
nemo |
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
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2009-10-20 |
koda |
WE HAVE TOUCH INPUT
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|
2009-10-20 |
koda |
update sdlmain files to 1.2.14
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|
2009-10-21 |
nemo |
Disable NPOTT in 0.9.12 tag :)
0.9.12
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|
2009-10-15 |
nemo |
Remove sprFlake from set of clamped textures
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|
2009-10-14 |
koda |
Smaxx's updated german translation + texture gap fixes + updated room list
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|
2009-10-12 |
koda |
can compile on iphone again
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|
2009-10-12 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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|
2009-10-12 |
unc0rr |
- Fix camera area with different zoom levels
|
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|
2009-09-27 |
unc0rr |
- Patch for "Syncronizing" message by Smaxx + some tweaks by me
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|
2009-09-10 |
nemo |
Strip trailing spaces
|
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|
2009-08-26 |
nemo |
Lower bound on speech text width for proper rendering
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|
2009-08-01 |
unc0rr |
New waves rendering procedure based on using texture coodrinates > 1.0
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|
2009-07-30 |
nemo |
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
|
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|
2009-07-28 |
nemo |
Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
|
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|
2009-07-28 |
unc0rr |
- Remove one AddProgress call
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|
2009-07-12 |
koda |
corrects a wrong binding
|
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|
2009-07-11 |
koda |
-fix bamboo theme (unsupported color profile)
|
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|
2009-07-11 |
koda |
accessory stuff for iphone
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|
2009-07-10 |
koda |
real fix for iphone color (reverting previous commit)
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|
2009-07-09 |
koda |
routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
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2009-07-07 |
koda |
-Removal of older WAV files, now useless thanks to OpenAL
|
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|
2009-07-06 |
koda |
once again, trying to restore windows compatibility from nemo's experiments
|
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|
2009-07-06 |
koda |
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
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|
2009-07-06 |
koda |
-fix teleport sound when moving to wrong positions
|
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|
2009-07-03 |
koda |
reworked progress structure
|
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|
2009-06-18 |
nemo |
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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|
2009-06-13 |
unc0rr |
Some work on zooming. Hedgewars are now unplayable.
|
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|
2009-06-12 |
nemo |
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
|
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|
2009-06-11 |
unc0rr |
Patch by Smaxx:
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|
2009-06-11 |
unc0rr |
Patch by koda:
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|
2009-06-02 |
nemo |
A few FIXME flags for easy grepping
|
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|
2009-05-03 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
|
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|
2009-05-01 |
unc0rr |
nemo's tweaks to bubbles
|
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|
2009-04-30 |
unc0rr |
Oops, remove debug stuff
|
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|
2009-04-30 |
unc0rr |
nemo's great patch:
|
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|
2009-04-13 |
unc0rr |
- Fix training
|
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|
2009-04-03 |
unc0rr |
Patch by nemo:
|
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|
2009-03-23 |
unc0rr |
patch by koda:
|
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|
2009-03-22 |
unc0rr |
Save much CPU time by initializing vertex arrays in texture creation function
|
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|
2009-03-22 |
unc0rr |
Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
|
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|
2009-03-22 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
|
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|
2009-03-18 |
unc0rr |
- Fix warnings in frontend
|
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|
2009-03-16 |
unc0rr |
Don't use GLU
|
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|
2009-03-07 |
unc0rr |
- nemo's patch: some animations, zero probability for infinite weapons
|
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|
2009-03-02 |
unc0rr |
laser beam by nemo reworked a bit by me
|
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|
2009-02-18 |
unc0rr |
More reorganization
|
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|
2009-02-18 |
unc0rr |
Reorganize land texteure function in prepare to texture split
|
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|
2009-01-18 |
unc0rr |
Fallback to no hat when hat couldn't be loaded
|
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|
2008-12-04 |
unc0rr |
Don't call SDL_FreeSurface with null pointer
|
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|
2008-10-27 |
unc0rr |
Draw dark background under chat text
|
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|
2008-09-28 |
unc0rr |
- Hedgehog doesn't take off hat when shooting from shotgun
|
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|
2008-09-11 |
unc0rr |
Hat 'wearing' animation
|
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|
2008-08-31 |
unc0rr |
Hats now fully implemented for local game
|
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|
2008-08-08 |
unc0rr |
- Fix previous commit
|
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|
2008-08-08 |
unc0rr |
Start implementing support for 32bit sprites concerned in map generation process.
|
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|
2008-07-27 |
unc0rr |
Add ability to resize engine's window
|
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|
2008-07-22 |
unc0rr |
Load flakes information from theme.cfg when playing painted map
|
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|
2008-07-07 |
unc0rr |
Update copyright headers a bit
|
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|
2008-07-04 |
unc0rr |
Testing explosion particles implementation
|
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|
2008-06-22 |
unc0rr |
Complete exit confirmation implementation
|
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|
2008-04-27 |
unc0rr |
Update copyright info in source files headers
|
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|
2008-04-20 |
unc0rr |
Teleport animation
|
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|
2008-04-13 |
unc0rr |
Also, repair weapon count show in ammo menu
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|
2008-04-13 |
unc0rr |
Repair weapon name show in ammo menu
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|
2008-04-13 |
unc0rr |
Get rid of DXOutText call
|
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|
2008-04-13 |
unc0rr |
Get rid if deprecated Surface parameter of Draw* calls
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|
2008-04-13 |
unc0rr |
Fix warnings
|
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|
2008-03-24 |
unc0rr |
Use 'rope gun' sprite
|
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|
2008-03-24 |
unc0rr |
Use 'regular standing' and 'rope swing' hedgehog sprites
|
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|
2008-03-09 |
unc0rr |
Fix hedgehogs switching hang
|
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|
2008-03-07 |
unc0rr |
Finish flakes implementation
|
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|
2008-02-21 |
unc0rr |
Start console OpenGL reincarnation
|
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|
2008-02-01 |
unc0rr |
- Store sky color in theme cfg file
|
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|
2008-01-28 |
unc0rr |
Solve problem with crosshairs
|
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|
2008-01-28 |
unc0rr |
- Some optimizations
|
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|
2008-01-27 |
unc0rr |
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
|
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|
2008-01-27 |
unc0rr |
Store Land surface in memory:
|
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|
2008-01-27 |
unc0rr |
- Update land texture after explosions
|
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|
2008-01-27 |
unc0rr |
Fix a bug introduced in previous revision (accidental delete of land surface)
|
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|
2008-01-27 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
|
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|
2008-01-27 |
unc0rr |
More sprites are visible
|
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|
2008-01-27 |
unc0rr |
Now hedgehogs are seen on map :)
|
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|
2008-01-26 |
unc0rr |
Enable back fps counter
|
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2008-01-25 |
unc0rr |
Respect alpha channel
|
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|
2008-01-25 |
unc0rr |
Now show sprites too
|
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|
2008-01-25 |
unc0rr |
Some further work on switching to OpenGL rendering
|
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|
2008-01-25 |
unc0rr |
Start conversion to OpenGL rendering
|
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|
2008-01-14 |
unc0rr |
Make team health bar surface transparent
|
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|
2007-12-30 |
unc0rr |
Finally, get rid of large stupid StoreSurface
|
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|
2007-12-30 |
unc0rr |
The rest of stuff converted to sprites
|
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|
2007-10-20 |
unc0rr |
Add theme and map by omen (with fixes by me)
|
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|
2007-07-21 |
unc0rr |
Small fixes
|
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|
2007-07-03 |
unc0rr |
- Introduce clans (teams with same color)
|
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|
2007-07-02 |
unc0rr |
Convert teams list to array
|
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|
2007-06-03 |
unc0rr |
- Fix some bugs
|
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|
2007-05-22 |
unc0rr |
- Fix bug with desert damaging current hedgehog
|
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|
2007-05-07 |
unc0rr |
New loading progress sprite code
|
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|
2007-03-11 |
unc0rr |
- Fix most of the warnings in hwengine
|
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|
2007-02-11 |
unc0rr |
Delphi mode off
|
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|
2007-02-05 |
unc0rr |
Update copyright information
|
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|
2007-01-27 |
unc0rr |
integer -> LongInt
|
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|
2007-01-21 |
unc0rr |
Small fixes to bring engine to life
|
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|
2007-01-21 |
unc0rr |
Fixed-point arithmetics in engine.
|
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|
2006-12-10 |
unc0rr |
Current hedgehog is on top of others in Z-order
|
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|
2006-11-27 |
unc0rr |
Pause support (mouse cursor is released when the game is paused)
|
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|
2006-10-27 |
unc0rr |
Implement Knowledge Base for libs/compilers bugs
|
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|
2006-10-27 |
unc0rr |
Add workaround over freepascal bug (http://www.freepascal.org/mantis/view.php?id=7613)
|
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|
2006-10-25 |
unc0rr |
Better crosshair
|
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|
2006-10-19 |
unc0rr |
Support font styles
|
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|
2006-10-16 |
unc0rr |
Make use of "unused" struct member (based on sdl_ttf example)
|
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|
2006-10-16 |
unc0rr |
Small fixes
|
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|
2006-10-16 |
unc0rr |
Better error message
|
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|
2006-10-16 |
unc0rr |
- New crosshair
|
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|
2006-10-12 |
unc0rr |
- Many small fixes
|
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|
2006-10-08 |
unc0rr |
Bots are in the same thread as game. Fixes FreePascal issues.
|
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|
2006-10-05 |
unc0rr |
Alpha channel value fix
|
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|
2006-10-05 |
unc0rr |
Color fixes
|
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|
2006-10-05 |
unc0rr |
Relicense to GPL
|
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|
2006-09-23 |
unc0rr |
- AmmoMenu
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2006-08-11 |
unc0rr |
Small fixes for better FPC compatibility
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2006-08-11 |
unc0rr |
- Many type fixes
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2006-08-10 |
unc0rr |
- Fixed integer->longint
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2006-08-06 |
unc0rr |
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
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2006-08-05 |
unc0rr |
- Fixed compilation
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2006-07-24 |
unc0rr |
- First hedgehog in team has first turn in team
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2006-07-20 |
unc0rr |
- Fixed bug with hedgehog under water using rope
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2006-07-08 |
unc0rr |
- Unicode support for team and hedgehogs names
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2006-06-28 |
unc0rr |
- Changed falling damage scoring
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2006-06-23 |
unc0rr |
- Many AI improvements
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2006-01-21 |
unc0rr |
Send run parameters by cmd line, game parameters by IPC... breaks network game
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2006-01-20 |
unc0rr |
- Fixed game loading
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2006-01-19 |
unc0rr |
- Fixed bubble theme object
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2006-01-15 |
unc0rr |
- Teams health bars sorting
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2006-01-12 |
unc0rr |
Show team health bars, without sorting yet
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2006-01-10 |
unc0rr |
- Removed dark pixels on the corners of health case
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2006-01-09 |
unc0rr |
- Fixed console behavior
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2006-01-05 |
unc0rr |
Better Desert Eagle and Shotgun
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2006-01-05 |
unc0rr |
- Properly get seed in net game
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2005-12-31 |
unc0rr |
- New rope
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2005-12-27 |
unc0rr |
- Fixed slow sprite blt
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2005-08-23 |
unc0rr |
- set svn:eol-style to native
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2005-08-22 |
unc0rr |
Add current sources.
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