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project_files/HedgewarsMobile/Classes/CreationChamber.m
2015-09-20
antonc27
- 'Shoppa Pro' ammo set added to iOS front-end
ios-revival
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2015-09-20
antonc27
- 'Construction Mode' ammo set and game parameters added to iOS front-end
ios-revival
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2015-09-20
antonc27
- 'Highlander' ammo set added to iOS front-end
ios-revival
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2015-09-19
antonc27
- 'One of everything' ammo set added to iOS front-end
ios-revival
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2013-04-02
koda
ios compiles again (using an old version of sdl)
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2013-01-26
koda
some whitespaces from ios files
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2012-04-22
koda
ios: turn on more warning messages and start correcting them
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2012-04-08
koda
ios, this method belongs here
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2012-03-27
koda
dates are no more!
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2012-03-26
koda
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
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2012-02-17
koda
the most important commit of the year
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2012-02-05
koda
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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2011-10-08
koda
create teams programmatically
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2011-10-08
koda
convert creation chamber functions to class methods
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2011-09-21
koda
create the ios schemes programmatically
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2011-08-23
koda
ok this makes no sense now, remove 'enhanced' option from ios
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2011-08-23
koda
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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2011-07-24
koda
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
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2011-07-03
koda
copy pasta fail
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2011-05-12
koda
some general tweaks (more intelligent use of macros and more caching)
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2011-05-10
koda
settings.plist is no more, long live nsuserdefaults
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2011-05-03
koda
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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2011-04-27
koda
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
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2011-04-27
koda
add getawaytime and tagteam mode to ios
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2011-03-01
koda
Happy 2011 :)
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2011-02-19
koda
disable the two last workinprogress weapons on the ios release
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2011-02-17
koda
in the cocoa ammomenu show descriptions properly for lower weapons
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2010-12-22
koda
update weapons
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2010-12-22
koda
this should prevent that ever again
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