project_files/HedgewarsMobile/Classes/CreationChamber.m
2015-09-20 antonc27 - 'Shoppa Pro' ammo set added to iOS front-end ios-revival
2015-09-20 antonc27 - 'Construction Mode' ammo set and game parameters added to iOS front-end ios-revival
2015-09-20 antonc27 - 'Highlander' ammo set added to iOS front-end ios-revival
2015-09-19 antonc27 - 'One of everything' ammo set added to iOS front-end ios-revival
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2013-04-02 koda ios compiles again (using an old version of sdl)
2013-01-26 koda some whitespaces from ios files
2012-04-22 koda ios: turn on more warning messages and start correcting them
2012-04-08 koda ios, this method belongs here
2012-03-27 koda dates are no more!
2012-03-26 koda ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
2012-02-17 koda the most important commit of the year
2012-02-05 koda BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
2011-10-08 koda create teams programmatically
2011-10-08 koda convert creation chamber functions to class methods
2011-09-21 koda create the ios schemes programmatically
2011-08-23 koda ok this makes no sense now, remove 'enhanced' option from ios
2011-08-23 koda FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
2011-07-24 koda rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
2011-07-03 koda copy pasta fail
2011-05-12 koda some general tweaks (more intelligent use of macros and more caching)
2011-05-10 koda settings.plist is no more, long live nsuserdefaults
2011-05-03 koda * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
2011-04-27 koda remove the trailing _en from scheme data and use the macros available instead of creating a string every time
2011-04-27 koda add getawaytime and tagteam mode to ios
2011-03-01 koda Happy 2011 :)
2011-02-19 koda disable the two last workinprogress weapons on the ios release
2011-02-17 koda in the cocoa ammomenu show descriptions properly for lower weapons
2010-12-22 koda update weapons
2010-12-22 koda this should prevent that ever again
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