hedgewars/uTypes.pas
Sat, 05 Nov 2011 09:37:17 +0300 unc0rr A try to improve parser move (has regressions)
Mon, 26 Sep 2011 00:03:14 +0200 koda reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
Sun, 25 Sep 2011 18:24:01 +0200 Xeli merge hedgeroid
Mon, 19 Sep 2011 23:35:07 +0200 koda this reintroduces the gsSuspend state to fix multitasking on ios
Fri, 09 Sep 2011 05:15:45 +0200 Xeli merge hedgeroid
Fri, 02 Sep 2011 00:24:54 -0400 nemo *sigh* I suppose I'd best avoid those trademarks...
Thu, 01 Sep 2011 17:03:19 +0200 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
Wed, 31 Aug 2011 00:58:48 -0400 nemo more proper implementation of TARDIS
Tue, 23 Aug 2011 03:46:17 +0200 koda FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
Wed, 24 Aug 2011 12:34:37 +0200 = Xeli merg with the latest rev of 22nd (end of GSoC) hedgeroid
Sun, 21 Aug 2011 22:20:20 +0200 Xeli merge hedgeroid
Sun, 21 Aug 2011 22:17:40 +0200 Xeli Removed chinese font hedgeroid
Sun, 21 Aug 2011 19:29:04 -0400 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
Sat, 20 Aug 2011 13:53:45 +0200 Xeli added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
Sat, 20 Aug 2011 16:43:57 -0400 nemo This really should have been a TPoint for consistency
Wed, 17 Aug 2011 00:11:57 -0400 nemo Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
Sun, 14 Aug 2011 17:42:26 -0400 nemo Use same visual gear for health tags and hearts.
Sun, 14 Aug 2011 16:59:55 -0400 nemo Seduction animation. New visual gear type.
Sun, 07 Aug 2011 11:18:49 -0400 nemo This should make bee/airstrikes play nicer with infinite attack mode
Fri, 05 Aug 2011 12:19:01 +0100 grammickj New sounds: mudball, mine bounce, hammer
Thu, 30 Jun 2011 15:09:10 +0400 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
Sun, 26 Jun 2011 15:23:45 -0400 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
Sun, 26 Jun 2011 13:38:47 -0400 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
Thu, 05 May 2011 17:08:29 +0400 unc0rr Some improvements on stats subsystem
Mon, 02 May 2011 01:55:14 -0400 nemo Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
Sun, 10 Apr 2011 17:25:34 -0400 nemo rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
Fri, 08 Apr 2011 13:42:25 +0200 sheepluva //
Thu, 07 Apr 2011 11:30:56 -0400 nemo For mikade - bit more flexibility in script captions
Mon, 28 Mar 2011 20:13:03 -0400 nemo mikade really likes the snow dust
Mon, 28 Mar 2011 21:27:06 +0400 unc0rr Colin Rice
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