gameServer/Actions.hs
Sat, 02 Feb 2013 00:47:34 +0400 unc0rr Fix server crasher
Mon, 28 Jan 2013 00:50:00 +0400 unc0rr Also rooms per version stats
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Sat, 26 Jan 2013 22:59:48 +0400 unc0rr Not needed anymore
Sat, 26 Jan 2013 22:57:03 +0400 unc0rr Don't resend "team quit" message when client closes engine, then quits room:
Tue, 22 Jan 2013 00:24:44 +0400 unc0rr Okay, let's try not trust even room admin on this
Sat, 19 Jan 2013 21:51:41 +0400 unc0rr - Allow server admins to use DELEGATE even when not room owner
Sat, 19 Jan 2013 00:51:28 +0400 unc0rr Server messages localization using Qt's l10n subsystem:
Thu, 17 Jan 2013 23:17:39 +0400 unc0rr - Pass unknown chat commands to server
Sun, 13 Jan 2013 01:02:08 +0400 unc0rr Logon procedure for checkers, introduce invisible clients
Sat, 12 Jan 2013 01:18:50 +0400 unc0rr - Start work on checker
Thu, 10 Jan 2013 22:54:55 +0400 unc0rr Throw away stupid Data.Seq
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Thu, 06 Dec 2012 00:38:12 +0400 unc0rr Command to delegate room to other player flibqtfrontend
Thu, 06 Dec 2012 00:24:20 +0400 unc0rr Change room name if room admin is kicked flibqtfrontend
Thu, 06 Dec 2012 00:08:33 +0400 unc0rr Send "ROUND_FINISHED" to room clients when server thinks so flibqtfrontend
Thu, 06 Dec 2012 00:04:23 +0400 unc0rr Better check for bans flibqtfrontend
Wed, 05 Dec 2012 23:25:11 +0400 unc0rr "Registered users only" room flag flibqtfrontend
Sun, 02 Dec 2012 22:14:21 +0400 unc0rr - Disable in-room bans
Sat, 01 Dec 2012 00:44:12 +0400 unc0rr Fix warning
Sat, 01 Dec 2012 00:37:23 +0400 unc0rr - Fix UNBAN bug
Fri, 30 Nov 2012 18:46:25 +0400 unc0rr Case insensitive test for banned nickname
Fri, 30 Nov 2012 18:43:43 +0400 unc0rr Implement ban by nickname
Tue, 06 Nov 2012 00:28:47 +0400 unc0rr Oops, fix room info on room admin change
Sun, 04 Nov 2012 21:28:03 +0400 unc0rr Better place for SendUpdateOnThisRoom
Sat, 03 Nov 2012 23:28:42 +0400 unc0rr Send notification about 1 player in room on room creation
Fri, 02 Nov 2012 10:17:52 +0400 unc0rr oops, fix incorrect room owner name in ROOM UPD command again
Fri, 02 Nov 2012 10:07:30 +0400 unc0rr oops, fix incorrect room owner name in ROOM UPD command
Fri, 02 Nov 2012 00:09:40 +0400 unc0rr Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
Wed, 31 Oct 2012 16:52:31 +0400 unc0rr Clear in-game flag when user joins room
Sun, 21 Oct 2012 17:00:35 +0400 unc0rr Keep room admin ready status always set
Wed, 17 Oct 2012 23:50:28 +0400 unc0rr Fix most of server warnings
Tue, 16 Oct 2012 00:05:58 +0400 unc0rr Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
Sat, 13 Oct 2012 00:07:46 +0400 unc0rr UNBAN implementation
Tue, 09 Oct 2012 21:08:37 +0400 unc0rr Reset nickname so it may be reused while old connection is still hanging
Tue, 25 Sep 2012 22:45:40 +0400 unc0rr - Keep track of room name so correct name is displayed when you become room admin
Sun, 09 Sep 2012 19:57:13 +0400 unc0rr 'h' status for room admins
Tue, 04 Sep 2012 15:18:22 +0400 unc0rr Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
Tue, 04 Sep 2012 12:16:36 +0400 unc0rr Unset room restrictions on player/team joins when changing room admin
Sat, 25 Aug 2012 23:00:19 +0400 unc0rr Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
Mon, 13 Aug 2012 23:17:09 +0400 unc0rr Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
Wed, 08 Aug 2012 22:08:23 +0400 unc0rr Keep room till last player quits
Sun, 05 Aug 2012 23:03:49 +0400 unc0rr Introduce 'a' and 'u' client flags to mark admins and authenticated users
Tue, 31 Jul 2012 23:29:00 +0400 unc0rr Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
Sat, 07 Jul 2012 23:31:59 +0400 unc0rr - Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
Thu, 28 Jun 2012 22:45:06 +0400 unc0rr - Try sending remove message in 'finally' as a last resort
Sat, 26 May 2012 22:27:57 +0400 unc0rr Bring leftTeams back (with a fix) as it is apparently needed for spectators.
Fri, 25 May 2012 00:06:42 +0400 unc0rr - Restore pre-r9257cf8e7af2 behavior
Wed, 23 May 2012 23:30:50 +0400 unc0rr Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
Fri, 23 Mar 2012 23:03:09 +0400 unc0rr Oops
Thu, 22 Mar 2012 22:55:38 +0400 unc0rr Add more strictness in hope it will help with space leak
Thu, 01 Mar 2012 23:55:19 +0400 unc0rr Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
Thu, 01 Mar 2012 23:35:13 +0400 unc0rr Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
Wed, 29 Feb 2012 23:44:49 +0400 unc0rr Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
Thu, 23 Feb 2012 18:41:52 +0400 unc0rr Handle ROOM* commands in rooms list model
Thu, 29 Dec 2011 23:02:40 +0300 unc0rr Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
Sun, 23 Oct 2011 11:37:52 +0400 unc0rr Case-insensitive comparison of nicks
Tue, 27 Sep 2011 19:27:19 +0400 unc0rr Introduce EngineInteraction module
Sat, 24 Sep 2011 21:14:51 +0400 unc0rr Store replays for further analysis
Sat, 24 Sep 2011 00:00:57 +0400 unc0rr Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
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