unC0Rr [Thu, 22 Nov 2018 14:07:55 +0100] rev 14280
It was bad idea to store QByteArray referencing memory on stack
unC0Rr [Thu, 22 Nov 2018 13:52:00 +0100] rev 14279
Support new message format in frontend
unC0Rr [Thu, 22 Nov 2018 13:40:58 +0100] rev 14278
Send seed to engine to receive random map previews
unC0Rr [Thu, 22 Nov 2018 13:39:51 +0100] rev 14277
- Move EngineInstance into a separate module
- Refactor ipc a bit and process messages
unC0Rr [Thu, 22 Nov 2018 10:58:55 +0100] rev 14276
Implement send_ipc and read_ipc in engine lib, send_ipc in frontend
alfadur [Thu, 22 Nov 2018 00:49:55 +0300] rev 14275
prevent qtmain from not being linked in on windows
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Nov 2018 22:19:58 +0100] rev 14274
Add Mutant game scheme, and adapt Mutant for the newly unlocked settings
alfadur [Wed, 21 Nov 2018 23:55:32 +0300] rev 14273
prevent SDL2main from being linked in on windows
nemo [Wed, 21 Nov 2018 15:47:40 -0500] rev 14272
add cfg for mutant
nemo [Wed, 21 Nov 2018 15:41:43 -0500] rev 14271
I think this is correct way to use iterate over it as a hashmap. don't have much lua practice