Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
|
file |
diff |
annotate
|
Sun, 04 Dec 2011 00:56:07 +0300 |
unc0rr |
Some cleanup here and there
|
file |
diff |
annotate
|
Sun, 04 Dec 2011 00:52:47 +0300 |
unc0rr |
- Give uLand more modularity
|
file |
diff |
annotate
|
Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
|
file |
diff |
annotate
|
Sat, 12 Nov 2011 17:06:49 +0100 |
Xeli |
merge...i think
hedgeroid
|
file |
diff |
annotate
|
Thu, 10 Nov 2011 12:20:01 -0500 |
nemo |
Make mazes filter use same variable as template filter
|
file |
diff |
annotate
|
Sun, 06 Nov 2011 13:00:25 -0500 |
nemo |
Add missing grayscale conversions
|
file |
diff |
annotate
|
Mon, 31 Oct 2011 14:08:10 -0400 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
|
file |
diff |
annotate
|
Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
|
file |
diff |
annotate
|
Fri, 07 Oct 2011 23:57:14 -0400 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
|
file |
diff |
annotate
|
Tue, 04 Oct 2011 17:13:39 -0400 |
nemo |
hm. probably should set both
|
file |
diff |
annotate
|
Sun, 02 Oct 2011 10:36:43 -0400 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
|
file |
diff |
annotate
|
Fri, 28 Oct 2011 17:41:39 +0200 |
Xeli |
Enabled landhash check again
hedgeroid
|
file |
diff |
annotate
|
Mon, 26 Sep 2011 00:03:14 +0200 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
|
file |
diff |
annotate
|