2017-10-12 |
Wuzzy |
Add missing variable in uWorld.pas in videorec builds
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2017-10-11 |
Wuzzy |
Remove unused variable in uWorld.pas
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2017-04-15 |
Wuzzy |
Add back "more wind" modifier into mission panel. Fixes regression in 10aad1cafc10
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2017-04-10 |
Wuzzy |
Render gear timers in front of water
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2016-11-28 |
nemo |
add alpha for sd-tint, since CopherNeue thinks the textures might need fading
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2016-11-25 |
Wuzzy |
Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
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2016-05-09 |
Wuzzy |
Make SetAmmoTexts update ammo menu weapon name, too
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2016-05-09 |
Wuzzy |
Add Lua API function SetAmmoTexts (see issue 82)
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2016-04-30 |
Wuzzy |
Show timer at 999s instead of 1000s
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2016-04-30 |
Wuzzy |
Make timer gray while the time is not running or while it is paused
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2016-04-30 |
Wuzzy |
Make the timer red when it is the get-away time
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2016-04-30 |
Wuzzy |
Turn timer digits green when it's still the ready timer
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2016-11-16 |
nemo |
Make sd-tint a theme variable so cophernue can tweak his sky tinting
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2016-11-15 |
Wuzzy |
Show symbols at bottom right while extra damage / low grav. are active
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2016-11-15 |
Wuzzy |
Remove old Fort Mode from frontend
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2016-11-14 |
Wuzzy |
Show “More Wind” modifier in mission panel
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2016-01-23 |
sheepluva |
forgot viewport resize is a thing.
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2016-01-23 |
sheepluva |
fixing my math... I think ;p
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2016-01-23 |
sheepluva |
minor code tweaks
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2016-01-23 |
sheepluva |
Lua API: SetCinematicMode(enable)
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2016-01-23 |
sheepluva |
adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
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2015-11-10 |
sheepluva |
merge default
sdl2transition
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2015-11-07 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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2015-10-15 |
antonc27 |
- Workaround for wrong sprite in utility widget when selecting DrillStrike
ios-revival
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2015-10-15 |
antonc27 |
- Target button added to mobile touch controls
ios-revival
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2015-09-11 |
sheepluva |
fix pas2c build, it was broken in the long long ago ( 97f9a25024e6 )
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2015-09-10 |
sheepluva |
merge branch ios-revival into default
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2015-08-08 |
antonc27 |
- Fix for "uWorld.s:4736:8: error: base register is 64-bit, but index register is not leal (%rax,%edx),%eax"
ios-revival
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-07-09 |
nemo |
Fix build w/o S3D and video recording. untested.
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2015-06-03 |
nemo |
cursor x/y when targeting for mikade's visual effects. this is not synced
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2015-05-08 |
sheepluva |
reduce volume a bit more. also fix engine hint
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2015-05-01 |
unc0rr |
- ?Fix? nemo's attempt in r959219241c67
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2015-03-24 |
sheepluva |
rendering tweaks cont.
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2015-03-24 |
sheepluva |
rendering tweaks cont.
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2015-03-24 |
sheepluva |
rendering tweaks/cleanup cont.
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2015-02-14 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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2014-12-14 |
sheepluva |
Issue 768: Bee: Camera focus lost
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2014-12-11 |
sheepluva |
make camera in wrap mode a bit smarter
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2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-12-05 |
sheepluva |
better initial camera position
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2014-12-05 |
sheepluva |
darken wrapped world etc. some more
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2014-11-29 |
sheepluva |
some more fixing
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2014-11-23 |
sheepluva |
fix some indentation
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2014-11-23 |
sheepluva |
fix view limits in stereo 3d
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2014-11-22 |
sheepluva |
display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
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2014-11-21 |
sheepluva |
fix some nasty rendering issues reported by Nexia - thanks a lot!
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2014-11-17 |
sheepluva |
some whitespace fixes
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2014-11-16 |
sheepluva |
I'm such a dirty boi... cleaning up my own mess a little
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2014-11-14 |
unC0Rr |
Fix warnings given by 32-bit fpc
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2014-10-02 |
sheepluva |
fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
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2014-08-21 |
alfadur |
- Support for pausing multiplayer games
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2014-07-06 |
sheepluva |
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
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2014-07-06 |
sheepluva |
one finger ought to be enough for everybody
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2014-07-06 |
sheepluva |
tweaks
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2014-06-18 |
sheepluva |
fix camera now being centered on land when game starts
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2014-06-18 |
sheepluva |
cleanup and lol
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2014-06-18 |
sheepluva |
move DrawWaves to uRender
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2014-06-18 |
sheepluva |
tweak/refactor how water is drawn
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2014-06-17 |
sheepluva |
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
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