2019-08-27 |
Wuzzy |
King Mode: Automatically select teleport in king placement phase
|
file |
diff |
annotate
|
2019-07-16 |
Wuzzy |
Fix cursor not being disabled when teleporting hog into water
|
file |
diff |
annotate
|
2019-07-08 |
Wuzzy |
King Mode: Fix king placement phase not working correctly with multiple teams in a clan
|
file |
diff |
annotate
|
2018-10-05 |
Wuzzy |
Hide creeper from frontend, prevent addition of creeper ammo via ammo scheme
|
file |
diff |
annotate
|
2018-07-17 |
Wuzzy |
Clarify the wording of a few checkFails messages
|
file |
diff |
annotate
|
2018-07-08 |
Wuzzy |
Fix GetAmmo getting wrong ammo count
|
file |
diff |
annotate
|
2018-07-07 |
Wuzzy |
New Lua API function: GetAmmo, to get ammo config
|
file |
diff |
annotate
|
2017-10-21 |
Wuzzy |
Fix AddAmmo setting ammo to 99 when trying to add infinite ammo
|
file |
diff |
annotate
|
2017-10-11 |
Wuzzy |
Fix rope angle possible to go below 0° if having secondary weapon selected
|
file |
diff |
annotate
|
2017-10-08 |
Wuzzy |
Fix team getting inf. ammo when stockpiling >= 100 ammo
|
file |
diff |
annotate
|
2017-10-04 |
Wuzzy |
Show selected weapon again when using it in inf attack mode
|
file |
diff |
annotate
|
2017-04-04 |
Wuzzy |
Lua callback: onUsedAmmo, after using up an ammo
|
file |
diff |
annotate
|
2016-05-09 |
Wuzzy |
Add Lua API function SetAmmoTexts (see issue 82)
|
file |
diff |
annotate
|
2016-02-04 |
unc0rr |
Fix a crasher
|
file |
diff |
annotate
|
2016-01-31 |
unc0rr |
Bye-bye TryDo
|
file |
diff |
annotate
|
2015-08-10 |
sheepluva |
more copyright fixes
|
file |
diff |
annotate
|
2015-02-14 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
|
file |
diff |
annotate
|
2014-11-29 |
sheepluva |
fix some pas2c related issues
|
file |
diff |
annotate
|
2014-10-25 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
|
file |
diff |
annotate
|
2014-02-08 |
unc0rr |
Implicit type casts to help pas2c
|
file |
diff |
annotate
|
2014-02-06 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
|
file |
diff |
annotate
|
2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
|
file |
diff |
annotate
|
2014-02-04 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
|
file |
diff |
annotate
|
2014-01-21 |
koda |
partial merge of the webgl branch
|
file |
diff |
annotate
|
2014-01-17 |
sheepluva |
update copyright to 2014
|
file |
diff |
annotate
|
2014-01-04 |
unc0rr |
merge default
webgl
|
file |
diff |
annotate
|
2013-11-25 |
sheepluva |
don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
|
file |
diff |
annotate
|
2013-10-31 |
nemo |
Prevent using SetAmmo to set amNothing to anything.
|
file |
diff |
annotate
|
2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
|
file |
diff |
annotate
|
2013-08-16 |
unc0rr |
Preserve weapon settings in AddAmmo. Fixes issue 450.
|
file |
diff |
annotate
|
2013-06-04 |
koda |
update branch
webgl
|
file |
diff |
annotate
|
2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
|
file |
diff |
annotate
|
2013-05-16 |
nemo |
bleah. sorry for spam. this reverts the first attempt in uAmmos
|
file |
diff |
annotate
|
2013-05-16 |
nemo |
Yeah, this isn't safe either. Caused bug #629 - removing.
|
file |
diff |
annotate
|
2013-05-16 |
nemo |
better way to do it that avoids screwing up angle bounds on single saucer
|
file |
diff |
annotate
|
2013-05-14 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
|
file |
diff |
annotate
|
2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
|
file |
diff |
annotate
|
2012-10-14 |
nemo |
First pass at cleaver.
|
file |
diff |
annotate
|
2012-07-25 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
|
file |
diff |
annotate
|
2012-07-05 |
unc0rr |
Fix crash when hedgehog dies while switching from it
|
file |
diff |
annotate
|
2012-07-04 |
nemo |
Allow script to set number of ammo in a crate. untested.
|
file |
diff |
annotate
|
2012-05-10 |
unc0rr |
uAmmos.c now compiles (3 warnings though)
|
file |
diff |
annotate
|
2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
|
file |
diff |
annotate
|
2012-04-24 |
unc0rr |
Get rid of overloaded functions in uAmmo
|
file |
diff |
annotate
|
2012-04-21 |
unc0rr |
- Remove support for variables in command handlers
|
file |
diff |
annotate
|
2012-03-12 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
|
file |
diff |
annotate
|
2012-03-10 |
nemo |
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
|
file |
diff |
annotate
|
2012-02-17 |
koda |
the most important commit of the year
|
file |
diff |
annotate
|
2012-02-06 |
nemo |
unbreak ammo menu
|
file |
diff |
annotate
|
2012-02-05 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
|
file |
diff |
annotate
|
2012-02-04 |
Xeli |
Rewrote the Ammomenu:
|
file |
diff |
annotate
|
2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
|
file |
diff |
annotate
|
2011-12-08 |
nemo |
oops. this is more efficient anyway.
|
file |
diff |
annotate
|
2011-12-07 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
|
file |
diff |
annotate
|
2011-11-30 |
Henek |
present somthing that could be taken as a structure
|
file |
diff |
annotate
|
2011-10-16 |
koda |
merge the changes applied to 0.9.16
|
file |
diff |
annotate
|
2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
|
file |
diff |
annotate
|
2011-09-20 |
nemo |
check for amNothing
|
file |
diff |
annotate
|
2011-09-04 |
nemo |
Add check on amNothing
|
file |
diff |
annotate
|
2011-08-27 |
nemo |
Correctly check for failure to look up ammo, check for damaged mines
|
file |
diff |
annotate
|