hedgewars/uAmmos.pas
2019-08-27 Wuzzy King Mode: Automatically select teleport in king placement phase
2019-07-16 Wuzzy Fix cursor not being disabled when teleporting hog into water
2019-07-08 Wuzzy King Mode: Fix king placement phase not working correctly with multiple teams in a clan
2018-10-05 Wuzzy Hide creeper from frontend, prevent addition of creeper ammo via ammo scheme
2018-07-17 Wuzzy Clarify the wording of a few checkFails messages
2018-07-08 Wuzzy Fix GetAmmo getting wrong ammo count
2018-07-07 Wuzzy New Lua API function: GetAmmo, to get ammo config
2017-10-21 Wuzzy Fix AddAmmo setting ammo to 99 when trying to add infinite ammo
2017-10-11 Wuzzy Fix rope angle possible to go below 0° if having secondary weapon selected
2017-10-08 Wuzzy Fix team getting inf. ammo when stockpiling >= 100 ammo
2017-10-04 Wuzzy Show selected weapon again when using it in inf attack mode
2017-04-04 Wuzzy Lua callback: onUsedAmmo, after using up an ammo
2016-05-09 Wuzzy Add Lua API function SetAmmoTexts (see issue 82)
2016-02-04 unc0rr Fix a crasher
2016-01-31 unc0rr Bye-bye TryDo
2015-08-10 sheepluva more copyright fixes
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2014-11-29 sheepluva fix some pas2c related issues
2014-10-25 nemo Remove switching of hog's hat to chef. do it in draw instead.
2014-02-08 unc0rr Implicit type casts to help pas2c
2014-02-06 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-04 sheepluva fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-04 unc0rr merge default webgl
2013-11-25 sheepluva don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
2013-10-31 nemo Prevent using SetAmmo to set amNothing to anything.
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-08-16 unc0rr Preserve weapon settings in AddAmmo. Fixes issue 450.
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-16 nemo bleah. sorry for spam. this reverts the first attempt in uAmmos
2013-05-16 nemo Yeah, this isn't safe either. Caused bug #629 - removing.
2013-05-16 nemo better way to do it that avoids screwing up angle bounds on single saucer
2013-05-14 nemo Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-10-14 nemo First pass at cleaver.
2012-07-25 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-07-05 unc0rr Fix crash when hedgehog dies while switching from it
2012-07-04 nemo Allow script to set number of ammo in a crate. untested.
2012-05-10 unc0rr uAmmos.c now compiles (3 warnings though)
2012-05-02 koda change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
2012-04-24 unc0rr Get rid of overloaded functions in uAmmo
2012-04-21 unc0rr - Remove support for variables in command handlers
2012-03-12 nemo Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
2012-03-10 nemo Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
2012-02-17 koda the most important commit of the year
2012-02-06 nemo unbreak ammo menu
2012-02-05 koda BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
2012-02-04 Xeli Rewrote the Ammomenu:
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-12-08 nemo oops. this is more efficient anyway.
2011-12-07 nemo Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
2011-11-30 Henek present somthing that could be taken as a structure
2011-10-16 koda merge the changes applied to 0.9.16
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-20 nemo check for amNothing
2011-09-04 nemo Add check on amNothing
2011-08-27 nemo Correctly check for failure to look up ammo, check for damaged mines
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