2013-02-28 drop useless option, automatically set revision and debug info
koda [Fri, 01 Mar 2013 00:58:37 +0100] rev 8614
drop useless option, automatically set revision and debug info
2013-02-28 split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
koda [Fri, 01 Mar 2013 00:06:05 +0100] rev 8613
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
2013-02-28 mysterious merge
koda [Thu, 28 Feb 2013 23:14:11 +0100] rev 8612
mysterious merge
2013-02-28 support WARNING message status on cmake 2.6 (bug 524)
koda [Thu, 28 Feb 2013 23:05:07 +0100] rev 8611
support WARNING message status on cmake 2.6 (bug #524)
2013-02-28 correct copyright header on files i added
koda [Thu, 28 Feb 2013 23:02:12 +0100] rev 8610
correct copyright header on files i added
2013-02-28 use NETGAME_DEFAULT_PORT macro across frontend sources
koda [Thu, 28 Feb 2013 22:59:22 +0100] rev 8609
use NETGAME_DEFAULT_PORT macro across frontend sources
2013-02-28 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda [Thu, 28 Feb 2013 22:47:42 +0100] rev 8608
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
2013-02-28 add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
koda [Thu, 28 Feb 2013 22:39:38 +0100] rev 8607
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
2013-06-04 close branch icegun
koda [Tue, 04 Jun 2013 16:09:05 +0200] rev 8606
close branch
2013-02-28 add 'One of Everything' in the weaponsets, from nemo's idea
koda [Thu, 28 Feb 2013 22:24:32 +0100] rev 8605
add 'One of Everything' in the weaponsets, from nemo's idea
2013-02-28 merge icegun branch w/ default icegun
nemo [Thu, 28 Feb 2013 16:38:22 -0500] rev 8604
merge icegun branch w/ default
2013-02-28 Merge
Urbertar@gmail.com [Thu, 28 Feb 2013 23:28:01 +0200] rev 8603
Merge
2013-02-28 Draw ice on water
Urbertar@gmail.com [Thu, 28 Feb 2013 23:24:50 +0200] rev 8602
Draw ice on water
2013-02-28 Make refactoring. Remove DrawIce function
Urbertar@gmail.com [Thu, 28 Feb 2013 20:11:16 +0200] rev 8601
Make refactoring. Remove DrawIce function
2013-02-28 small update of german engine translation
sheepluva [Thu, 28 Feb 2013 19:59:42 +0100] rev 8600
small update of german engine translation
2013-02-28 aaagh. remove dead code. again.
nemo [Thu, 28 Feb 2013 09:08:25 -0500] rev 8599
aaagh. remove dead code. again.
2013-02-28 Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
nemo [Wed, 27 Feb 2013 21:30:33 -0500] rev 8598
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
2013-02-27 physfs strikes back
koda [Wed, 27 Feb 2013 23:15:37 +0100] rev 8597
physfs strikes back
2013-02-27 define ice edge colour
nemo [Wed, 27 Feb 2013 11:17:45 -0500] rev 8596
define ice edge colour
2013-02-27 enable asm only on intel/amd machines
koda [Wed, 27 Feb 2013 16:44:19 +0100] rev 8595
enable asm only on intel/amd machines
2013-02-27 remove dead code
nemo [Wed, 27 Feb 2013 08:29:21 -0500] rev 8594
remove dead code
2013-02-27 merge physfslayer in default
koda [Wed, 27 Feb 2013 16:12:57 +0100] rev 8593
merge physfslayer in default
2013-02-27 Draw ice on water
Urbertar@gmail.com [Wed, 27 Feb 2013 13:13:34 +0200] rev 8592
Draw ice on water
2013-02-27 .hgignore
koda [Wed, 27 Feb 2013 16:12:22 +0100] rev 8591
.hgignore
2013-02-27 pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
nemo [Tue, 26 Feb 2013 20:39:18 -0500] rev 8590
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
2013-02-27 merge w/ default icegun
nemo [Tue, 26 Feb 2013 20:37:58 -0500] rev 8589
merge w/ default
2013-02-27 huh. how'd we end up needing a merge here... icegun
nemo [Tue, 26 Feb 2013 20:26:49 -0500] rev 8588
huh. how'd we end up needing a merge here...
2013-02-26 Separate setting and drawing ice icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 17:04:40 +0200] rev 8587
Separate setting and drawing ice
2013-02-26 Make little refactoring icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 16:46:58 +0200] rev 8586
Make little refactoring
2013-02-26 Check is lanscape already ice icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 16:04:35 +0200] rev 8585
Check is lanscape already ice
2013-02-26 put ice colour in uVariables, add check for land that is already ice icegun
nemo [Tue, 26 Feb 2013 09:10:48 -0500] rev 8584
put ice colour in uVariables, add check for land that is already ice
2013-02-26 Change shape of ice to round icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 15:15:20 +0200] rev 8583
Change shape of ice to round
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