hedgewars/uScript.pas
2011-11-12 Xeli merge...i think hedgeroid
2011-11-10 nemo fix map/template override, remove some pointless command calls
2011-10-28 koda one dangerous merge hedgeroid
2011-10-16 koda merge the changes applied to 0.9.16
2011-10-10 nemo expose border color to lua
2011-10-05 unc0rr - Frontend: don't pass /script for missions
2011-09-27 nemo this needs to actually return something
2011-09-25 Xeli merge hedgeroid
2011-09-24 koda warnings round also for ios
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-19 nemo return nil for position if no gear
2011-09-16 Xeli merge hedgeroid
2011-09-14 mikade Revert currently unneccessary changes to uScript.
2011-09-14 mikade merge
2011-09-14 mikade Expose some vars for tracking the border.
2011-09-14 sheepluva lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
2011-09-09 sheepluva Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
2011-09-01 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
2011-08-29 nemo Check for nil from SpawnCustomCrate
2011-08-24 nemo oops
2011-08-24 nemo Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
2011-08-24 = Xeli merg with the latest rev of 22nd (end of GSoC) hedgeroid
2011-08-21 Xeli merge hedgeroid
2011-08-21 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
2011-08-20 nemo This really should have been a TPoint for consistency
2011-08-17 Xeli merge hedgeroid
2011-08-17 nemo At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
2011-08-15 Xeli merge hedgeroid
2011-08-12 nemo Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
2011-08-12 nemo extend the workaround. FIXME still applies
2011-08-12 nemo oops. accidentaly committed test move of voice line (the FIXME still applies though)
2011-08-12 nemo sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
2011-08-11 Xeli merge hedgeroid
2011-08-12 nemo This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
2011-08-09 Xeli merge hedgeroid
2011-08-10 nemo return visual gear in hogsay
2011-08-08 nemo gear state flag names for scripting
2011-08-07 nemo Expose TargetX/TargetY to scripting
2011-08-04 Xeli merge hedgeroid
2011-08-01 nemo add getter for effects. untested.
2011-07-06 Xeli small fix to have LUA_DISABLED working again hedgeroid
2011-07-01 unc0rr Merge
2011-06-30 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
2011-06-29 nemo Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
2011-06-28 Henek fake crates now with complementary poison
2011-06-26 Henek now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
2011-06-21 mikade PianoStrike exploit fix for Capture The Flag.
2011-06-20 nemo Allow scripting to set arbitrary weapon counts
2011-06-16 mikade Fully playable version of Space Invasion (fingers crossed). No bugs known.
2011-06-14 nemo check alternate script loading path
2011-06-13 nemo Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
2011-04-08 sheepluva comments
2011-04-07 nemo redundant now
2011-04-07 nemo For mikade - bit more flexibility in script captions
2011-03-30 nemo not useful for visual gears, and apparently not helpful for consistency
2011-03-29 nemo eh. 1,000,000 might be better...
2011-03-29 nemo oops. vg dX/dY - just for consistency
2011-03-29 nemo dX/dY will return int * 100,000
2011-03-26 koda fix a couple of loose ends
2011-03-17 Henek added game mode Tag Team, mostly untested, please test :)
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