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hedgewars/uLandObjects.pas
2012-05-02
koda
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-05-02
koda
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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2012-05-01
koda
breaking news, we don't support typed consts anymore
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2012-02-17
koda
the most important commit of the year
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-27
nemo
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
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2011-12-03
unc0rr
No more nested functions in code
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2011-11-27
unc0rr
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-06
nemo
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
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2011-11-06
nemo
Add missing grayscale conversions
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2011-11-06
nemo
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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2011-11-05
nemo
Flatten flakes for halloween theme, based on feedback from sheepluva
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2011-10-09
nemo
oops
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2011-10-09
nemo
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
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2011-10-02
nemo
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-09-09
nemo
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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2011-08-27
nemo
Fix rounding error in sky colour causing visible lines
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2011-08-22
nemo
Free land texture, reset sky colour.
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2011-07-24
nemo
Add grayscale option for 3d, helps with colour clashing
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2011-06-14
nemo
Oops. Forgot an assignment.
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2011-06-13
nemo
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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2011-06-02
nemo
Don't need to check for this case
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2011-06-02
nemo
Experiment in making the land less jagg-y
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2011-04-27
unc0rr
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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2011-04-20
koda
and now for something completely different, overlay refactoring!
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2011-03-16
Henek
should probably fix broken flakes, my bad
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2011-03-01
koda
Happy 2011 :)
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2011-01-17
koda
code cleanup
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2011-01-12
Henek
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
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2011-01-01
Henek
added flake configuration also in sudden death and SDClouds for underwater
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