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hedgewars/uGearsRender.pas
Mon, 25 Jun 2012 10:44:27 +0200
Wolfgang Steffens
Merge
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Sun, 24 Jun 2012 09:12:53 -0400
nemo
Another take at prettier crate appearance
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Sat, 23 Jun 2012 22:39:00 -0400
nemo
Second part of the change. Make collision check use the new mask bit.
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Tue, 05 Jun 2012 22:37:36 +0200
Wolfgang Steffens
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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Tue, 05 Jun 2012 22:17:06 +0200
Wolfgang Steffens
Merge
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Sun, 03 Jun 2012 11:02:12 -0400
nemo
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
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Sat, 02 Jun 2012 16:25:13 -0400
nemo
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
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