2011-10-31 Bee:
sheepluva [Mon, 31 Oct 2011 16:44:25 +0100] rev 6251
Bee: + don't explode on time expiration but fall instead (still explodes on impact) * avoid side-effects by removing flag sharing between different bees.
2011-10-31 mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
sheepluva [Mon, 31 Oct 2011 14:44:43 +0100] rev 6250
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
2011-10-31 fix HideMission()
sheepluva [Mon, 31 Oct 2011 13:36:39 +0100] rev 6249
fix HideMission()
2011-10-31 don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
sheepluva [Mon, 31 Oct 2011 13:12:10 +0100] rev 6248
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
2011-10-31 unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda [Mon, 31 Oct 2011 03:08:16 +0100] rev 6247
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
2011-10-31 just moving ios server stuff around
koda [Mon, 31 Oct 2011 01:44:32 +0100] rev 6246
just moving ios server stuff around
2011-10-30 fix mission map script loading
sheepluva [Sun, 30 Oct 2011 23:24:36 +0100] rev 6245
fix mission map script loading
2011-10-30 don't let forced hog movement (with no damage) suspend/halt shot charging
sheepluva [Sun, 30 Oct 2011 21:19:47 +0100] rev 6244
don't let forced hog movement (with no damage) suspend/halt shot charging this also caused frozen turns in combination with bee, as reported by Djrulz1
2011-10-30 whoops, I'm a nerd
sheepluva [Sun, 30 Oct 2011 17:56:19 +0100] rev 6243
whoops, I'm a nerd
2011-10-30 frontend flakes:
sheepluva [Sun, 30 Oct 2011 17:31:53 +0100] rev 6242
frontend flakes: don't spawn flakes at locations that will cause them to never be within the visible frame
2011-10-30 frontend flakes:
sheepluva [Sun, 30 Oct 2011 15:31:30 +0100] rev 6241
frontend flakes: * good-bye clipping * also "respawn" flakes when leaving window to the right (instead just the botton) + flakes rotate in 4 degree steps, so let's only generate 90 animation frames instead of 90
2011-10-30 show notice to admin when kicking player
sheepluva [Sun, 30 Oct 2011 08:01:26 +0100] rev 6240
show notice to admin when kicking player
2011-10-30 lupdate, german translation
sheepluva [Sun, 30 Oct 2011 07:21:51 +0100] rev 6239
lupdate, german translation
2011-10-30 beep on highlight
sheepluva [Sun, 30 Oct 2011 06:22:47 +0100] rev 6238
beep on highlight
2011-10-29 whoopsy, my bad (segfault due to accepting empty lines)
sheepluva [Sat, 29 Oct 2011 20:47:40 +0200] rev 6237
whoopsy, my bad (segfault due to accepting empty lines)
2011-11-12 yey sdl implemented multi touch so my implementation isnt needed anymore hedgeroid
Xeli [Sat, 12 Nov 2011 15:48:55 +0100] rev 6236
yey sdl implemented multi touch so my implementation isnt needed anymore
2011-10-29 stylesheet comments/adjustments
sheepluva [Sat, 29 Oct 2011 18:20:56 +0200] rev 6235
stylesheet comments/adjustments
2011-11-12 these files must not be compiled because they cause compiler errors and noone likes those ;p hedgeroid
Xeli [Sat, 12 Nov 2011 14:52:48 +0100] rev 6234
these files must not be compiled because they cause compiler errors and noone likes those ;p
2011-10-29 html-escape nicknames
sheepluva [Sat, 29 Oct 2011 17:52:35 +0200] rev 6233
html-escape nicknames
2011-11-12 removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port hedgeroid
Xeli [Sat, 12 Nov 2011 14:50:35 +0100] rev 6232
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
2011-10-29 change default timestamp format to hh:mm
sheepluva [Sat, 29 Oct 2011 16:54:46 +0200] rev 6231
change default timestamp format to hh:mm
2011-11-12 automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps? hedgeroid
Xeli [Sat, 12 Nov 2011 14:48:35 +0100] rev 6230
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
2011-10-29 * fix highlighting (i just broke it by not negating a boolean expression)
sheepluva [Sat, 29 Oct 2011 15:31:45 +0200] rev 6229
* fix highlighting (i just broke it by not negating a boolean expression) * fix issues with first display: none; being ignored + allow css to hide hours / seconds of timestamp
2011-11-12 added lines to avoid compiler hints, is this really the way we want to do it though? ;/ hedgeroid
Xeli [Sat, 12 Nov 2011 14:45:36 +0100] rev 6228
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
2011-10-29 update name autocompletion after nick change (since own nick isn't suggested)
sheepluva [Sat, 29 Oct 2011 11:47:37 +0200] rev 6227
update name autocompletion after nick change (since own nick isn't suggested)
2011-10-28 merge hedgeroid
Xeli [Fri, 28 Oct 2011 18:33:38 +0200] rev 6226
merge
2011-10-29 disconnect when going back from lobby page (regression fix)
sheepluva [Sat, 29 Oct 2011 09:19:04 +0200] rev 6225
disconnect when going back from lobby page (regression fix) fix some indentations
2011-10-28 one dangerous merge hedgeroid
koda [Fri, 28 Oct 2011 18:26:17 +0200] rev 6224
one dangerous merge
2011-10-28 It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr [Fri, 28 Oct 2011 19:20:35 +0400] rev 6223
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
2011-10-28 + make names in notice messages and leave messages clickable too
sheepluva [Fri, 28 Oct 2011 13:10:46 +0200] rev 6222
+ make names in notice messages and leave messages clickable too + experimental: allow adding/removing users to friends/ignore list even after their loggout
2011-10-28 chat: don't link own name
sheepluva [Fri, 28 Oct 2011 09:12:05 +0200] rev 6221
chat: don't link own name
2011-10-28 ok *this* brings ios 3.* runtime compatibility
koda [Fri, 28 Oct 2011 03:41:52 +0200] rev 6220
ok *this* brings ios 3.* runtime compatibility
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