2012-10-01 |
unc0rr |
- Fix warnings and hints
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2012-09-01 |
nemo |
remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
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2012-09-01 |
unc0rr |
hide health bars of dead teams
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2012-08-05 |
Stepan777 |
merge
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2012-08-01 |
nemo |
Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
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2012-07-26 |
Stepan777 |
merge
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2012-07-25 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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2012-07-20 |
koda |
ooops (and indentation)
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2012-07-20 |
koda |
press 8 to mute audio while ingame
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2012-07-13 |
Stepan777 |
Correctly distinguish between game and real ticks while recording video,
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2012-07-10 |
Stepan777 |
Fix bug with isInLag picture displayed at end of some videos.
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2012-07-10 |
Wolfgang Steffens |
Merge
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2012-07-09 |
Stepan777 |
merge
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2012-07-08 |
nemo |
A bit more convoluted, but more attractive visually
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2012-07-06 |
Stepan777 |
merge
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2012-07-05 |
unc0rr |
It is global var
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2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
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2012-06-25 |
Wolfgang Steffens |
GL1.x fixes
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2012-06-25 |
Wolfgang Steffens |
using atlas for rendering now
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2012-06-25 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
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2012-06-25 |
Wolfgang Steffens |
Merge
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2012-06-24 |
Stepan777 |
remaining IFDEFs
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2012-06-24 |
Stepan777 |
merge
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2012-06-13 |
koda |
DPI for everyone
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2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
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2012-06-07 |
Stepan777 |
merge
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2012-06-06 |
unc0rr |
Not needed here
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2012-06-05 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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2012-06-05 |
unc0rr |
- Allow camera movement while current hedgehog is falling
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2012-06-05 |
Wolfgang Steffens |
Merge
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2012-06-04 |
Stepan777 |
here it is
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2012-06-02 |
Xeli |
Android: added a callback to java to determine dpi/dip how much we should scale the ui
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2012-05-22 |
Wolfgang Steffens |
Merge
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2012-05-17 |
Xeli |
android typo/sabotage
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2012-05-14 |
Wolfgang Steffens |
Replaced FFP code that sets up orthogonal projection with explicit matrix
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2012-05-14 |
Wolfgang Steffens |
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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2012-05-12 |
unc0rr |
pas2c stuff again
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2012-05-10 |
koda |
minor changes for warnings and a variables scope
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-05 |
koda |
the scope cleanup continues...
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2012-05-05 |
Xeli |
removed the default argument in uWorld
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2012-05-05 |
Xeli |
fix breakage
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2012-05-03 |
koda |
HAPPY 7000th COMMIT HEDGEWARS
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2012-05-03 |
unc0rr |
Get rid of overloaded functions in uRenderUtils
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2012-05-02 |
koda |
rename a few Draw* routines
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2012-05-02 |
koda |
marked a couple of functions as inline
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2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-04-29 |
Xeli |
wops
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2012-04-29 |
Xeli |
implement switch for the touch interface
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2012-04-29 |
Xeli |
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
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2012-04-29 |
Xeli |
target using the utility button, this fixes bee
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2012-04-27 |
Xeli |
add ammoprop to enable to up and down buttons on for the touch interface
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2012-04-24 |
unc0rr |
Get rid of overloaded functions in uAmmo
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2012-04-23 |
Xeli |
fix the ammomenu F# buttons
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2012-04-21 |
Xeli |
- Return of the F<numbers> in the ammomenu
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2012-04-08 |
koda |
when focus is lost lower the volume to a minimum
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2012-03-23 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
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2012-03-18 |
Xeli |
fix ammomenu, the cursor actually works now -_-
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2012-03-18 |
nemo |
revert this until someone makes it not screw up camera focus
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