hedgewars/uWorld.pas
2012-10-01 unc0rr - Fix warnings and hints
2012-09-01 nemo remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
2012-09-01 unc0rr hide health bars of dead teams
2012-08-05 Stepan777 merge
2012-08-01 nemo Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
2012-07-26 Stepan777 merge
2012-07-25 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-07-20 koda ooops (and indentation)
2012-07-20 koda press 8 to mute audio while ingame
2012-07-13 Stepan777 Correctly distinguish between game and real ticks while recording video,
2012-07-10 Stepan777 Fix bug with isInLag picture displayed at end of some videos.
2012-07-10 Wolfgang Steffens Merge
2012-07-09 Stepan777 merge
2012-07-08 nemo A bit more convoluted, but more attractive visually
2012-07-06 Stepan777 merge
2012-07-05 unc0rr It is global var
2012-07-10 Wolfgang Steffens Added auto cropping to atlasing
2012-06-25 Wolfgang Steffens GL1.x fixes
2012-06-25 Wolfgang Steffens using atlas for rendering now
2012-06-25 Wolfgang Steffens retaining SDL surfaces in order to allow recreating atlases from scratch without
2012-06-25 Wolfgang Steffens Merge
2012-06-24 Stepan777 remaining IFDEFs
2012-06-24 Stepan777 merge
2012-06-13 koda DPI for everyone
2012-06-07 Stepan777 1. Add IFDEFs for video recording
2012-06-07 Stepan777 merge
2012-06-06 unc0rr Not needed here
2012-06-05 Wolfgang Steffens Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
2012-06-05 unc0rr - Allow camera movement while current hedgehog is falling
2012-06-05 Wolfgang Steffens Merge
2012-06-04 Stepan777 here it is
2012-06-02 Xeli Android: added a callback to java to determine dpi/dip how much we should scale the ui
2012-05-22 Wolfgang Steffens Merge
2012-05-17 Xeli android typo/sabotage
2012-05-14 Wolfgang Steffens Replaced FFP code that sets up orthogonal projection with explicit matrix
2012-05-14 Wolfgang Steffens Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
2012-05-12 unc0rr pas2c stuff again
2012-05-10 koda minor changes for warnings and a variables scope
2012-05-05 koda old typed const moved to their proper unit
2012-05-05 koda the scope cleanup continues...
2012-05-05 Xeli removed the default argument in uWorld
2012-05-05 Xeli fix breakage
2012-05-03 koda HAPPY 7000th COMMIT HEDGEWARS
2012-05-03 unc0rr Get rid of overloaded functions in uRenderUtils
2012-05-02 koda rename a few Draw* routines
2012-05-02 koda marked a couple of functions as inline
2012-05-02 koda add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-04-29 Xeli wops
2012-04-29 Xeli implement switch for the touch interface
2012-04-29 Xeli hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
2012-04-29 Xeli target using the utility button, this fixes bee
2012-04-27 Xeli add ammoprop to enable to up and down buttons on for the touch interface
2012-04-24 unc0rr Get rid of overloaded functions in uAmmo
2012-04-23 Xeli fix the ammomenu F# buttons
2012-04-21 Xeli - Return of the F<numbers> in the ammomenu
2012-04-08 koda when focus is lost lower the volume to a minimum
2012-03-23 Xeli first part of the utilitywidget (grenade timer/swap hogs) code
2012-03-18 Xeli fix ammomenu, the cursor actually works now -_-
2012-03-18 nemo revert this until someone makes it not screw up camera focus
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