hedgewars/GSHandlers.inc
2010-11-05 nemo This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
2010-11-03 sheepluva copypasta(TM) saves the day (nemo's bugfix part2)
2010-11-03 nemo clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
2010-11-02 sheepluva more portal tweaks (closer exit position, cake stuff, etc)
2010-11-01 sheepluva we had it with you intolerant portals\!
2010-10-31 sheepluva various portal tweaks, also: nemo's gear jiggling is back
2010-10-31 koda merge
2010-10-31 nemo Cancel out dX/dY to handle the invulnerability case
2010-10-31 nemo Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
2010-10-31 sheepluva potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
2010-10-31 nemo make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
2010-10-31 nemo Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
2010-10-31 koda add some phone rumbling to big explosions, airbomb and sinegun
2010-10-30 sheepluva Portal: don't port RCPlanes for now, they are too wide anyway :P
2010-10-30 Tobias Neumann Resurrector: respect modified Gear position for resurrection range circle
2010-10-30 Tobias Neumann Resurrector: Levitate hog + show cross
2010-10-30 Tobias Neumann Resurrector: Use zombie-hat for resurrected hogs
2010-10-30 nemo burp can always remove this if he doesn't like it. just making it a bit more interesting.
2010-10-30 nemo Kill off hog immediately on using up health, use more common formatting, call render less often
2010-10-27 nemo Only FollowGear for the pilot.
2010-10-23 Tobias Neumann Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
2010-10-20 nemo Remove this - doesn't seem to do anything useful after all.
2010-10-19 nemo merge
2010-10-14 koda less warning, no rotation glitch, more comments
2010-10-14 Tobias Neumann Resurrector weapon: do not make it end turn, add description,
2010-10-19 nemo Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
2010-10-12 koda minor stuff
2010-10-11 nemo Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
2010-10-11 Tobias Neumann New Weapon: Resurrector (TODO: ammo icon + sprites)
2010-10-11 nemo Don't use AfterAttack in saucer - CurAmmoType is switched at this point
2010-10-11 nemo Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
2010-10-11 nemo Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
2010-09-29 nemo Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
2010-09-26 nemo remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
2010-09-26 nemo Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
2010-09-22 smaxx Engine:
2010-09-12 nemo Fix kamikaze portal loop
2010-09-12 smaxx Sounds:
2010-09-10 nemo Fix swapped x/y in drill rocket test
2010-09-06 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-09-02 smaxx Engine:
2010-09-01 nemo Fix for issue #20
2010-08-25 tiyuri Some survival mode changes by burp
2010-08-24 smaxx Engine:
2010-08-22 smaxx Engine:
2010-08-06 smaxx Engine:
2010-08-03 smaxx Engine:
2010-08-03 smaxx Engine:
2010-08-03 smaxx Engine:
2010-08-02 smaxx Engine:
2010-08-02 smaxx Engine:
2010-08-02 smaxx Engine:
2010-08-01 smaxx Engine:
2010-08-01 smaxx Engine:
2010-07-29 smaxx Engine:
2010-07-13 nemo Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
2010-07-03 nemo Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
2010-07-01 nemo Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
2010-06-30 koda turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
2010-06-30 nemo Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
2010-06-29 sheepluva bee:
2010-06-29 sheepluva rope: another, small optimization
2010-06-29 sheepluva rope: optimization, should save up to ~3 million hwFloat multiplications per second
2010-06-29 sheepluva rope: another small optimization
2010-06-29 sheepluva rope: tiny optimisation
2010-06-28 sheepluva portal: angle preservation tweaking
2010-06-27 sheepluva portal: I accidentally flipped the exit angle in last commit
2010-06-27 sheepluva portal: some moar tweaks
2010-06-27 sheepluva portal: entry angle is now affecting exit angle
2010-06-26 sheepluva portal / slope detection:
2010-06-26 sheepluva portal:
2010-06-26 sheepluva portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
2010-06-24 nemo Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
2010-06-18 nemo rename flags
2010-06-17 nemo Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
2010-06-16 mario.liebisch Engine:
2010-06-05 nemo Remove decrement of iterator health. Might fix weird health bug.
2010-05-28 smxx Engine (Henek):
2010-05-28 smxx Engine:
2010-05-28 smxx Engine:
2010-05-23 nemo Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
2010-05-19 nemo Henek adds a flamethrower, updates some translations, and tweaks how fire works.
2010-05-18 smxx Engine:
2010-05-17 nemo Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
2010-05-17 sheepluva remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
2010-05-16 sheepluva * make portals delete each other only indirectly (by setting timer to 0)
2010-05-15 sheepluva fix multi-round fire
2010-05-14 nemo revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
2010-05-14 nemo sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
2010-05-10 mbait Reslyling: little fix of previous commit
2010-05-10 mbait Code restlyling: experimental restyling of one module
2010-05-06 sheepluva * gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
2010-05-06 nemo trying to unbreak what I broke
2010-05-06 sheepluva portal:
2010-05-04 nemo Add back in earlier lines, commented out
2010-05-04 nemo erase useless junk
2010-05-04 sheepluva * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
2010-05-04 nemo Add drown-the-playing-hog check for case of piano falling off the landscape.
2010-05-04 sheepluva on portal death: make sure that the linked portal know it has been unlinked
2010-05-04 sheepluva fix segfault on destroyed portal
2010-05-04 nemo TEMPORARY
2010-05-04 sheepluva some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
2010-05-03 nemo tweak
2010-05-03 sheepluva tweak land angle detection/portal a bit
2010-05-02 smxx Engine:
2010-05-02 nemo Minor tweak. Still needs a lot of work.
2010-05-02 nemo hax
2010-05-02 nemo Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
2010-05-02 sheepluva add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
2010-05-02 nemo Drown the hog using the piano
2010-05-02 nemo Avoid checking in log spam.
2010-05-02 nemo Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
2010-05-02 nemo More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
2010-05-01 nemo Minor change, so sheepluva can comment
2010-05-01 nemo Fix portal graphic name, continuing work on portal movement
2010-05-01 sheepluva * added some comments
2010-04-30 mbait Gas grenade:
2010-04-29 sheepluva let players affect in which direction their teleported hedgehog will look
2010-04-19 smxx Engine:
2010-04-19 smxx Engine:
2010-04-18 koda add missing controller stubs
2010-04-17 palewolf cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
2010-04-16 smxx Engine:
2010-04-16 smxx Engine:
2010-04-15 nemo Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
2010-04-07 smxx Engine:
2010-04-05 nemo These don't belong here.
2010-04-04 unc0rr with this patch I'm unable to make rope stuck in land
2010-04-03 nemo try this instead
2010-04-03 nemo Add ApplyAmmoChanges to get text/animation/crosshairs
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-31 nemo Only require a minimum speed if object is descending.
2010-03-31 sheepluva make use of Smaxx latest commit(s) when playing ImpactSounds
2010-03-30 sheepluva fix fpc 2.2.4 type related warning with unclear origin
2010-03-30 smxx Engine:
2010-03-30 nemo prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
2010-03-29 palewolf - Add HH dX/dY to Birdy disappearing animation
2010-03-28 palewolf AfterAttack was issued twice
2010-03-28 palewolf Return control as soon as Birdy begins to disappear
2010-03-28 palewolf Birdy appears from off-screen
2010-03-28 mbait Feather: wrong constant fix
2010-03-28 mbait Birdy's falling feathers
2010-03-28 sheepluva * tweaked some random stuff in GSHandlers.inc
2010-03-28 smxx Engine:
2010-03-28 sheepluva * removed old hellishimpact.ogg
2010-03-27 smxx Engine:
2010-03-27 smxx Engine:
2010-03-27 nemo New impact sounds for HHG
2010-03-27 smxx Engine:
2010-03-27 smxx Engine:
2010-03-27 palewolf - Bee sprites for target and HH hand
2010-03-27 mbait Wind does not affect of eggs
2010-03-27 mbait Added poisoned eggs
2010-03-27 nemo Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
2010-03-27 sheepluva making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
2010-03-27 sheepluva doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
2010-03-26 smxx Engine:
2010-03-26 smxx Engine:
2010-03-26 smxx Engine:
2010-03-26 nemo I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
2010-03-26 nemo Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
2010-03-25 mbait Birdy egg added
2010-03-21 nemo Make barrels a little more likely to blow up. 25% more damage in fall
2010-03-21 palewolf Insert commit message here
2010-03-18 nemo use cWaterLine for steam, splashes and droplets
2010-03-18 smxx Frontend:
2010-03-16 smxx Engine:
2010-03-16 nemo More semi-arbitrary tweaking.
2010-03-16 nemo Still fiddling with bouncing, hoping to make it work
2010-03-15 nemo Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
2010-03-14 smxx Engine:
2010-03-14 nemo Palewolf adds bubbles and splashes when firing bullets into the water
2010-03-14 nemo Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
2010-03-14 smxx Engine:
2010-03-13 nemo Palewolf adds droplets to his splashes
2010-03-11 smxx Engine:
2010-03-07 nemo Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
2010-03-06 nemo This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
2010-03-06 nemo Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-06 nemo Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
2010-03-05 nemo White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
2010-03-05 nemo ... or I would have been if svn hadn't locked up and made me try my luck at one more...
2010-03-05 nemo ok. I think I'm finally done burning revisions
2010-03-05 nemo More tweaking, make blowtorch interact badly w/ explosives
2010-03-05 nemo Only trigger on dX to allow dropping straight down
2010-03-05 nemo tweak
2010-03-05 nemo Try not to hang the simulation :)
2010-03-05 nemo Experiment with barrels. Add rolling.
2010-03-04 nemo Activate hedgehogs if explosives are falling. They could be sitting on top.
2010-03-03 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
2010-03-02 smxx Engine:
2010-02-28 nemo Switch to smoke
2010-02-28 nemo trying a little hiss and steam
2010-02-28 nemo Dude mine probability spinner
2010-02-26 nemo rearrange fall damage a bit so invulnerability still causes dust
2010-02-24 nemo another nil check
2010-02-24 nemo Add nil check to shotgun shell
2010-02-24 nemo Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
2010-02-23 smxx Engine:
2010-02-22 nemo Skip drawing some stuff if water is opaque. Affects simulation.
2010-02-19 smxx Engine:
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-04 nemo Correct napalm adjustment.
2010-02-04 smxx Engine:
2010-02-01 nemo Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
2010-01-31 smxx Engine:
2010-01-31 nemo Remove king invulnerability, disable everything but teleport instead.
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-24 nemo Palewolf's smoke traces for fire.
2009-11-29 unc0rr Smaxx patch with tuning by me:
2009-11-21 nemo Set AllInactive to False on falling fire
2009-11-14 koda fix wrong ttf blending in ppc
2009-11-09 unc0rr - Formatting changes
2009-11-05 koda revert previous commit to remove a wip patch
2009-11-05 koda update themes cmakefiles to use GLOB instead of listing all the files
2009-10-19 nemo doStepDrowningGear - I always forget it. Kill the sound and exit.
2009-10-18 nemo Just checking this in so prg can try it. May back it out
2009-10-17 unc0rr Fix bug when rope goes through land when hedgehog is sliding
2009-10-17 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
2009-10-16 nemo Make hedgies just hop a bit on flames so they are more likely to get properly scorched
2009-10-16 nemo affect tweaks molotov spread some more
2009-10-16 nemo Tweak of molotov based on burp's play, a little bit more specificity in homerun.
2009-10-16 nemo affect says this spread was supposed to use div - makes for tighter spread
2009-10-16 nemo Fire tweaks
2009-10-15 koda molotov sound FTW
2009-10-15 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
2009-10-15 nemo Suggestion by Smaxx - use pickhammer sound while drill is in operation
2009-10-15 nemo Adjustments to training mode and credits by Smaxx
2009-10-15 nemo Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
2009-10-15 nemo Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
2009-10-13 nemo Cut upwards thrust in half on saucer
2009-10-12 nemo Restrict how high saucer can fly for sanity's sake
2009-10-12 unc0rr Don't show timer of drowned gears
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-10-12 nemo sheepluva's basic 45° test. NEEDS TESTING
2009-10-12 nemo In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
2009-09-10 nemo Strip trailing spaces
2009-09-10 unc0rr Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
2009-09-10 unc0rr Some rope tweaks
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