2013-10-29 |
unc0rr |
- More HealthTex to clan structure
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2013-10-29 |
unc0rr |
Tinted crosshair (without that cool white dot in the middle)
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-09-27 |
unc0rr |
- Actually call uTexture.initModule and .freeModule
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2013-09-26 |
unc0rr |
- Load default binds from settings.ini
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2013-09-21 |
unc0rr |
Finish rework of default binds system. Default binds now work even before first turn.
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2013-08-23 |
unc0rr |
Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
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2013-06-28 |
nemo |
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
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2013-06-27 |
nemo |
Make add/delete consistent (this has bugged me for so long)
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2013-06-27 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
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2013-06-27 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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2013-06-17 |
koda |
really update with default
webgl
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2013-06-13 |
koda |
merge cmake_pascal branch in default
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2013-06-09 |
koda |
update with default
webgl
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2013-06-08 |
nemo |
ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
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2013-06-05 |
sheepluva |
fixed all engine compilation hints and notes (that I could see)
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-28 |
nemo |
< 256 is "thawing"
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2013-05-01 |
nemo |
this is fairer
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2013-04-21 |
nemo |
yep. I did forget to put this back
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2013-04-21 |
nemo |
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-19 |
koda |
move RestoreHog from uGears to uTeams to break a circular dependency
cmake_pascal
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2013-03-07 |
nemo |
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
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2013-03-06 |
nemo |
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
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2013-03-05 |
nemo |
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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2013-02-26 |
nemo |
forgot this loop
icegun
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2013-02-25 |
nemo |
Messing around w/ Freezer
icegun
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2013-01-26 |
koda |
update branch
webgl
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2013-01-10 |
martin_bede |
Fix tons of warnings
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2013-01-02 |
koda |
also have uTouch follow the new NewTurn policy
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2013-01-01 |
nemo |
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
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2012-12-29 |
dag10 |
GCI2012: Advanced Keyboard Configuration
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2012-12-25 |
koda |
update branch with default
webgl
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|
2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-18 |
nemo |
oops
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-06 |
unc0rr |
Don't zero TeamHealth, only show empty health bar
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2012-11-06 |
nemo |
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
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2012-10-27 |
koda |
minor macro cleanup
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2012-10-26 |
unc0rr |
Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
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2012-10-15 |
nemo |
Also shove using shotgun, switch off hat when not active hog
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2012-09-04 |
sheepluva |
I didn't want to do this since it seems less clean, but...
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2012-07-26 |
Stepan777 |
merge
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2012-07-25 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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2012-06-24 |
Stepan777 |
merge
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2012-06-24 |
nemo |
Step 1. Add current hedgehog as top bit of bottom byte.
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2012-06-07 |
Stepan777 |
merge
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2012-06-06 |
Xeli |
first attempt at implementing support for keys with modifiers
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2012-06-05 |
Xeli |
only reset those keys which actually change their bindings
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2012-06-04 |
Stepan777 |
here it is
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2012-05-31 |
unc0rr |
pas2c stuff
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2012-05-23 |
unc0rr |
Don't remove already removed team
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2012-05-10 |
koda |
the ios port runs again, although with a few things to sort out
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-03 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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2012-05-02 |
unc0rr |
GetRandom -> GetRandomf
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2012-05-02 |
koda |
marked a couple of functions as inline
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2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-04-29 |
Xeli |
wops
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2012-04-29 |
Xeli |
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
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2012-04-28 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
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2012-04-24 |
unc0rr |
Get rid of overloaded functions in uAmmo
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2012-04-22 |
nemo |
Make clouds/flakes change direction smoothly
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2012-04-21 |
nemo |
*sigh*
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2012-04-21 |
nemo |
Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
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2012-04-21 |
unc0rr |
- Remove support for variables in command handlers
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-16 |
Xeli |
move the aim buttons to be above the jump button
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2012-02-16 |
Xeli |
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
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2012-02-04 |
Xeli |
Rewrote the Ammomenu:
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
2011-12-30 |
unc0rr |
Fix build
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2011-11-27 |
unc0rr |
- Improvement to the parser
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|
2011-10-25 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
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2011-10-16 |
koda |
merge the changes applied to 0.9.16
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2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-22 |
unc0rr |
Fix sheepluva's merge
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2011-09-19 |
sheepluva |
merge the 2 heads. I hope I did it right. also I increased proto and ver number
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2011-09-19 |
unc0rr |
- Unset hhdriven flag for gone hedgehog
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2011-09-17 |
nemo |
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
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2011-09-12 |
sheepluva |
don't load key binds for AI hedgehogs
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2011-09-09 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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2011-09-09 |
unc0rr |
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
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2011-09-09 |
nemo |
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
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2011-09-08 |
nemo |
Restore hog on team gone
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2011-08-21 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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2011-06-30 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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2011-04-21 |
koda |
Clean Augean stables 2 (pascal has classnames available)
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2011-03-28 |
unc0rr |
- Use LastDamage in CheckHHDamage
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2011-03-26 |
koda |
fix a couple of loose ends
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2011-03-19 |
Henek |
some final work and buggfix for Tag Team, it is now playable
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2011-03-19 |
Henek |
redone tag team to work and be beautifully coded
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2011-03-17 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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2011-03-02 |
nemo |
add victory/flawless victory sounds. untested
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-01 |
koda |
addfilelog <3 debugfile
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2011-01-30 |
nemo |
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
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2011-01-29 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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2010-12-13 |
nemo |
div 0 check
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2010-12-07 |
nemo |
would help if I put it in the right routine
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2010-12-07 |
nemo |
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
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2010-12-06 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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2010-11-22 |
unc0rr |
uCommandHandlers
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2010-11-21 |
unc0rr |
Remove some more circular dependencies
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2010-11-21 |
unc0rr |
uDebug
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2010-11-21 |
unc0rr |
Remove uAmmos dependaency from uCommands
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2010-11-21 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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2010-11-21 |
unc0rr |
uCaptions
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2010-11-21 |
nemo |
In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Move SendStats to uIO
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unc0rr |
Move variables from uConsts to uVariables
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-08 |
Henek |
added flag gfDisableWind to be used in lua scripts
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2010-11-07 |
koda |
err better wait after relase for this one
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2010-11-07 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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2010-11-03 |
nemo |
Extend shoppa hack to disable health crates to saucer and portal modes as well
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2010-11-03 |
nemo |
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
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2010-11-03 |
koda |
health reset mode ftw (replaces gfmines)
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2010-11-02 |
koda |
i give up and disable rotation on the iphone; also fix smaller compilation issues
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2010-11-01 |
koda |
better support for wimpier i-devices
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2010-10-29 |
nemo |
Avoid doing this stuff twice, even if CheckForWin is called twice
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2010-10-25 |
koda |
the ios port is also iphone compatible
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2010-10-24 |
sheepluva |
fix/tweak let clouds reflect wind speed and direction again + stronger
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2010-10-11 |
koda |
merge
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2010-10-11 |
nemo |
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
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2010-10-11 |
koda |
moved some utilities to a separate column with round buttons
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2010-10-09 |
koda |
made the new menu toggable
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2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-09-22 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-09-01 |
smaxx |
Engine:
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2010-09-01 |
smaxx |
Engine:
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2010-08-26 |
smaxx |
Engine:
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2010-08-26 |
tiyuri |
Fixes memory leak -Burp
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2010-08-26 |
tiyuri |
Add kill counter to Survival Mode -Burp
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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2010-05-02 |
smxx |
Engine:
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2010-04-29 |
smxx |
Engine:
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2010-04-29 |
smxx |
Engine:
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2010-04-17 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
mbait |
Added poisoned eggs
|
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2010-03-26 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
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2010-03-23 |
unc0rr |
Ok, this part is ok
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2010-03-22 |
unc0rr |
Clean Augean stables
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-21 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
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2010-03-19 |
nemo |
aaaand back to 15s. most changed line of code ever.
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2010-03-19 |
nemo |
so claymore will quit complaining 'cause he can't think fast enough
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-01 |
smxx |
Engine:
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2010-02-26 |
nemo |
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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2010-02-24 |
nemo |
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
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2010-02-24 |
nemo |
Show the ammo menu of the last local non-bot team when not local turn. needs testing
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2010-02-18 |
nemo |
Remove invulnerability protection from the team gone effect
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2010-02-14 |
nemo |
Prevent crasher if attempting to show ammo menu
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2010-02-10 |
smxx |
Engine:
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2010-02-09 |
nemo |
set min on king health proportion
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2010-02-09 |
nemo |
King health proportional to team size
|
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2010-02-08 |
nemo |
Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
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2010-02-08 |
nemo |
Request by soreau. Placement time proportional to map size.
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2010-02-08 |
nemo |
Do CI correctly. Still need to allow for mode in case of no teleports in ammo
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2010-02-08 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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2010-02-05 |
nemo |
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
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2010-02-04 |
smxx |
Server:
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2010-02-04 |
smxx |
Engine:
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2010-01-31 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
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2010-01-31 |
nemo |
Update translation files, add "King Mode"
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-26 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
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2010-01-24 |
nemo |
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
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2010-01-24 |
nemo |
Randomise order of play.
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2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
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2010-01-14 |
koda |
makes freepascal code compatible with OBJFPC mode
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2009-11-14 |
koda |
fix wrong ttf blending in ppc
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2009-11-09 |
unc0rr |
- Formatting changes
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-25 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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2009-10-25 |
koda |
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
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2009-10-24 |
koda |
more updates on touch input/control
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2009-10-12 |
unc0rr |
Real fix to ammo slot overflow (bug triggered by r2411 fix)
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-07-30 |
unc0rr |
Fix queue bug triggered by AI
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2009-06-11 |
unc0rr |
Patch by koda:
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2009-05-27 |
nemo |
experiment in only sending a message to your clan
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2009-05-11 |
nemo |
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
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2009-05-09 |
unc0rr |
- Fix for desyncs when player exits
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2009-04-30 |
unc0rr |
nemo's great patch:
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2009-04-19 |
unc0rr |
Move health sorter to visual gears:
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2009-03-26 |
unc0rr |
Fix bug with rope and bazooka
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2009-03-22 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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2009-01-16 |
unc0rr |
Fix engine freeze when one of the teams is killed before its first turn, number of hedgehogs in that team < 8, and game still goes on
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2009-01-14 |
unc0rr |
Fix voicepacks
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2009-01-14 |
unc0rr |
Mostly fix voicepack usage
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2009-01-12 |
unc0rr |
Fix small bug in voicepacks support in engine. It's complete and tested now.
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2009-01-12 |
unc0rr |
Start voicepacks implementation
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2009-01-12 |
unc0rr |
Don't fallback to default binds set when switching to remotely driven team
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2008-11-14 |
unc0rr |
More verbose gear delete debuglog message
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2008-10-15 |
unc0rr |
Fix using wrong variable =(
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2008-10-15 |
unc0rr |
Fix uninitialised variable
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2008-10-15 |
unc0rr |
Share chat between frontend and engine
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2008-10-15 |
unc0rr |
Further improve disconnects handling
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2008-10-15 |
unc0rr |
Various small insignificant improvements everywhere
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2008-10-14 |
unc0rr |
Add more support for handling disconnects while playing (not fully tested)
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2008-10-13 |
unc0rr |
Add partial implementation of handling disconnects while playing via network
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2008-09-29 |
unc0rr |
Add team surrender flag
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2008-09-11 |
unc0rr |
Hat 'wearing' animation
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2008-08-31 |
unc0rr |
Hats now fully implemented for local game
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2008-08-07 |
unc0rr |
Fix max teams detection
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2008-07-07 |
unc0rr |
Update copyright headers a bit
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2008-07-06 |
unc0rr |
- Proper turns counting, split SwitchHedgehog into two functions
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2008-06-18 |
unc0rr |
Winners clan hedgehogs smiling with big smile
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2008-06-02 |
unc0rr |
Fix a bug with automatic weapon switching when attacking from rope
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2008-05-22 |
unc0rr |
Fix bug with holding switch tool
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2008-05-18 |
unc0rr |
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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2008-05-11 |
unc0rr |
Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
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2008-04-27 |
unc0rr |
Update copyright info in source files headers
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2008-03-14 |
unc0rr |
Start implementing better statistics implementation (does nothing yet)
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2008-03-07 |
unc0rr |
- 'Incoming!' shout when the plane appears
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2008-03-07 |
unc0rr |
- Your hedgehogs says you: "Yes, sir"
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2008-02-05 |
unc0rr |
- New command 'set weapon'
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2008-01-27 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
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2008-01-27 |
unc0rr |
More sprites are visible
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2007-12-30 |
unc0rr |
Finally, get rid of large stupid StoreSurface
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2007-12-30 |
unc0rr |
The rest of stuff converted to sprites
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2007-09-21 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
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2007-09-20 |
unc0rr |
Special game mode allowing the only clan on map for training mode
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2007-08-18 |
unc0rr |
Fix some warnings
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2007-07-13 |
unc0rr |
- TeamHealthSorter refactored to know about clans
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2007-07-08 |
unc0rr |
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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