hedgewars/uUtils.pas
2013-06-28 koda uvariables comes before uutils
2013-06-28 nemo Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-04-03 koda engine to c now compiles with some manual intervention (as of bug 596) webgl
2013-04-03 koda update branch again webgl
2013-04-02 unc0rr Fix rendering errors now. webgl
2013-04-03 koda strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
2013-04-02 koda update webgl branch webgl
2013-02-24 nemo add hiragana/katakana ranges to CJK check.
2013-02-11 unc0rr Bring back full log strings for commands, just a bit sanitized
2013-01-26 koda update branch webgl
2013-01-23 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
2013-01-10 martin_bede Fix tons of warnings
2012-12-25 koda update branch with default webgl
2012-12-03 Rowan D GCI2012: Convert uMobile into a Callback Record
2012-11-22 koda revisit the debugfile section
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-10-30 koda another stake at variable pre-initialisation - we lost preview logging in the course
2012-08-19 Stepan777 merge
2012-08-17 nemo This one gets called a lot when drawing rotated sprites
2012-08-17 nemo Consistency
2012-07-10 Stepan777 Fix bug with isInLag picture displayed at end of some videos.
2012-06-07 Stepan777 1. Add IFDEFs for video recording
2012-06-07 Stepan777 merge
2012-06-06 Xeli first attempt at implementing support for keys with modifiers
2012-06-04 Stepan777 here it is
2012-05-31 unc0rr pas2c stuff
2012-05-13 unc0rr Make uUtils.c compile
2012-05-10 unc0rr Some work to make more units compile after conversion to c
less more (0) -50 -30 tip