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hedgewars/uUtils.pas
2013-06-28
koda
uvariables comes before uutils
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2013-06-28
nemo
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
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2013-06-04
koda
update branch
webgl
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2013-04-03
koda
engine to c now compiles with some manual intervention (as of bug 596)
webgl
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2013-04-03
koda
update branch again
webgl
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2013-04-02
unc0rr
Fix rendering errors now.
webgl
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2013-04-03
koda
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
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2013-04-02
koda
update webgl branch
webgl
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2013-02-24
nemo
add hiragana/katakana ranges to CJK check.
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2013-02-11
unc0rr
Bring back full log strings for commands, just a bit sanitized
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2013-01-26
koda
update branch
webgl
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2013-01-23
koda
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
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2013-01-10
martin_bede
Fix tons of warnings
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2012-12-25
koda
update branch with default
webgl
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2012-12-03
Rowan D
GCI2012: Convert uMobile into a Callback Record
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2012-11-22
koda
revisit the debugfile section
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-10-30
koda
another stake at variable pre-initialisation - we lost preview logging in the course
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2012-08-19
Stepan777
merge
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2012-08-17
nemo
This one gets called a lot when drawing rotated sprites
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2012-08-17
nemo
Consistency
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2012-07-10
Stepan777
Fix bug with isInLag picture displayed at end of some videos.
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2012-06-07
Stepan777
1. Add IFDEFs for video recording
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2012-06-07
Stepan777
merge
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2012-06-06
Xeli
first attempt at implementing support for keys with modifiers
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2012-06-04
Stepan777
here it is
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2012-05-31
unc0rr
pas2c stuff
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2012-05-13
unc0rr
Make uUtils.c compile
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2012-05-10
unc0rr
Some work to make more units compile after conversion to c
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