Sat, 27 Aug 2011 14:54:56 -0400 |
nemo |
implement proper blending
|
file |
diff |
annotate
|
Fri, 26 Aug 2011 20:59:55 -0400 |
nemo |
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
|
file |
diff |
annotate
|
Sat, 30 Jul 2011 14:52:25 -0400 |
nemo |
kill off some speckles, crank up land gun output
|
file |
diff |
annotate
|
Sun, 03 Jul 2011 20:14:03 -0400 |
nemo |
oops
|
file |
diff |
annotate
|
Sun, 03 Jul 2011 20:01:13 -0400 |
nemo |
separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
|
file |
diff |
annotate
|
Thu, 30 Jun 2011 18:20:41 -0400 |
nemo |
Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
|
file |
diff |
annotate
|
Tue, 28 Jun 2011 19:16:42 -0400 |
nemo |
sweep up some AA pixels
|
file |
diff |
annotate
|
Sun, 26 Jun 2011 20:29:08 -0400 |
nemo |
Use an ifdef instead, add despeckling of tunnels
|
file |
diff |
annotate
|
Sun, 26 Jun 2011 16:34:31 -0400 |
nemo |
add missing nil check, increase despeckling of background too
|
file |
diff |
annotate
|
Mon, 20 Jun 2011 20:46:27 -0400 |
nemo |
Avoid desyncing on blurry land
|
file |
diff |
annotate
|
Mon, 20 Jun 2011 09:32:31 -0400 |
nemo |
move smoothing into separate function, adjust call order
|
file |
diff |
annotate
|
Mon, 20 Jun 2011 09:15:24 -0400 |
nemo |
25%, not 50%
|
file |
diff |
annotate
|
Mon, 20 Jun 2011 02:03:15 -0400 |
nemo |
More AA - try smoothing explosions a bit
|
file |
diff |
annotate
|
Wed, 27 Apr 2011 15:57:23 +0400 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
|
file |
diff |
annotate
|
Tue, 22 Mar 2011 23:01:26 -0400 |
nemo |
Fix endianness
|
file |
diff |
annotate
|