nemo [Tue, 07 Dec 2010 17:29:02 -0500] rev 4479
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
koda [Wed, 08 Dec 2010 15:16:57 +0100] rev 4478
code cleanup
unc0rr [Tue, 07 Dec 2010 22:02:09 +0300] rev 4477
Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
koda [Wed, 08 Dec 2010 14:47:52 +0100] rev 4476
team selection completely refactored, now has animation and more performance
use a semi transparent black background color (on powerful devices)
other smaller improvements and bugfixes
nemo [Mon, 06 Dec 2010 21:15:41 -0500] rev 4475
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
koda [Tue, 07 Dec 2010 01:18:43 +0100] rev 4474
Forts: reduce preview size and add hi-res one
nemo [Mon, 06 Dec 2010 13:07:36 -0500] rev 4473
try this mikade
nemo [Mon, 06 Dec 2010 08:58:24 -0500] rev 4472
merge
unc0rr [Mon, 06 Dec 2010 12:21:12 +0300] rev 4471
Always keep last point of drawn polyline
nemo [Mon, 06 Dec 2010 08:58:05 -0500] rev 4470
disable say, just don't do anything. trying to avoid spew on spectator join