hedgewars/options.inc
Tue, 05 Jun 2012 22:37:36 +0200 Wolfgang Steffens Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Fri, 25 May 2012 09:00:54 +0200 Wolfgang Steffens initial GLSL1.2 test version
Sun, 13 May 2012 00:40:01 +0400 unc0rr oops, wrong type
Sat, 12 May 2012 22:44:39 +0400 unc0rr A solution to char vs string problem: mark single-letter strings with _S macro
Fri, 11 May 2012 22:54:19 +0400 unc0rr Define NOCONSOLE for pas2c
Thu, 10 May 2012 23:21:56 +0200 koda the ios port runs again, although with a few things to sort out
Mon, 07 May 2012 11:59:09 +0200 koda invert LUA symbol meaning and avoid hints when compiling without it
Thu, 03 May 2012 16:04:38 +0100 koda HAPPY 7000th COMMIT HEDGEWARS
Tue, 01 May 2012 19:56:55 +0200 koda breaking news, we don't support typed consts anymore
Tue, 01 May 2012 15:23:11 +0200 koda minor changes for more compatibilities with other compilers
Sat, 28 Apr 2012 18:56:31 +0200 sheepluva license header year range adjustments
Mon, 23 Apr 2012 04:14:21 +0200 koda when libpng is not found, gratiously fallback to bmp screenshots; untested
Sat, 21 Apr 2012 17:55:45 +0200 Xeli - Return of the F<numbers> in the ammomenu
Fri, 13 Apr 2012 00:18:10 +0200 koda disable png screenshots on mobile for now
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Fri, 17 Feb 2012 12:17:43 +0100 koda ops
Fri, 17 Feb 2012 12:08:01 +0100 koda refactored a few types involved in the touch interface and corrected a few invisible mistakes
Sun, 12 Feb 2012 15:59:10 +0100 koda add keywords for landscape ammomenu and touch interface
Sun, 12 Feb 2012 15:27:25 +0100 koda gather context restoration under a single keyword
Tue, 17 Jan 2012 09:01:31 -0500 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
Mon, 28 Nov 2011 17:37:43 +0100 Xeli added a switch USE_SDLTHREADS
Thu, 20 Oct 2011 22:54:34 +0200 Xeli Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market hedgeroid
Tue, 04 Oct 2011 19:20:42 +0200 koda fix compiling for android, strip out all delphi code, objfpc ftw hedgeroid
Mon, 26 Sep 2011 00:03:14 +0200 koda reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
Sat, 16 Jul 2011 17:00:47 +0200 Xeli Added support for LUA hedgeroid
Tue, 05 Jul 2011 18:33:42 +0200 Xeli merge hedgeroid
Sun, 03 Jul 2011 02:33:17 +0200 koda ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
Wed, 22 Jun 2011 00:38:31 +0200 Xeli First commit.. hedgeroid
Tue, 21 Jun 2011 16:55:34 +0200 koda restore logging on mac
Fri, 25 Mar 2011 20:52:42 +0300 unc0rr That game has renamed
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Tue, 18 Jan 2011 00:12:39 +0100 koda code cleanup
Sun, 26 Jun 2011 23:56:24 +0200 koda restore logging on mac for 0.9.15 as well (r91752f716d64) 0.9.15
Mon, 27 Dec 2010 23:57:44 +0100 koda add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
Fri, 03 Sep 2010 01:54:29 +0200 koda *patch by arrom: fix installation of fort images
Fri, 03 Sep 2010 00:31:13 +0200 koda add a noconsole symbol, update the project file for appstore distribution
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Sat, 03 Jul 2010 01:31:18 +0200 koda land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
Sat, 03 Jul 2010 00:11:23 +0200 koda interpret parameters before initializing everything
Thu, 17 Jun 2010 20:30:39 +0200 koda move stuff around and update iphone project
Mon, 29 Mar 2010 23:20:34 +0000 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
Sat, 13 Feb 2010 01:56:35 +0000 koda allow to compile engine as library with HWLIBRARY symbol
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Thu, 14 Jan 2010 16:46:50 +0000 koda makes freepascal code compatible with OBJFPC mode
Thu, 14 Jan 2010 16:38:43 +0000 koda can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
Sun, 03 Jan 2010 17:23:40 +0000 koda check for sdl_image and sdl_mixer versions
Fri, 20 Nov 2009 21:22:05 +0000 koda revamped file access and debug display
Mon, 09 Nov 2009 22:56:29 +0000 koda add a x86_64 mac target
Mon, 09 Nov 2009 20:29:21 +0000 unc0rr - Formatting changes
Thu, 05 Nov 2009 19:50:16 +0000 koda revamped SDLh.pas
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Sun, 25 Oct 2009 23:52:36 +0000 koda touch control completely revamped
Sun, 25 Oct 2009 15:55:49 +0000 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Fri, 18 May 2007 17:35:12 +0000 unc0rr - Remove deprecated code
Sun, 11 Mar 2007 17:19:28 +0000 unc0rr - Fix most of the warnings in hwengine
Fri, 23 Feb 2007 14:26:53 +0000 unc0rr Engine debug file off
Sun, 21 Jan 2007 19:51:02 +0000 unc0rr Fixed-point arithmetics in engine.
Sun, 26 Nov 2006 20:33:46 +0000 unc0rr Less complex theme.cfg format ;) Information about image dimensions is obtained from image
Sun, 19 Nov 2006 12:29:58 +0000 unc0rr Some options for 0.8 release
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