hedgewars/uMisc.pas
Mon, 12 Feb 2007 21:57:29 +0000 unc0rr Fix AI using shotgun and Desert Eagle
Sun, 11 Feb 2007 15:33:19 +0000 unc0rr AI thinks in separate thread
Mon, 05 Feb 2007 19:33:24 +0000 unc0rr Update copyright information
Sat, 27 Jan 2007 14:18:33 +0000 unc0rr integer -> LongInt
Sat, 27 Jan 2007 14:06:29 +0000 unc0rr - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
Sun, 21 Jan 2007 19:51:02 +0000 unc0rr Fixed-point arithmetics in engine.
Tue, 16 Jan 2007 22:13:58 +0000 unc0rr Another float debug
Sun, 14 Jan 2007 21:51:17 +0000 unc0rr - Fix not debug build
Thu, 11 Jan 2007 20:45:59 +0000 unc0rr Calculate land digest
Sun, 07 Jan 2007 16:53:16 +0000 unc0rr Release mouse when keyboard focus lost
Thu, 04 Jan 2007 18:54:24 +0000 unc0rr More statistics
Thu, 04 Jan 2007 16:27:45 +0000 unc0rr - Better blowtorch
Sun, 17 Dec 2006 20:50:49 +0000 unc0rr Attack angle constraints
Thu, 14 Dec 2006 20:06:46 +0000 unc0rr Simplify hedgehogs physics code, make it better
Sun, 10 Dec 2006 18:13:10 +0000 unc0rr Implemented FPS limit and show/hide FPS value
Sun, 10 Dec 2006 15:55:53 +0000 unc0rr - Implement ammo cases
Wed, 29 Nov 2006 15:47:32 +0000 unc0rr Let mouse cursor be closer to screen edges
Mon, 27 Nov 2006 17:29:08 +0000 unc0rr Pause support (mouse cursor is released when the game is paused)
Fri, 27 Oct 2006 22:07:38 +0000 unc0rr Implement Knowledge Base for libs/compilers bugs
Thu, 12 Oct 2006 18:52:00 +0000 unc0rr - Many small fixes
Thu, 05 Oct 2006 19:40:11 +0000 unc0rr Cardinal -> Longword
Thu, 05 Oct 2006 16:33:18 +0000 unc0rr Relicense to GPL
Wed, 27 Sep 2006 20:13:29 +0000 unc0rr Changeable volume
Mon, 11 Sep 2006 21:44:38 +0000 unc0rr - Many fixes to AI
Fri, 11 Aug 2006 20:00:29 +0000 unc0rr Small fixes for better FPC compatibility
Fri, 11 Aug 2006 16:17:50 +0000 unc0rr - Many type fixes
Sun, 06 Aug 2006 20:08:15 +0000 unc0rr Get rid of x86 assembler when using fpc
Sat, 05 Aug 2006 20:57:36 +0000 unc0rr - Fixed compilation
Fri, 21 Jul 2006 20:37:44 +0000 unc0rr More translations
Thu, 20 Jul 2006 20:11:32 +0000 unc0rr - Fixed bug with hedgehog under water using rope
Sun, 16 Jul 2006 08:13:51 +0000 unc0rr - New test map
Tue, 11 Jul 2006 21:04:05 +0000 unc0rr - New First Aid powerup
Sat, 08 Jul 2006 21:40:03 +0000 unc0rr - Unicode support for team and hedgehogs names
Thu, 29 Jun 2006 18:27:53 +0000 unc0rr Basic save support in engine
Fri, 23 Jun 2006 20:02:41 +0000 unc0rr - Many AI improvements
Wed, 25 Jan 2006 19:45:39 +0000 unc0rr - Replaced water sprite
Sat, 21 Jan 2006 16:18:19 +0000 unc0rr Send run parameters by cmd line, game parameters by IPC... breaks network game
Thu, 19 Jan 2006 21:12:20 +0000 unc0rr - Fixed bubble theme object
Thu, 12 Jan 2006 16:33:26 +0000 unc0rr Show team health bars, without sorting yet
Tue, 10 Jan 2006 19:53:18 +0000 unc0rr - Removed dark pixels on the corners of health case
Sat, 07 Jan 2006 15:21:44 +0000 unc0rr - Increased FPS
Wed, 28 Dec 2005 22:18:11 +0000 unc0rr With this patch the game doesn't crash when gaming by net
Mon, 05 Dec 2005 21:46:15 +0000 unc0rr Add theme objects to land
Mon, 12 Sep 2005 21:16:57 +0000 unc0rr minor code review
Wed, 07 Sep 2005 18:51:53 +0000 unc0rr - Show no crosshair when using mine
Tue, 23 Aug 2005 16:17:53 +0000 unc0rr - set svn:eol-style to native
Mon, 22 Aug 2005 15:06:42 +0000 unc0rr - Support for forts game mode option. Works for demos, frontend doesn't support it.
Mon, 22 Aug 2005 13:35:41 +0000 unc0rr Add current sources.
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