Mon, 12 Sep 2011 07:38:16 +0200 |
sheepluva |
don't load key binds for AI hedgehogs
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Fri, 09 Sep 2011 18:30:40 -0400 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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Fri, 09 Sep 2011 22:04:40 +0400 |
unc0rr |
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
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Thu, 08 Sep 2011 21:18:44 -0400 |
nemo |
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
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Thu, 08 Sep 2011 13:01:20 -0400 |
nemo |
Restore hog on team gone
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Sun, 21 Aug 2011 19:29:04 -0400 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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Thu, 30 Jun 2011 15:09:10 +0400 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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Thu, 21 Apr 2011 07:41:24 +0200 |
koda |
Clean Augean stables 2 (pascal has classnames available)
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Mon, 28 Mar 2011 21:44:17 +0400 |
unc0rr |
- Use LastDamage in CheckHHDamage
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Sat, 26 Mar 2011 22:49:38 +0100 |
koda |
fix a couple of loose ends
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Sat, 19 Mar 2011 16:19:50 +0100 |
Henek |
some final work and buggfix for Tag Team, it is now playable
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Sat, 19 Mar 2011 14:38:49 +0100 |
Henek |
redone tag team to work and be beautifully coded
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Thu, 17 Mar 2011 23:11:48 +0100 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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Wed, 02 Mar 2011 15:19:55 -0500 |
nemo |
add victory/flawless victory sounds. untested
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Tue, 01 Feb 2011 15:30:08 +0100 |
koda |
addfilelog <3 debugfile
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Sun, 30 Jan 2011 17:54:02 -0500 |
nemo |
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
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Sat, 29 Jan 2011 18:18:44 +0100 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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Sun, 12 Dec 2010 20:17:00 -0500 |
nemo |
div 0 check
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Tue, 07 Dec 2010 17:33:11 -0500 |
nemo |
would help if I put it in the right routine
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Tue, 07 Dec 2010 17:29:02 -0500 |
nemo |
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
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Sun, 05 Dec 2010 22:02:30 -0500 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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Mon, 22 Nov 2010 21:43:31 +0300 |
unc0rr |
uCommandHandlers
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Sun, 21 Nov 2010 19:51:33 +0300 |
unc0rr |
Remove some more circular dependencies
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Sun, 21 Nov 2010 19:41:19 +0300 |
unc0rr |
uDebug
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Sun, 21 Nov 2010 19:07:43 +0300 |
unc0rr |
Remove uAmmos dependaency from uCommands
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Sun, 21 Nov 2010 17:48:58 +0300 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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Sun, 21 Nov 2010 16:53:31 +0300 |
unc0rr |
uCaptions
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Sun, 21 Nov 2010 01:08:43 -0500 |
nemo |
In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
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Thu, 18 Nov 2010 12:12:51 +0300 |
unC0Rr |
Haven't found a better place than uIO for OutError
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