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hedgewars/uAmmos.pas
2012-05-10
unc0rr
uAmmos.c now compiles (3 warnings though)
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2012-05-02
koda
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-04-24
unc0rr
Get rid of overloaded functions in uAmmo
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2012-04-21
unc0rr
- Remove support for variables in command handlers
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2012-03-12
nemo
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
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2012-03-10
nemo
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
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2012-02-17
koda
the most important commit of the year
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2012-02-06
nemo
unbreak ammo menu
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2012-02-05
koda
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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2012-02-04
Xeli
Rewrote the Ammomenu:
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-08
nemo
oops. this is more efficient anyway.
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2011-12-07
nemo
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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2011-11-30
Henek
present somthing that could be taken as a structure
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2011-10-16
koda
merge the changes applied to 0.9.16
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2011-09-25
nemo
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-20
nemo
check for amNothing
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2011-09-04
nemo
Add check on amNothing
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2011-08-27
nemo
Correctly check for failure to look up ammo, check for damaged mines
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2011-08-25
nemo
another silly mistake
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2011-08-24
nemo
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
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2011-08-22
nemo
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
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2011-08-07
nemo
disable extra time in timeless mode
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2011-06-29
unc0rr
Simplify code using 'with', convert some tabs to spaces
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2011-06-26
nemo
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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2011-06-20
nemo
oops
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2011-06-20
nemo
Allow scripting to set arbitrary weapon counts
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2011-04-21
koda
Clean Augean stables 2 (pascal has classnames available)
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2011-04-10
nemo
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
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2011-03-20
nemo
Adjust conditions for showing crosshair
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