Tue, 07 Feb 2012 21:19:10 +0100 | Xeli | fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly | file | diff | annotate |
Sat, 04 Feb 2012 16:22:46 +0100 | Xeli | Rewrote the Ammomenu: | file | diff | annotate |
Sat, 28 Jan 2012 23:10:39 +0100 | koda | minor cleanup, gather AMSlotSize in uConsts | file | diff | annotate |
Fri, 28 Oct 2011 18:26:17 +0200 | koda | one dangerous merge | file | diff | annotate |
Sun, 02 Oct 2011 10:36:43 -0400 | nemo | Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects. | file | diff | annotate |
Fri, 30 Sep 2011 22:33:28 -0400 | nemo | This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically | file | diff | annotate |
Thu, 01 Sep 2011 17:03:19 +0200 | Xeli | merge + changed the tardis image to egg.png because the data folder isn't up to date | file | diff | annotate |