Wed, 20 Sep 2006 15:33:47 +0000 |
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Network protocol uses integers in network byte order
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Thu, 14 Sep 2006 17:20:50 +0000 |
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- Fix crash in AI
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Mon, 14 Aug 2006 14:49:40 +0000 |
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- Use right packet length
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Mon, 07 Aug 2006 12:08:43 +0000 |
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New faster random generator
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Sat, 05 Aug 2006 20:57:36 +0000 |
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- Fixed compilation
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Mon, 24 Jul 2006 14:03:51 +0000 |
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- First hedgehog in team has first turn in team
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Fri, 21 Jul 2006 20:37:44 +0000 |
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More translations
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Thu, 20 Jul 2006 20:11:32 +0000 |
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- Fixed bug with hedgehog under water using rope
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Thu, 29 Jun 2006 18:27:53 +0000 |
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Basic save support in engine
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Fri, 23 Jun 2006 20:02:41 +0000 |
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- Many AI improvements
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Wed, 01 Feb 2006 20:42:53 +0000 |
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- Fixed compiling .)
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Sat, 21 Jan 2006 16:18:19 +0000 |
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Send run parameters by cmd line, game parameters by IPC... breaks network game
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Thu, 12 Jan 2006 22:07:36 +0000 |
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- New /skip command
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Thu, 05 Jan 2006 15:54:22 +0000 |
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- Properly get seed in net game
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Wed, 28 Dec 2005 22:18:11 +0000 |
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With this patch the game doesn't crash when gaming by net
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Wed, 07 Sep 2005 18:51:53 +0000 |
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- Show no crosshair when using mine
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Sat, 03 Sep 2005 16:01:28 +0000 |
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- Mine weapon
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Tue, 23 Aug 2005 16:17:53 +0000 |
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- set svn:eol-style to native
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Mon, 22 Aug 2005 13:35:41 +0000 |
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Add current sources.
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