QTfrontend/hwconsts.h
Sat, 01 Dec 2012 02:12:10 +0100 deepdog GCI2012: Remove Structure Weapon Code
Tue, 27 Nov 2012 10:05:24 +0400 unc0rr Some fixes flibqtfrontend
Wed, 31 Oct 2012 15:29:16 -0400 nemo update lua loc, adjust cleaver in ammo sets 0.9.18
Sun, 14 Oct 2012 13:35:15 -0400 nemo First pass at cleaver.
Mon, 08 Oct 2012 13:27:46 -0400 nemo A bit more on the knife. Also add missing files to CMakeLists
Sun, 17 Jun 2012 21:45:49 +0400 unc0rr - Move colorsModel to appropriate place
Sun, 27 May 2012 23:42:43 +0400 unc0rr - Allow switching colors with mouse wheel
Wed, 02 May 2012 19:16:12 -0400 nemo Initial stub for freezer
Sun, 29 Apr 2012 17:12:49 +0200 sheepluva hello GameStyleModel
Sat, 28 Apr 2012 18:56:31 +0200 sheepluva license header year range adjustments
Thu, 26 Apr 2012 16:15:37 +0200 sheepluva messing with the theme model a bit (gets now auto-updated after DLC download too)
Thu, 26 Apr 2012 09:48:52 +0200 sheepluva mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Mon, 30 Jan 2012 17:32:18 -0500 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
Mon, 16 Jan 2012 10:22:21 +0100 valnut GCI task: season greetings
Wed, 30 Nov 2011 23:16:44 +0100 Henek present somthing that could be taken as a structure
Mon, 07 Nov 2011 17:37:00 -0500 nemo Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
Sat, 24 Sep 2011 22:14:10 +0200 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
Sun, 04 Sep 2011 13:36:59 -0400 nemo by request of shoppa player, remove land spray from shoppa wep set
Thu, 11 Aug 2011 00:18:10 +0200 Henek disable campaign button, structure and change sudden death music to hell.ogg
Sun, 24 Jul 2011 16:26:39 -0400 nemo oops
Sun, 24 Jul 2011 15:00:25 -0400 nemo darken the green just a touch to stand out a bit more from mint
Sun, 24 Jul 2011 14:42:28 -0400 nemo set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
Thu, 23 Jun 2011 21:12:27 +0400 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
Wed, 04 May 2011 01:19:39 +0200 koda * moved colours and default port from .cpp.in to .h
Tue, 03 May 2011 23:16:47 +0200 koda * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Mon, 28 Feb 2011 22:04:10 +0300 unc0rr Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
Mon, 13 Dec 2010 04:52:23 +0100 Henek added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Wed, 06 Oct 2010 22:36:41 +0200 smaxx Engine:
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