unc0rr [Fri, 20 Apr 2012 01:50:47 +0400] rev 6894
Some more progress with pas2c
unc0rr [Thu, 19 Apr 2012 23:36:20 +0400] rev 6893
- Track array size to use for High function
- Some fixes
Xeli [Thu, 19 Apr 2012 18:15:03 +0200] rev 6892
android: prevent the app from a semi-crash when exiting a game
unc0rr [Sun, 15 Apr 2012 00:47:22 +0400] rev 6891
Improve rendering of function types, ranges, and more
unc0rr [Sat, 14 Apr 2012 23:50:14 +0400] rev 6890
Fix insanity
unc0rr [Sat, 14 Apr 2012 23:36:57 +0400] rev 6889
More string types
unc0rr [Sat, 14 Apr 2012 23:19:45 +0400] rev 6888
Get rid of TGearsType to simplify pas2c
unc0rr [Sat, 14 Apr 2012 22:40:23 +0400] rev 6887
Render some builtin functions
unc0rr [Sat, 14 Apr 2012 22:24:09 +0400] rev 6886
Render unions
koda [Fri, 13 Apr 2012 01:41:11 +0200] rev 6885
minor gl debug/comments
koda [Fri, 13 Apr 2012 00:18:10 +0200] rev 6884
disable png screenshots on mobile for now
unc0rr [Fri, 13 Apr 2012 00:08:46 +0400] rev 6883
Support string constants
Stepan777 [Thu, 12 Apr 2012 23:10:35 +0400] rev 6882
Oops, forgot file
Stepan777 [Thu, 12 Apr 2012 23:05:46 +0400] rev 6881
png screenshots
unc0rr [Wed, 11 Apr 2012 22:47:21 +0400] rev 6880
Support operators declarations
unc0rr [Wed, 11 Apr 2012 22:46:59 +0400] rev 6879
Simplify converter's life
unc0rr [Wed, 11 Apr 2012 01:04:58 +0400] rev 6878
Improve rendering of function types, arrays, and more
koda [Mon, 09 Apr 2012 23:20:42 +0200] rev 6877
vob* variables need to be reset
unc0rr [Tue, 10 Apr 2012 00:00:25 +0400] rev 6876
Unbreak build (change was only tested with pas2c parser, and was okay to it)
unc0rr [Mon, 09 Apr 2012 23:55:12 +0400] rev 6875
First try to compile with clang: improve renderer a bit. The result of pas2c is still far from normal C source.
unc0rr [Mon, 09 Apr 2012 23:36:23 +0400] rev 6874
Better handle switch statement
unc0rr [Mon, 09 Apr 2012 22:01:36 +0400] rev 6873
Eraser tool
unc0rr [Mon, 09 Apr 2012 22:01:13 +0400] rev 6872
Better support for strings
koda [Mon, 09 Apr 2012 04:55:46 +0200] rev 6871
ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)