QTfrontend/hwform.cpp
2018-08-22 Wuzzy Fix critical failure to cleanup teams list after rejoining game after a force-quit. Fixes bug 597
2018-08-21 Wuzzy Fix some string/translation inconsistencies in strings related to leaving
2018-08-13 Wuzzy Tweak some connection failure messages
2018-08-07 Wuzzy Add setting to disable audio dampening if losing window focus
2018-07-17 Wuzzy Increase hedgehog limit to 64
2018-07-15 Wuzzy Clean up cMaxHHs and cMaxTeams a bit, get rid of hardcoded numbers
2018-04-17 alfadur fix/workaround for fullscreen crash in 0.9.24
2018-03-14 Wuzzy Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
2018-03-07 Wuzzy Frontend: Lead first-time player to training page on start
2018-02-08 Wuzzy Fix failure to read game scheme (.hwg) files
2018-02-08 KoBeWi Keep game/weapon schemes in separate files
2017-10-31 Wuzzy Fix host not re-sending ammo scheme after editing an existing ammo scheme
2017-10-29 Wuzzy Fix broken cancel button on the login window (bug 373)
2017-10-24 unc0rr Remove silly toUtf8 which caused bug with default team name
2017-10-20 Wuzzy Fix GCC warnings: -Wimplicit-fallthrough and -Wint-in-bool-context
2017-10-08 alfadur Improve error messages when feedback or DLC fail to reach Internet
2017-10-07 Wuzzy Make sure new teams start with an unique name
2017-10-07 Wuzzy Rework weapon scheme handling in frontend and fix a couple of bugs
2017-10-02 nemo fine. I will
2017-10-02 Wuzzy Reduce number of initial teams: 4 human, 2 AI teams
2017-10-02 Wuzzy Create 5 human teams + 5 AI teams on first start
2017-04-22 sheepluva fix campaign missions not showing up for me
2017-04-21 Wuzzy Only select from default graves and forts for new themes
2017-04-13 Wuzzy Refactor team name generator
2017-04-13 Wuzzy Randomize forts and graves in new teams
2017-04-13 Wuzzy Add 4 teams on first start of Hedgewars
2017-04-10 Wuzzy Use the same link color consistently in frontend
2017-04-10 Wuzzy Prevent frontend from starting game w/ >48 hogs
2016-11-22 Wuzzy Align drop-down text of unfinished campaign missions with finished icons
2016-04-13 Wuzzy Mission recategorization into trainings, challenges and scenarios.
2016-05-04 Wuzzy Don't show AI-controlled teams in campaigns page
2016-05-04 Wuzzy Make campaign mission names translatable
2016-05-04 Wuzzy Make campaign names translatable
2016-05-04 Wuzzy Update campaign drop-down list after campaign victory
2016-05-04 Wuzzy Add support for storing and displaying success of campaign missions
2016-05-03 Wuzzy Update campaign victory status when changing selection
2016-05-03 Wuzzy Show check marks for campaigns with Won=true
2016-10-02 sheepluva fix for Bug 91 - Make DELEGATE action available in frontend
2016-10-02 sheepluva Bug 115 - Application icon is missing
2016-10-01 sheepluva fix build
2016-09-27 koda Drop xfire module
2016-05-21 nemo http → https
2016-05-04 unC0Rr Fix some warnings
2015-08-10 sheepluva more copyright fixes
2015-06-01 koda Fix building on OSX when autoupdate is disabled
2015-01-18 nemo merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
2015-01-18 unc0rr Fix here too
2015-06-01 koda Fix building on OSX when autoupdate is disabled 0.9.21
2015-01-01 unc0rr Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead 0.9.21
2014-12-30 nemo revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay 0.9.21
2014-12-27 unc0rr Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares) 0.9.21
2014-08-21 alfadur - Support for pausing multiplayer games
2014-06-15 sheepluva do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda fixwhitespace and dos2unix
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-04 unc0rr merge default webgl
2015-06-01 koda Fix building on OSX when autoupdate is disabled 0.9.20
2013-10-28 koda merge spacecampaign
2013-09-25 Periklis Ntanasis merge with default spacecampaign
2013-09-18 Periklis Ntanasis fixes bug that doesn't display mission name in drop down list spacecampaign
2013-10-15 unc0rr Allow user to enter password for the room he joins
2013-10-14 unc0rr - Frontend finally learns how to create passworded room
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-08-07 Periklis Ntanasis removing the Mission prefix from the campaign front end page spacecampaign
2013-08-16 unc0rr Take care of some warnings from issue 688
2013-07-10 Periklis Ntanasis added slot for starting campaign by clicking the image and some events in moon mission spacecampaign
2013-07-01 Periklis Ntanasis merge and changed also spacecampaign name spacecampaign
2013-07-01 Periklis Ntanasis changed mission dir name to use underscores instead of whitespaces
2013-07-01 Periklis Ntanasis added deafult image if not one available in campaign spacecampaign
2013-06-28 Periklis Ntanasis y! code clean up :) spacecampaign
2013-06-28 Periklis Ntanasis this seems to work ok, but I have to clean up the code spacecampaign
2013-06-28 Periklis Ntanasis wright script is called on StartCampaign but maybe cause problems if i.e. set a default image spacecampaign
2013-06-28 Periklis Ntanasis fixed bug about starting campaign page with not descriptions/images and with wrong description/image mathcing spacecampaign
2013-06-28 Periklis Ntanasis images works, but not description/title displayed first time page is opened spacecampaign
2013-06-28 Periklis Ntanasis cleanup, descriptions work, images no spacecampaign
2013-06-28 Periklis Ntanasis this seems to works, still wip spacecampaign
2013-06-28 Periklis Ntanasis more on campaign page - wip spacecampaign
2013-06-27 Periklis Ntanasis changes in campaign page - not tested wip spacecampaign
2013-06-23 nemo Configuration for tag display default
2013-06-17 koda really update with default webgl
2013-06-17 koda issue 672, frontend less spammy
2013-06-13 koda bring windows fixes from main repo
2013-06-17 koda update with default webgl
2013-06-12 Periklis Ntanasis added images and corrected bug that didn't show correct description at some occasions
2013-05-27 Periklis Ntanasis issue 562, image and description for the campaign page
2013-06-06 koda port all Q_WS_* to Q_OS_* so that we are forward compatible with Qt5
2013-06-04 koda update branch webgl
2013-06-03 unc0rr Fix issue 652 and fix issue 645
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-27 unc0rr Fix "try again" button in "reconnected to fast" dialog trying to connect to port 0
2013-05-27 nemo Default to random guest username in all places net/nick is fetched. Fixes issue #588
2013-05-21 unc0rr Fix issue 570 (GoBack() slot connected twice)
2013-05-13 koda fix issue 590, load nick after asking for it...
2013-05-13 nemo Needs to reset net button, not toggle it.
2013-05-12 nemo Change net button back on leaving main page.
2013-04-17 unc0rr Switch to 'settings.ini'. Copies old ini file if necessary on startup.
2013-04-10 thunderstruck implementation of a restart-game button. location and appearance is not final :P
2013-04-09 unc0rr Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
2013-04-08 unc0rr - Better fix to friends joins/quits highlighting problem
2013-04-07 sheepluva merge
2013-04-05 koda check for network for feedback dialog too
2013-04-02 koda update webgl branch webgl
2013-03-27 koda define NETGAME_DEFAULT_SERVER
2013-03-26 sheepluva merge
2013-03-22 koda scheme association for linux (although it stops during connection)
2013-03-21 sheepluva fix/hack so that (own) messages sent in frontend are also visible in the game chat
2013-03-21 sheepluva fix player info
2013-03-20 sheepluva add lobby chat features to room chat
2013-03-12 koda this should supposedly add hwplay:// schemes to windows, after user presses file association
2013-03-12 koda this should prevent the password prompt from appearing on local games (issue 548)
2013-03-10 koda hit hwplay://server:port and automatically join an unofficial server (on osx right now)
2013-03-10 koda fix loading files on osx too, the cause was different than other systems
2013-03-04 koda fix file association on windows too
2013-03-04 koda hopefully fix bug 523, file extension association
2013-02-28 koda split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
2013-02-28 koda use NETGAME_DEFAULT_PORT macro across frontend sources
2013-02-23 unc0rr Fix issue 537 (empty team created on startup)
2013-02-22 unc0rr Support 'registered only' room flag in frontend
2013-02-21 unc0rr Workaround queued signals problem in netclient instead. Should fix everything.
2013-02-20 unc0rr We need this to fix hedgehog numbers desync (workarounded in previous revision)
2013-02-13 unc0rr Ehm... probably this will improve situation with desyncs
2013-02-09 dag10 Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
2013-01-28 dag10 Reorganized layout and appearance of rooms list page.
2013-01-27 unc0rr Allow navigating backwards chat widget log while new lines are being added
2013-01-26 koda update branch webgl
2013-01-25 unc0rr - Also pass unknown cmds to the server when in room
2013-01-25 sheepluva big indentation/whitespaces cleanup
2013-01-22 dag10 On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
2013-01-21 dag10 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
2013-01-21 dag10 Moved room name edit box from footer to top of page. Also shows room name when in slave mode.
2013-01-19 dag10 Fixes password not actually saving when "save password" is checked in the HWPasswordDialog called by HWForm.
2013-01-17 unc0rr - Pass unknown chat commands to server
2013-01-14 dag10 Convert feedback page to dialog (+some fixes from unC0Rr)
2013-01-14 dag10 GCI2012: Abstract Page Load
2013-01-14 dag10 GCI2012: Abstract Hedgewars Dialogs
2013-01-14 koda GCI2012: Subscribe for Network
2013-01-14 dag10 GCI2012: Improve Game Configuration Widget
2013-01-08 vitiv Added "New account" button when connectiong to the official server
2013-01-04 unc0rr Merge from default flibqtfrontend
2013-01-04 koda GCI2012: Resolution Freedom
2013-01-03 vitiv Separated fullscreen and windowed hwengine resolution parameters.
2013-01-02 koda simplify entering/leaving pages debug
2012-12-29 dag10 GCI2012: Advanced Keyboard Configuration
2012-12-25 koda update branch with default webgl
2012-12-25 dag10 GCI2012: Feedback Redo
2012-12-20 dag10 GCI2012: Beautify Network Page
2012-12-16 RowanD GCI2012: Optional Second Argument
2012-12-16 unc0rr Merge from default flibqtfrontend
2012-12-16 RowanD improve engine cmd line parsing and its documentation
2012-12-14 Ondrej Skopek Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
2012-12-14 Ondrej Skopek Reverted password loading in PAGE_SETUP, changed the value of passwordlength to save, added clearing of hashes after a 'Wrong password' RetryDialog
2012-12-13 Ondrej Skopek Added a hack that activates a RetryDialog in case the user is banned for 'Reconnect too fast'. Set all string used in RetryDialog to be translated
2012-12-12 Ondrej Skopek fixed minor problem with saving hash
2012-12-12 Ondrej Skopek Removed whitespaces, refactored hash setting getting and clearing
2012-12-11 Ondrej Skopek Removed commented-out unused code
2012-12-10 Ondrej Skopek Patched login dialog bugs, added retry dialogs
2012-12-10 unc0rr Fix non-osx build broken in ra874d00df4a4. Dudes... :(
2012-12-10 Drew Gottlieb GCI2012: Autoupdate Button in Settings
2012-12-13 unc0rr Delete poller when game is over flibqtfrontend
2012-12-08 Drew Gottlieb GCI2012: Google Issue Login
2012-12-07 mk12 will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
2012-12-04 Mitchell Kember Removed redundant "enable"s on checkboxes and variable names.
2012-12-03 Ondrej GCI2012: Navigation Output
2012-12-02 Mitchell Kember Fixed crash that occured after recording a video (pagevideos' config wasn't set).
2012-12-02 Mitchell Kember Merged changes from upstream.
2012-12-01 Ondrej GCI2012: User/Pass Single Prompt
2012-12-01 unc0rr Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
2012-11-30 unc0rr Bans manager
2012-12-02 Mitchell Kember Google Code-in: Move video preferences in settings tab
2012-11-29 unc0rr A bit of refactoring
2012-11-29 zero579911 GCI: use player's name for the default team
2012-11-22 unc0rr - Fix saving .ini files
2012-11-17 unc0rr Merge physfslayer branch into default. Have fun!
2012-11-17 unc0rr Get rid of DataManager::findFileForRead physfslayer
2012-11-16 koda Backed out changeset 5d00c28059e3 - enable the feedback button again
2012-11-01 koda many osx sparkle fixes 0.9.18
2012-11-01 koda merge from default 0.9.18
2012-11-01 koda Backed out changeset 5d00c28059e3 - enable the feedback button again
2012-11-01 unc0rr Fix 0.9.18 desync: 0.9.18
2012-10-31 inu - Fix for little mistakes (applied to every hedgewars_*.ts file). 0.9.18
2012-10-28 sheepluva let animation objects delete themselves after they are not being used anymore
2012-10-27 unc0rr - Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
2012-10-26 sheepluva fix for the root cause of issue 434 (previous pages being visible in the background)
2012-10-26 sheepluva disable F5 key and data refresh
2012-10-26 sheepluva rollback of r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
2012-10-23 nemo better?
2012-10-23 nemo Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
2012-10-23 koda disable feedback button for now
2012-10-23 koda set window modality also for custom dialogs, small text changes
2012-10-23 koda QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
2012-10-23 koda don't try to delete a default scheme
2012-10-10 unc0rr Remove old signal-slot conenctions
2012-10-10 unc0rr Get rid of deprecated chat widget stuff
2012-10-05 unc0rr Start moving to players list model.
2012-09-30 unc0rr Show more statuses in icons.
2012-09-25 unc0rr - Keep track of room name so correct name is displayed when you become room admin
2012-09-09 unc0rr - Fix some warnings in frontend
2012-08-31 sheepluva min -> qMin
2012-08-30 nemo Checking merge against latest trunk
2012-08-28 unc0rr Make ffmpeg optional for frontend
2012-08-19 Stepan777 merge
2012-08-18 unc0rr Simplify code a bit
2012-08-18 unc0rr GoBack() here is not needed anymore
2012-08-19 belphegorr Fixed a typo, frontend is now working properly
2012-08-30 nemo checkpoint merge
2012-07-13 Stepan777 Correctly distinguish between game and real ticks while recording video,
2012-07-09 Stepan777 rework saving of camera positions so there is no need to know framerate during prerecording.
2012-07-06 Stepan777 When there are videos that are being encoded and user tries to quit display dialog with warning.
2012-07-06 Stepan777 merge
2012-06-27 nemo Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
2012-06-24 Stepan777 pagevideos is now much better that before:
2012-07-08 belphegorr Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
2012-06-11 Stepan777 1. Implement new page in frontend with options for video recording.
2012-06-25 belphegorr Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
2012-06-25 belphegorr The first campaign commit with a lot of changes...
2012-06-04 Stepan777 here it is
2012-05-23 nemo Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
2012-05-03 sheepluva add DLC button to net game room
2012-05-02 nemo Workaround for stuck pages.
2012-04-29 sheepluva map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
2012-04-28 sheepluva license header year range adjustments
2012-04-28 nemo Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
2012-04-26 sheepluva renaming HWDataManager -> DataManager
2012-04-22 koda added savepassword checkbox to options page, which now reloads values at every acces
2012-04-22 Stepan777 add a checkbox for the password field prompt (issue 316)
2012-04-22 Stepan777 memory leak in hwform.cpp (issue 386)
2012-03-17 nemo Disable anim for stats screen ("In game" stays visible otherwise)
2012-03-17 nemo I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
2012-02-23 unc0rr Setup rooms list headers
2012-02-23 unc0rr Handle ROOM* commands in rooms list model
2012-02-22 unc0rr Start switching to rooms list model. To be continued.
2012-02-20 unc0rr Make all signals from HWNet queued, this should fix issues with teams and chat widgets
2012-02-17 koda the most important commit of the year
2012-02-17 unc0rr Use queued signal-slot connections with HWNet class
2012-02-12 unc0rr Remove STL dependency (again), fix qmake build
2012-02-05 nemo Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
2012-01-30 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2012-01-27 koda this should lower compatibility with qt4.5 again, but i have no way to test it
2012-01-15 bovi GCI task: stars
2012-01-15 bovi GCI task: ping
2012-01-14 valnut GCI task: feedback is important
2011-12-11 m4tx [GCI] backz task: unify the back button functionality, avoid using the save button
2011-12-03 Oranger GCI task: describez
2011-12-03 koda neeeeeeeemoooooooooooooooo
2011-11-26 nemo ffs
2011-11-26 koda disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
2011-11-26 Oranger eyecandy
2011-10-29 sheepluva update name autocompletion after nick change (since own nick isn't suggested)
2011-10-29 sheepluva disconnect when going back from lobby page (regression fix)
2011-10-28 unc0rr It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
2011-10-25 sheepluva move (prematurely) finishing game by removing all teams into engine since that's where it should happen
2011-10-25 sheepluva remove any thread-safe stuff I introduced since it's not needed
2011-10-23 sheepluva potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
2011-10-22 sheepluva some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
2011-10-21 sheepluva simplified some stuff I wrote
2011-10-21 sheepluva finishing SDLInterface cleanup (wrt audio)
2011-10-21 sheepluva moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
2011-10-20 sheepluva cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
2011-10-19 sheepluva give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
2011-10-16 koda merge the changes applied to 0.9.16
2011-09-27 sheepluva PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
2011-09-26 sheepluva some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
2011-09-25 sheepluva small cleanup: enum instead of magic numbers
2011-09-25 sheepluva fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
2011-09-25 sheepluva get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
2011-09-25 sheepluva some more cleanups and refactoring.
2011-09-24 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
2011-09-24 sheepluva code cleanup/etc
2011-10-14 koda display a message when network is down or server is not reachable, nemo also made the page refresh at display time 0.9.16
2011-09-23 sheepluva many many netclient/frondent changes (just the beginning though):
2011-09-14 sheepluva team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
2011-09-11 unc0rr Save demo when loaded from save game finishes
2011-09-11 sheepluva fix for issue #269
2011-09-04 unc0rr Some renaming
2011-09-04 unc0rr Replace iterators with simple declarative foreach (not tested if it works)
2011-09-04 nemo Add a crappy button to encourage artists to make another one. Restore Info page.
2011-09-03 unc0rr Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
2011-09-02 unc0rr Implement save button on game statistics page.
2011-08-22 koda allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
2011-08-15 nemo Tiny bit of progress on download page - hooked it up to "Info" button for now.
2011-06-18 koda under osx don't load a file in case a game is already running (also a little of code formatting)
2011-06-18 koda file association for mac!
2011-06-13 nemo Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
2011-05-29 koda unbreak compiling frontend under osx
2011-05-17 nemo make the associate button use the user's settings for loading demos/saves
2011-05-09 koda some headers cleanup and rename of stats and playrecord pages for consistency
2011-05-09 koda split pages.h into several header files
2011-04-15 unc0rr Add 'Cancel connection' button. Fixes issue #162
2011-04-11 nemo Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
2011-04-08 claymore Frontend: room rename
2011-04-06 Jonathan Improved random name generation (now a random fort and random grave is choosen
2011-04-06 Jonathan avoided some ambiguous function calls
2011-04-03 koda fix autorelease pools not being set (issue 209) and format code a little
2011-04-02 koda cmd+m should minimize the app as per apple human guidelines
2011-03-28 claymore don't disable the light-bulb button when less than 3 teams
2011-03-01 koda Happy 2011 :)
2011-02-02 unc0rr Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
2011-02-02 sheepluva if on dev version append hg revision id to demos/saves' filenames
2011-02-01 sheepluva make names in chats clickable. still color adjustments needed; and testing
2011-01-31 koda merge 0.9.15 once again
2011-01-22 sheepluva trim net nick in frontend
2011-01-17 koda merge latest 0.9.15 changes into head
2011-01-10 unc0rr Prevent frontend crash in certain circumstances
2011-01-17 koda ctrl+q closes frontend also on linux and windows 0.9.15
2011-01-15 koda possible fix hanging server on ctlr+w 0.9.15
2011-01-15 koda implemented actions for closing/enging program (needs testing over the net) 0.9.15
2010-12-21 Henek removing all " " in filenames under share and replacing "_" with " " in missions
2010-12-21 sheepluva disable fix for issue 24 in order to fix issue 123, as suggested by koda
2010-12-20 Henek fixed and enabled removing of game scheme from options page
2010-12-18 unc0rr - Some work on drawMap widget and scene to allow undo, clear, save and load operations
2010-12-15 unc0rr Fix crash on forced disconnect
2010-12-15 unc0rr The Fix
2010-12-14 unc0rr Try to send drawn map data to net server
2010-12-14 unc0rr Don't reset teams when returning from draw map page
2010-12-13 unc0rr Allow to draw maps in frontend and play them (only locally, some bugs to fix)
2010-12-13 unc0rr Use pageSwitchMapper in some more places
2010-12-12 unc0rr Pretension to switch to draw map page
2010-12-11 unc0rr Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
2010-11-28 nemo do GoBack if also INGAME due to kick
2010-11-28 nemo disable last commit w/ comment
2010-11-28 nemo suppress PART if game is running. testing, etc.
2010-11-28 nemo Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
2010-11-28 nemo add null check
2010-11-28 nemo Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
2010-11-22 Henek adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
2010-11-21 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
2010-11-21 nemo Fix koda's esc key binding so leaving rooms works correctly with it
2010-11-10 koda tweak interface, there is no need to manually add new weapons and schemes to the filter list
2010-11-01 nemo set as default type, add icon. going to assume the icon was installed already. should happen in most packaging out there.
2010-11-01 koda disable file association on mac for now
2010-11-01 nemo check for subs first
2010-11-01 nemo Add opendesktop association of files for non-windows. NEEDS TESTING.
2010-10-10 koda some optimizations to drawing and fetching data of new ammomenu
2010-10-08 koda fix issue 24 and issue 81
2010-10-06 smaxx Engine:
2010-08-23 smaxx Frontend:
2010-08-23 smaxx Frontend:
2010-07-31 koda remove trailing spaces from end of line
2010-04-08 smxx Frontend:
2010-04-03 sheepluva Palewolf:
2010-04-03 unc0rr Some stuff for game server administration task
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-29 smxx Frontend:
2010-03-18 smxx Frontend:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-02-26 nemo A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
2010-02-22 smxx Frontend:
2010-02-17 smxx Engine:
2010-02-17 smxx Frontend:
2010-02-17 smxx Frontend:
2010-02-09 nemo Only enable chirp for room owner
2010-02-09 nemo Have game beep when someone joins lobby/room. Controlled by Sound option
2010-02-03 smxx Frontend:
2010-01-24 koda sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
2009-11-20 nemo A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
2009-10-17 nemo Disable hiding of frontend for now - seems it might be reasons for frontend shutting down when host quits.
2009-10-17 unc0rr Fix build
2009-10-16 koda update appcast link
2009-10-15 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
2009-10-14 koda Smaxx patch for fixing all sound related issues on any system
2009-10-12 koda smaxx patch for hardware sound
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-10-03 unc0rr - Proper /team command implementation
2009-10-02 koda added a utility that warns the user to install hedgewars when it's run from the diskimage
2009-09-27 koda fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
2009-09-26 koda makes the updater optional at compile time
2009-09-22 koda Smaxx's patch fixing openal sound issues with poor card drivers
2009-09-10 nemo And in frontend
2009-09-10 unc0rr Move connect call to more appropriate place
2009-09-02 unc0rr - Frontend: reorganize code controlling widgets state, fix problems getting room admin status
2009-07-14 koda a lot of stuff:
2009-06-12 unc0rr Implement ability for server admin to clear accounts cache
2009-05-24 unc0rr Silence frontend debug output
2009-05-24 nemo Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
2009-05-20 unc0rr This should resend scheme info to net server when scheme got edited (not tested)
2009-05-03 nemo oops - checked in my disabling of frontend sound/animation
2009-05-03 nemo Descriptions for the tooltip buttons. Rename btnInvurnable to btnInvulnerable
2009-04-23 unc0rr TheXception's patch:
2009-04-20 unc0rr Fix team lists reset when editing weapon sets
2009-04-19 unc0rr TheXception's patch:
2009-04-17 unc0rr Fix disconnection from server
2009-04-10 unc0rr Move game starting action outside menu
2009-04-10 unc0rr Implement two buttons
2009-03-27 unc0rr Allow admin to set server's motd
2009-03-27 unc0rr Prepare to add ability for admin to set MOTD
2009-03-22 unc0rr Random team generator rework by ttsmj
2009-03-21 unc0rr - Use QCryptographicHash for md5
2009-03-18 unc0rr Add delete button and scheme selection combobox to scheme edit page
2009-03-18 unc0rr Sync schemes config over net should work now (untested)
2009-03-16 unc0rr Send scheme data over net (but recieving part isn't implemented yet)
2009-03-16 unc0rr - Some style changes by nemo
2009-03-15 unc0rr More game options by nemo
2009-03-13 unc0rr Scheme options work now
2009-03-12 unc0rr - Share model between test table and widgets
2009-03-12 unc0rr Continue work on new schemes
2009-03-09 unc0rr - Send initial room config
2009-03-08 unc0rr - Fix a bug in map widget
2009-03-08 unc0rr Start refactoring some things. Frontend becomes temporarily unusable for network game
2009-03-08 unc0rr Fix frontend not disconnecting from server
2009-03-04 unc0rr Some work on players lists context menus
2009-03-02 unc0rr Enable admin button when have privilege. Button does nothing yet.
2009-02-26 unc0rr Small optimization in net server
2009-02-26 unc0rr Fix pages mess when password is refused
2009-02-24 unc0rr ttsmj2's random teams patch
2009-02-23 unc0rr Fix bug with not working toggles 'rectrict joins' and 'restrict team adding'
2009-02-17 unc0rr Move template filter to map widget (by nemo)
2009-02-15 unc0rr "connecting" page
2009-02-15 unc0rr Templates filter by nemo
2009-02-01 unc0rr Apply nemo's patch polished by me:
2009-01-31 unc0rr Options for bonus box probability tuning and number of turn until sudden death
2009-01-14 unc0rr Properly handle room deletion in respect of pages switching
2009-01-14 unc0rr Implement isInRoom in client
2009-01-14 unc0rr Correctly handle disconnect when on stats page
2009-01-14 unc0rr Mostly fix voicepack usage
2009-01-13 unc0rr Use custom datetime format for using in filename
2009-01-12 unc0rr Some button reorganization on net game page
2009-01-12 unc0rr Draw ready status icon on ready button
2009-01-09 unc0rr Fix page switching issue when disconnected
2009-01-09 unc0rr Initial health graphic implementation
2009-01-09 unc0rr Fully separate statistics code from main form code
2009-01-09 unc0rr - svn maintenance
2009-01-08 unc0rr Go page back when room is abandoned by its admin
2009-01-08 unc0rr - Fix bugs in net server
2009-01-08 unc0rr Clean room chat history when entering room
2009-01-06 unc0rr Start converting network protocol to no-disconnecting religion
2009-01-06 unc0rr Don't escape chat strings which go to engine
2009-01-06 unc0rr Save much space for chat widget on lobby page by removing server message widget (now this messages goes to chat)
2009-01-03 unc0rr - Decrease font size in chat
2009-01-03 unc0rr Check for deprecated ammo schemes at startup and delete them
2009-01-02 unc0rr - Update some copyrights
2009-01-02 unc0rr Lobby chat should work now
2009-01-02 unc0rr Start work on lobby: add/remove nick from the list on join/quit
2008-12-05 unc0rr - Less crossclass dependancies
2008-12-05 unc0rr Implement Solid Land checkbox
2008-11-27 unc0rr Store ammo info directly in combobox
2008-11-25 unc0rr - Don't send 'Bad param' msg, as the only reason of it is just some lag
2008-11-24 unc0rr Small fixes mixed with formatting changes
2008-11-09 unc0rr Don't rerecord a demo
2008-11-09 unc0rr Add an option to name records with current date and time
2008-10-26 unc0rr Add 'Divide teams' option to frontend
2008-10-26 unc0rr Set custom palette to scrollbars
2008-10-26 unc0rr Delay for 250 msec before connect to local server
2008-10-25 unc0rr Customize menu look
2008-10-24 unc0rr Room control menu works
2008-10-24 unc0rr Send appropriate messages to server on control menu actions
2008-10-24 unc0rr Add button for controlling room options (no usefull yet)
2008-10-24 unc0rr Show players ready status in chat nick list
2008-10-24 unc0rr - Fix a bug in READY message handling
2008-10-22 unc0rr Add "Join official server" button
2008-10-21 unc0rr Implement kick
2008-10-18 unc0rr - Customize QTextBrowser look
2008-10-18 unc0rr Move back from server setup page
2008-10-16 unc0rr - Frontend: don't reset playing teams list after end of round
2008-10-15 unc0rr Fix a typo
2008-10-15 unc0rr Fix doubling chat message
2008-10-15 unc0rr Fix conditions to disconnect
2008-10-15 unc0rr Oops... fix introduced bug
2008-10-15 unc0rr Share chat between frontend and engine
2008-10-15 unc0rr Various small insignificant improvements everywhere
2008-10-13 unc0rr - Set focus to dead hedgehog
2008-10-12 unc0rr Clients send roundfinished message to server when the round is over
2008-10-12 unc0rr Fix water rising too fast
2008-10-09 unc0rr Fix the bug
2008-10-08 unc0rr Implement rooms list refresh
2008-10-08 unc0rr - Introduce a bit of state miachine in client code (should be more robust and verbosive now)
2008-10-08 unc0rr Create a page for rooms list
2008-10-07 unc0rr - Add stub page for rooms list
2008-10-06 unc0rr Get rid of "internet" network game mode
2008-09-18 unc0rr Fix music starting to play after the round even if it was turned off
2008-08-29 unc0rr - Set frontend's music volume level to 50%
2008-08-16 unc0rr Play music in menu also, with fading effects when run game
2008-08-16 unc0rr Hackish way to play music in frontend... to be fixed
2008-08-07 displacer correct restoring window size after fullscreen mode
2008-08-07 displacer fullscreen disabling fixed
2008-08-07 displacer Frontend Fullscreen mode added
2008-08-04 unc0rr - Make look better
2008-07-07 unc0rr Update copyright headers a bit
2008-06-11 unc0rr Fix demo records of rounds restored after saving
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-24 unc0rr - New statistics
2008-02-22 unc0rr - Get rid of PageSimpleGame, now pressing 'quick game' just starts round
2008-01-20 displacer delete weapon set should work fine now
2008-01-20 displacer delete weapon button added
2008-01-20 displacer edit weapons is really edit now
2008-01-14 unc0rr There is weapon scheme combo also on pageSimpleGame
2008-01-12 displacer weapon names transmitted over network
2008-01-12 displacer "Default" weapon is now default :)
2008-01-11 displacer pre-alpha network weapons selection
2008-01-09 displacer working multiplayer weapons combo
2008-01-09 displacer update weapons combo fixed
2008-01-08 displacer working save weapons to file
2007-12-26 unc0rr Header cleanup in hwform.cpp
2007-12-26 unc0rr - Header cleanup in game.cpp
2007-12-20 displacer select default and save weapons added
2007-12-19 displacer working weapons select
2007-12-16 unc0rr Save and restore window size
2007-12-15 unc0rr - Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
2007-12-15 unc0rr - Share much code between models
2007-12-15 unc0rr Abstract HWForm from custom PageNet implementation
2007-12-15 unc0rr Start move from custom widgets to custom models
2007-12-15 unc0rr Fully implement www server list via model
2007-12-14 unc0rr Unregister server in servers list when the game is started
2007-12-14 unc0rr - Simplify net game objects relationship
2007-12-14 unc0rr - Fix some stupid object casts
2007-12-14 unc0rr Make use of server port option
2007-12-13 unc0rr Basic concept for net server options page (subject to change)
2007-12-13 unc0rr Finish asking host/port dialog implementation
2007-12-13 unc0rr Class to ask host/port to connect to ('Specify' button on PageNet)
2007-12-13 unc0rr Move nick edit to PageOptions
2007-12-13 unc0rr Some work on network widgets
2007-12-09 unc0rr Fix bad behavior when quickly click Connect button more than once
2007-12-09 unc0rr - Switch between local and internet game
2007-12-09 unc0rr Register in www works
2007-12-09 unc0rr Fix some bugs
2007-12-09 unc0rr Half implement possibility for different backends of servers list
2007-12-01 unc0rr Sample WWW server list class
2007-09-24 displacer abstract class for items container (hedgehogs num, bullets, etc.)
2007-09-20 unc0rr Special game mode allowing the only clan on map for training mode
2007-09-18 unc0rr Select weapon scheme page
2007-09-18 displacer kdevelop project add, initial weapons scheme button
2007-09-06 unc0rr More work on Training mode
2007-09-06 unc0rr Prepare to new page 'Training'
2007-09-06 unc0rr Rename PageLocalGame -> PageSimpleGame due to future changes
2007-08-20 unc0rr Better 'Load' page
2007-08-20 unc0rr Working 'Load' page
2007-08-20 unc0rr - Some changes to make build process clear
2007-06-11 unc0rr Small fixes
2007-06-03 displacer "Setup" button instead of "New team", exclude playing teams from setup
2007-05-30 unc0rr Save saves in Save directory
2007-05-29 unc0rr Easter egg (with stub image, will paint later)
2007-05-02 unc0rr Fix build with CMake & gcc 4.1.2 on my system (treating #include <QtGui> as including directory)
2007-03-15 displacer merged new team from branch
2007-02-24 unc0rr - Fix warning
2007-02-24 displacer disable start game button with teams num < 2
2007-02-23 unc0rr - Change proto version to 4
2007-02-23 displacer connect to removed signal fixed (console warning)
2007-02-21 unc0rr Small cleanup + fix showing wrong page at startup
2007-02-21 unc0rr Small cleanup, faster compilation as a result
2007-02-20 displacer chatWidget with nicks ready
2007-02-20 displacer chatWidget with layout
2007-02-18 displacer simple net cha added
2007-02-18 unc0rr - Fix creating net server in Windows issue
2007-02-18 displacer waiting state for net Go button
2007-02-10 unc0rr - Better AI thinking behavior
2007-02-08 displacer update net servers when going to net page
2007-02-08 displacer update button for udp servers list
2007-02-07 displacer udp server detecting experimental version
2007-02-07 displacer lost connection to server warning message
2007-02-04 displacer some disconnect and remove teams bugfixes
2007-01-27 displacer network team add can be denied by server
2007-01-27 displacer network colors (alpha)
2007-01-21 displacer first buggy hedgehogs num net change
2007-01-18 displacer more correct net disconnection
2007-01-17 displacer more correct remove net teams
2007-01-15 unc0rr - Store more team specific values in HWTeam
2007-01-15 displacer Run game message added, team and config info provided for net game
2007-01-14 displacer multiple teams now available per host (still alpha)
2007-01-14 displacer protocol changes
2007-01-14 unc0rr Fix infinite loop
2007-01-14 unc0rr Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
2007-01-14 unc0rr Oops, I should be more careful
2007-01-14 unc0rr Connect signal and slot directly for AddTeam event
2007-01-13 unc0rr Don't show game stats in case of interrupted by command '/quit' game
2007-01-13 displacer remove some old stuff
2007-01-13 displacer first new widgets added to net game
2007-01-10 displacer client/server net pre-alpha
2007-01-08 unc0rr Use new parameters, small protocol change
2007-01-08 unc0rr - Limit list of teams in game with 200 px
2007-01-04 unc0rr More statistics
2007-01-04 unc0rr - Better blowtorch
2006-12-15 unc0rr Use QSettings to storing config
2006-12-07 unc0rr - Further work on stack of pages
2006-12-07 unc0rr Stacked walking trough pages
2006-11-24 unc0rr Protocol version sets in CMake
2006-11-18 unc0rr - Fix infinite loop when selecting weapon with ammo menu
2006-11-16 unc0rr Make teams config file name be team name
2006-11-12 displacer temporary team names fix
2006-11-12 displacer bots power icons added
2006-10-28 displacer multiplayer colors enabled
2006-10-27 displacer coosing colors added
2006-10-05 unc0rr "About" page, not yet filled with content
2006-10-05 unc0rr - Update more headers
2006-10-05 unc0rr Relicense to GPL
2006-09-21 unc0rr Fix demos usability
2006-09-18 displacer teams moving order fixed
2006-09-18 displacer reset playing teams
2006-09-13 unc0rr - Fix 'new team' regression
2006-09-09 displacer teams and hedgedogs num selection added to HWgame
2006-09-03 unc0rr Get game modes from right GameCFGWidget
2006-09-03 unc0rr - Multiplayer game start button
2006-08-18 displacer GameUIConfig* member removed
2006-08-16 unc0rr - 'net nickname' and 'server address' options are on PageNet
2006-08-06 unc0rr - make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
2006-07-26 unc0rr Convert all pages to classes
2006-07-25 unc0rr Predefined teams, 'simple game' doesn't need to create team
2006-07-25 unc0rr New GameCFGWidget. Now it's possible to set forts mode from ui
2006-07-24 unc0rr Start rewrite ui
2006-02-05 displacer vector removed & teamselwidget moved to constructor
2006-01-15 unc0rr - Rename frontend to hedgewars and compile it to engine directory
2006-01-15 displacer TeamSelect widget alpha added
2006-01-10 displacer DefaultTeam is now default to play with single and network game
2006-01-10 displacer added default team on loading
2006-01-10 unc0rr - Removed dark pixels on the corners of health case
2006-01-09 unc0rr - Fixed crash in IPC code
2006-01-05 unc0rr - Properly get seed in net game
2005-12-31 unc0rr - Anti-flood and anti-lag changes
2005-12-28 unc0rr fixed "hang" on first run
2005-12-28 unc0rr With this patch the game doesn't crash when gaming by net
2005-12-27 unc0rr Now net game is near available, but exception occurs...
2005-12-16 unc0rr - clear demos list before adding items
2005-12-07 unc0rr Frontend lets define more binds
2005-12-06 unc0rr - Get rid of old frontend
2005-11-13 unc0rr - Many improvements to frontend
2005-11-09 unc0rr frontend rewrite for QT4
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