hedgewars/uWorld.pas
Wed, 03 Jun 2015 07:30:12 -0400 nemo cursor x/y when targeting for mikade's visual effects. this is not synced
Fri, 08 May 2015 15:36:19 +0200 sheepluva reduce volume a bit more. also fix engine hint
Fri, 01 May 2015 23:22:23 +0300 unc0rr - ?Fix? nemo's attempt in r959219241c67
Tue, 24 Mar 2015 19:25:03 +0100 sheepluva rendering tweaks cont.
Tue, 24 Mar 2015 16:52:35 +0100 sheepluva rendering tweaks cont.
Tue, 24 Mar 2015 12:48:55 +0100 sheepluva rendering tweaks/cleanup cont.
Sat, 14 Feb 2015 17:34:12 -0500 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
Sun, 14 Dec 2014 21:54:54 +0100 sheepluva Issue 768: Bee: Camera focus lost
Thu, 11 Dec 2014 22:22:40 +0100 sheepluva make camera in wrap mode a bit smarter
Mon, 08 Dec 2014 09:35:14 -0500 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
Fri, 05 Dec 2014 02:21:35 +0100 sheepluva better initial camera position
Fri, 05 Dec 2014 02:20:33 +0100 sheepluva darken wrapped world etc. some more
Sat, 29 Nov 2014 03:13:06 +0100 sheepluva some more fixing
Sun, 23 Nov 2014 03:41:37 +0100 sheepluva fix some indentation
Sun, 23 Nov 2014 03:38:15 +0100 sheepluva fix view limits in stereo 3d
Sat, 22 Nov 2014 22:35:21 +0100 sheepluva display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
Fri, 21 Nov 2014 02:03:19 +0100 sheepluva fix some nasty rendering issues reported by Nexia - thanks a lot!
Mon, 17 Nov 2014 15:25:24 +0100 sheepluva some whitespace fixes
Sun, 16 Nov 2014 17:23:58 +0100 sheepluva I'm such a dirty boi... cleaning up my own mess a little
Fri, 14 Nov 2014 17:00:47 +0300 unC0Rr Fix warnings given by 32-bit fpc
Thu, 02 Oct 2014 13:01:18 +0200 sheepluva fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
Fri, 22 Aug 2014 00:57:07 +0400 alfadur - Support for pausing multiplayer games
Sun, 06 Jul 2014 19:20:43 +0200 sheepluva some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
Sun, 06 Jul 2014 12:19:24 +0200 sheepluva one finger ought to be enough for everybody
Sun, 06 Jul 2014 12:02:55 +0200 sheepluva tweaks
Thu, 19 Jun 2014 00:16:58 +0200 sheepluva fix camera now being centered on land when game starts
Thu, 19 Jun 2014 00:09:03 +0200 sheepluva cleanup and lol
Wed, 18 Jun 2014 23:57:51 +0200 sheepluva move DrawWaves to uRender
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