nemo [Sun, 13 Sep 2015 16:24:37 -0400] rev 11175
Oups. 6, not 12 - was testing
nemo [Sun, 13 Sep 2015 16:23:32 -0400] rev 11174
Allow for arbitrary number of airstrike bombs and spacing.
nemo [Sun, 13 Sep 2015 15:36:06 -0400] rev 11173
Move health:= 6 to gear addition so lua can more easily override it.
sheepluva [Mon, 02 Nov 2015 06:23:46 +0100] rev 11172
silent qm-compile did not play well with out-of-source building
wuzzy [Sat, 12 Sep 2015 21:13:35 +0200] rev 11171
german translation update (incl. string reordering - blame sheepluva)
sheepluva [Sat, 12 Sep 2015 21:53:53 +0200] rev 11170
conversion script
wuzzy [Sat, 12 Sep 2015 20:47:12 +0200] rev 11169
german translation updates
sheepluva [Sat, 12 Sep 2015 20:01:26 +0200] rev 11168
experimental gettext for lua
wuzzy [Sat, 12 Sep 2015 19:00:52 +0200] rev 11167
german translation updates
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 05:46:59 +0200] rev 11166
Merge
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 05:39:35 +0200] rev 11165
- Revert of 'Reset for previously selected static map'
sheepluva [Sat, 12 Sep 2015 05:20:52 +0200] rev 11164
uVariables: also initialize arrays and records in initModule
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 05:23:28 +0200] rev 11163
- These properties are not necessary to clean when receiving memory warning
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 05:21:21 +0200] rev 11162
- We don't need to explicitly propagate vc lifecycle messages
Note: This actually fix crash related to [SDL_uikitwindow release], which appears after receiving memory warning during playing one game, finishing it and getting back to GameConfigViewController.
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 04:12:29 +0200] rev 11161
- Reset for previously selected static map
Note: If static map doesn't reset, library continue to use it, even if user select generated maze map from game settings.