Sun, 10 Feb 2013 09:50:09 -0500 | nemo | Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further. | file | diff | annotate |
Sun, 10 Feb 2013 09:22:29 -0500 | nemo | oops. more specific ammo tests. maybe could use a few more properties | file | diff | annotate |
Sat, 09 Feb 2013 20:28:05 -0500 | nemo | Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing. | file | diff | annotate |
Sun, 27 Jan 2013 00:28:57 +0100 | koda | update branch | file | diff | annotate |
Sun, 20 Jan 2013 20:42:20 -0500 | nemo | Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it. | file | diff | annotate |
Tue, 25 Dec 2012 04:45:22 +0100 | koda | update branch with default | file | diff | annotate |