2018-07-17 |
Wuzzy |
Clarify/rewrite a few OutError messages
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2018-07-17 |
Wuzzy |
Clarify the wording of a few checkFails messages
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2018-03-23 |
Wuzzy |
Add new game flag gfSwitchHog, enable hog switching at turn start
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2017-10-24 |
nemo |
use pitch for surfaces, land_width x2 since 16 bit
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2017-10-19 |
nemo |
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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2017-09-29 |
sheepluva |
rename ifTransparent to ifColorKey
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2016-12-06 |
sheepluva |
tweak landtex filling some more. cuz it's fun
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2016-12-03 |
sheepluva |
GOTTA GO FAST! - speed up landtex filling
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2016-11-26 |
sheepluva |
simplify code of previous commit ( ba1807589eaa )
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2016-11-26 |
sheepluva |
OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
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2016-11-15 |
Wuzzy |
Remove old Fort Mode from frontend
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2016-05-17 |
sheepluva |
implement ExtraftFileDir and ExtractFileName in uUtils
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2016-04-27 |
sheepluva |
tweak preview
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2016-04-27 |
sheepluva |
tweak preview
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2016-04-27 |
sheepluva |
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
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2016-04-26 |
sheepluva |
create forts in random order
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2016-04-26 |
sheepluva |
also make forts face inwards in wrap mode, if there are only 2 teams
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2016-04-26 |
sheepluva |
fix last fort not facing left
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2016-04-26 |
sheepluva |
Fort Mode: allow more than 2 clans
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2016-04-13 |
nemo |
Use our copy for border too
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2016-04-13 |
nemo |
SDL blit wraps at 16,384 - not the first time that routine has disappointed us.
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2016-02-09 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2016-01-09 |
unc0rr |
SDLTry doesn't halt engine no more
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2015-12-31 |
nemo |
Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
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2015-11-10 |
sheepluva |
merge default
sdl2transition
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-07-18 |
sheepluva |
always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
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2015-07-13 |
sheepluva |
don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
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2014-12-24 |
nemo |
Tweak to land texturing. Treat any non-lfBasic as edge
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2014-12-11 |
sheepluva |
world edge tweakes/fixes
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2014-12-05 |
sheepluva |
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
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2014-12-02 |
nemo |
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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2014-11-11 |
unc0rr |
Fix some stuff from coverity
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2014-10-01 |
sheepluva |
use constants for mapgen, expose those to lua
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2014-08-21 |
unc0rr |
Add separate option for perlin gen
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2014-08-13 |
unc0rr |
Apply new distortion on maze gen
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2014-05-30 |
sheepluva |
get rid of fpc warnings/hints
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2014-03-14 |
unc0rr |
Move template-based generator into its own file
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2014-03-14 |
unc0rr |
Some optimizations
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2014-03-10 |
unc0rr |
- Rework FillLand
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2014-03-07 |
unc0rr |
Perlin noise generator untweaked, temporarily replacing maze generator
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2014-02-28 |
unc0rr |
Use all pixels, not only 8x8 areas
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2014-02-27 |
unc0rr |
Oops, remove debug stuff which hid the feature
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2014-02-26 |
unc0rr |
Add alpha channel to preview
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2014-02-16 |
unc0rr |
Reduce number of warnings in pas2c-generated code
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2014-02-11 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
merge
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2014-01-19 |
unc0rr |
- Make Racer report achievements
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2014-01-19 |
sheepluva |
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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2014-01-21 |
koda |
fixwhitespace and dos2unix
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2014-01-19 |
sheepluva |
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-31 |
nemo |
allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
0.9.20
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2013-12-26 |
unc0rr |
Oops, meant Land
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2013-11-07 |
unc0rr |
Provide more information to SDLTry
sdl2transition
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2013-10-11 |
nemo |
disable side borders if bounce or wrap
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-08-13 |
unc0rr |
gfShoppaBorder
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2013-06-28 |
nemo |
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
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2013-06-20 |
unc0rr |
First select group of templates, then pick template from selected group
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-04-04 |
nemo |
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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2013-01-26 |
koda |
update branch
webgl
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2013-01-10 |
martin_bede |
Fix tons of warnings
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-07 |
mk12 |
will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
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2012-12-02 |
nemo |
fix mask only
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-18 |
unc0rr |
Convert reading hedgehogs limit from map config
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-14 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
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2012-11-08 |
nemo |
objects too
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2012-11-08 |
nemo |
something bender asked for. allow a mask without a map
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2012-11-07 |
nemo |
LongInt Land width/height, mouse coords
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2012-11-06 |
nemo |
support ridiculously large maps
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2012-11-03 |
koda |
merge from 0.9.18
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2012-11-01 |
nemo |
fix for forts mode *sob*
0.9.18 0.9.18-release
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2012-09-16 |
Medo |
Merge
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2012-08-31 |
sheepluva |
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
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2012-08-27 |
Medo |
Merge
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2012-08-24 |
nemo |
fromdos + fix end of turn velocity
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2012-08-24 |
nemo |
Fix formatting, reduce border sensitivity
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2012-08-22 |
nemo |
Burn a random number in the override. Make sure cirbuf is reset.
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2012-08-18 |
Medo |
Merge
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2012-08-22 |
unc0rr |
now really avoid
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2012-08-22 |
nemo |
avoid overflow on templates
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2012-08-21 |
nemo |
allow lua to specify template by number
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2012-08-18 |
Medo |
engine: Fixed indentation regression
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2012-08-18 |
Medo |
Merge
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2012-08-18 |
nemo |
oops
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2012-08-18 |
Medo |
engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
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2012-08-18 |
nemo |
Avoid a bit of a memory spike on small maps
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2012-08-05 |
nemo |
unbreak AI. remove inits from uLand
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2012-08-05 |
nemo |
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
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2012-06-26 |
nemo |
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
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2012-06-03 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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2012-05-31 |
unc0rr |
pas2c stuff
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2012-05-14 |
unc0rr |
Learn hask^Wpascal, dudes!
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2012-05-11 |
unc0rr |
sysutils -> SysUtils
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2012-05-11 |
nemo |
Avoid returning an array for the sake of pas2c
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-04-24 |
nemo |
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
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2012-04-21 |
unc0rr |
- Remove support for variables in command handlers
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-05 |
unc0rr |
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-03 |
unc0rr |
Some cleanup here and there
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2011-12-03 |
unc0rr |
- Give uLand more modularity
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-10 |
nemo |
Make mazes filter use same variable as template filter
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2011-11-06 |
nemo |
Add missing grayscale conversions
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2011-10-31 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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