Mon, 30 Jul 2018 13:20:01 +0200 |
Wuzzy |
Fix freeze ray not working through wrap world edge; add DrawLineWrapped
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Fri, 27 Jul 2018 19:58:02 +0200 |
Wuzzy |
Use wrap-aware doMakeExplosion instead of DrawExplosion in uHandlersMess
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Tue, 10 Jul 2018 18:35:31 +0200 |
Wuzzy |
Refactor collision mask checks, remove hardcoded numbers
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Tue, 10 Jul 2018 18:00:04 +0200 |
Wuzzy |
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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Tue, 29 May 2018 19:12:53 -0400 |
alfadur |
bullet bubbles
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Mon, 28 May 2018 19:50:15 -0400 |
alfadur |
ensure shotgun works with portals and make it hit airmines
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Sun, 27 May 2018 20:32:06 -0400 |
nemo |
allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
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Sun, 27 May 2018 13:10:32 -0400 |
nemo |
make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
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Sat, 26 May 2018 10:54:17 -0400 |
nemo |
Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
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Thu, 24 May 2018 13:04:56 -0400 |
nemo |
make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
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Thu, 24 May 2018 09:51:11 -0400 |
nemo |
zero damage on air mine too
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Wed, 23 May 2018 20:45:42 -0400 |
nemo |
Allow freezing airmines because whyyy not
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Thu, 03 May 2018 14:44:17 -0400 |
alfadur |
fix trace when bullets skip on water
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Wed, 02 May 2018 15:29:21 -0400 |
nemo |
real droplet fix - default density is fine - also add back in the underwater bullet trails
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Tue, 24 Apr 2018 19:10:19 +0200 |
Wuzzy |
Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
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Fri, 13 Apr 2018 20:35:35 +0200 |
alfadur |
Stop minigun sound when gtMinigun is destroyed
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Fri, 13 Apr 2018 00:17:30 +0200 |
alfadur |
Fix bullet trails overlapping when the pass through wrap or bounce world edge
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Thu, 12 Apr 2018 01:51:38 +0200 |
alfadur |
Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
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Tue, 27 Mar 2018 13:45:58 -0400 |
nemo |
might as well put this after the last mining
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Sat, 24 Mar 2018 19:05:46 -0400 |
nemo |
oops
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Sat, 24 Mar 2018 11:07:44 -0400 |
nemo |
bug #598 - this was kinda entertaining but is, yeah, a bit too weird
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Thu, 15 Mar 2018 02:59:37 +0100 |
Wuzzy |
gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
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Sun, 11 Mar 2018 10:50:02 +0100 |
alfadur |
Add new minigun sound
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Sat, 10 Mar 2018 01:46:51 +0100 |
Wuzzy |
Minigun: Move attack timer to Karma to make gear type more Lua-friendly
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Sat, 10 Mar 2018 01:28:15 +0100 |
Wuzzy |
Reduce number of minigun bullets from 71 to 70
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Sat, 10 Mar 2018 00:54:00 +0100 |
alfadur |
Fix minigun not pausing the turn timer properly
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Fri, 09 Mar 2018 23:34:46 +0100 |
alfadur |
Improve appearance of bullet trails, slight fade out at beginning
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Fri, 09 Mar 2018 19:45:21 +0100 |
alfadur |
Fix direction of dispensed bullet shells from shotgun/sniper/minigun
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Fri, 09 Mar 2018 12:43:36 +0100 |
Wuzzy |
Hide team bar if all hedgehogs in it are hidden or dead
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Wed, 07 Mar 2018 22:47:55 +0100 |
Wuzzy |
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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Thu, 22 Feb 2018 20:10:22 -0500 |
nemo |
Enemy hogs should at least try to get to you in low gravity
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Mon, 12 Feb 2018 23:23:07 +0100 |
Wuzzy |
Show remaining ammo when using Birdy egg or RC Plane bomb
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Wed, 07 Feb 2018 05:36:32 +0100 |
Wuzzy |
Remove unused variable in uGearsHandlersMess
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Wed, 31 Jan 2018 13:42:52 -0500 |
alfadur |
Machinegun. also tweaked ignore
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Wed, 15 Nov 2017 17:07:46 -0500 |
nemo |
remove the annoying ????
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Thu, 09 Nov 2017 09:56:35 -0500 |
alfadur |
animation tweak
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Fri, 03 Nov 2017 13:40:30 +0100 |
Wuzzy |
Remove unused uCommands from uGearsHandlersMess
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Fri, 03 Nov 2017 04:14:33 +0100 |
Wuzzy |
Fix desync when dropping weapon from parachute or jetpack
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Wed, 01 Nov 2017 20:52:06 +0100 |
unc0rr |
Don't send taunt message for automatically happening taunt animation
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Mon, 30 Oct 2017 22:16:37 +0100 |
Wuzzy |
Backed out changeset c162995831d8
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Mon, 30 Oct 2017 22:06:43 +0100 |
Wuzzy |
Backed out changeset 058a5d373e4a
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Mon, 30 Oct 2017 21:59:25 +0100 |
Wuzzy |
Backed out changeset d08afea02908
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Sat, 28 Oct 2017 04:53:21 +0200 |
Wuzzy |
Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
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Wed, 25 Oct 2017 23:47:07 +0200 |
Wuzzy |
Make gtDuck use DirAngle instead of Angle for rotation
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Mon, 23 Oct 2017 23:43:36 +0200 |
Wuzzy |
Use Gear^.Boom to calculate cake party faces
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Mon, 23 Oct 2017 23:26:34 +0200 |
Wuzzy |
Fix cake party face not working across wrap world border
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Mon, 23 Oct 2017 22:45:35 +0200 |
Wuzzy |
Make air mines follow hedgehogs across wrap world edge
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Mon, 23 Oct 2017 17:29:56 +0200 |
Wuzzy |
Make GearsNear and CheckGearNear check gears across wrap world edge
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Sun, 22 Oct 2017 02:25:27 +0200 |
Wuzzy |
Fix bee homing incorrectly when target is across wrap world edge
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Fri, 20 Oct 2017 14:17:56 +0200 |
Wuzzy |
Fix bubbles drawn on the wrong side when hog drowns and faces right
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Fri, 20 Oct 2017 13:27:48 +0200 |
Wuzzy |
AI player checks if it can use tardis before selecting it
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Fri, 13 Oct 2017 17:09:45 +0200 |
Wuzzy |
Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse
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Wed, 11 Oct 2017 17:05:35 -0400 |
nemo |
wind blowing around mines off-turn was too annoying.
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Wed, 11 Oct 2017 23:01:07 +0200 |
Wuzzy |
Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
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Mon, 09 Oct 2017 14:31:46 +0200 |
Wuzzy |
Fix player being able to switch to dying hog
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Sun, 08 Oct 2017 20:24:58 +0200 |
Wuzzy |
No longer jiggle sticky mines if using portable portal device
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Sun, 08 Oct 2017 16:30:42 +0200 |
Wuzzy |
Fix short sound breakdown shortly after using time box
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Fri, 06 Oct 2017 14:03:13 +0200 |
Wuzzy |
Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
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Wed, 04 Oct 2017 18:34:02 +0200 |
Wuzzy |
Fix Birdy descending into water if hog took damage before it got picked up (bug 160)
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Wed, 04 Oct 2017 15:37:42 +0200 |
Wuzzy |
Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
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