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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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hedgewars/uStore.pas
2013-11-03
unc0rr
Quick and simple implementation of afk mode (toggled by /pause)
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2013-10-29
unc0rr
- More HealthTex to clan structure
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2013-10-29
unc0rr
Tinted crosshair (without that cool white dot in the middle)
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2013-10-13
nemo
fix driver logging
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2013-10-11
koda
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-07-06
koda
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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2013-06-28
nemo
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
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2013-06-04
koda
update branch
webgl
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2013-04-04
nemo
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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2013-04-03
koda
update branch again
webgl
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2013-04-03
koda
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
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2013-02-19
unc0rr
Fix sources so pas2c written in haskell could render them again
webgl
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2013-01-26
koda
update branch
webgl
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2013-01-10
martin_bede
Fix tons of warnings
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2013-01-03
martin_bede
Removed wiggle 3D mode, reorder the list of 3D modes.
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2013-01-03
vitiv
Separated fullscreen and windowed hwengine resolution parameters.
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2012-12-30
Michael Hartman
uStore.pas: Correctly point to shaders
webgl
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2012-12-25
koda
update branch with default
webgl
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2012-12-16
koda
bye bye cBits
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2012-12-03
Rowan D
GCI2012: Convert uMobile into a Callback Record
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2012-11-30
Joe Doyle (Ginto8)
Move global variables to units that use them
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2012-11-29
Chris Wong
Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
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2012-11-21
koda
updated branch
webgl
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2012-11-17
unc0rr
Merge physfslayer branch into default. Have fun!
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2012-11-15
Xeli
another tweak tomake --stats-only work on headless servers
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2012-11-11
koda
finally hwengine in c links without errors
webgl
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2012-11-14
unc0rr
Engine loads fine with basic config
physfslayer
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2012-11-15
nemo
make stats-only mode work headless. also skip a few things to save time/memory.
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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