hedgewars/uLand.pas
2010-06-30 koda partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
2010-06-26 koda moar zoom, fixed fort mode, other glitches
2010-06-21 nemo Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
2010-06-18 nemo rename flags
2010-06-17 koda now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
2010-06-17 nemo Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
2010-05-16 koda update sdl functions to latest revision
2010-05-02 smxx Engine:
2010-04-26 koda add other controls for map preview, also fix a bug in digest
2010-04-25 koda wow all these files only for land preview and seed generation
2010-04-03 nemo New game scheme option to turn off land objects
2010-04-01 nemo Suppress warning
2010-04-01 nemo this was not checking all of Land[]
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-04-01 unc0rr - update russian translation a bit
2010-04-01 nemo another uninitialised value radz[k] for corresponding pa.ar of NTPX
2010-04-01 sheepluva possible map gen desync "fix" -- test please
2010-03-30 smxx Engine/Frontend:
2010-03-29 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-28 nemo prg adds option to toggle girders in maze, adjusts some frontend strings
2010-03-28 nemo prg tweaks maze
2010-03-28 nemo prg's maze generator
2010-03-24 smxx Engine:
2010-03-23 koda fix a build error on 10.5, LandPixels properly initialized
2010-03-22 nemo oh. I missed the fact he moved it to uLandTexture
2010-03-22 nemo Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
2010-03-22 unc0rr Clean Augean stables
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-18 koda fix the glitch causing pass-through in land objects besides first game
2010-03-13 nemo Fix basketball map and hog cannon.
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-01 smxx Engine:
2010-03-01 nemo Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
2010-02-25 nemo Set 32 hog limit for fort maps
2010-02-04 smxx Server:
2010-01-24 koda fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-12 koda better network support + initial work for returning to frontend
2009-12-18 koda complete transition of longword->sdl_color for TTF bindings
2009-11-29 unc0rr Smaxx patch with tuning by me:
2009-11-14 koda fix wrong ttf blending in ppc
2009-11-05 nemo Remove mostly useless comments put in to explain patch long ago.
2009-11-05 koda revert previous commit to remove a wip patch
2009-11-05 koda update themes cmakefiles to use GLOB instead of listing all the files
2009-11-05 koda move compiler directives to standard pascal
2009-10-29 koda fix missing land on ppc
2009-10-25 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
2010-03-16 mbait Added new type of map at UI. Simple random map generation mbait-mangen
2009-09-10 nemo Strip trailing spaces
2009-08-30 nemo An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
2009-08-12 nemo oops!
2009-07-10 koda fix a binding that was preveting to display anything else besides hogs on iphone
2009-07-09 koda routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
2009-07-08 koda additional touch support and nemo's reduced land array size
2009-07-07 koda -Removal of older WAV files, now useless thanks to OpenAL
2009-07-03 koda typos
2009-06-18 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
2009-06-14 unc0rr koda's patch fixing some iphone port troubles (color, mouse)
2009-06-12 unc0rr Endian aware Land digest
2009-06-12 nemo Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
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