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hedgewars/GSHandlers.inc
2010-11-17
unc0rr
Remove ugly PHedgehog(Gear^.Hedgehog) cast
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2010-11-14
nemo
merge 0.9.14.1 to trunk
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2010-11-14
Palewolf
Small animation on bullet impact
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2010-11-14
nemo
sorry bout that guys.
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2010-11-13
Henek
clean up and lua update, very minor
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2010-11-13
nemo
merge 0.9.14 back into trunk
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2010-11-13
unc0rr
merge
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2010-11-13
Henek
made napalm use napalmbombs instead of just dropping fire
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2010-11-13
unc0rr
Optimization fail fixed
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2010-11-14
nemo
2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir
0.9.14.1
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2010-11-13
nemo
Apply wind while roping too (with the game flag set)
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2010-11-13
unc0rr
Apply 2610ad7c6d6c to branch too
0.9.14
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2010-11-13
nemo
tweak more wind mode
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2010-11-13
koda
merge
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2010-11-12
nemo
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
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2010-11-12
Henek
makes drill attack drills weaker and not affected by wind
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2010-11-12
Henek
fancy dust when the drill is drilling
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2010-11-12
koda
redo once again file updating, moving stuff around
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2010-11-12
Palewolf
Light trails for bullets
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2010-11-12
nemo
copypasta fail
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2010-11-12
nemo
off by 1 error in resurrector index
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2010-11-12
nemo
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
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2010-11-12
nemo
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
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2010-11-12
nemo
ok... combine a tick check with texture percentage check. this should be a lot less frequent
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2010-11-12
nemo
Also switch saucer from updating every N ticks to updating as-needed.
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2010-11-12
nemo
Switch to Damage - Tag is already in use
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2010-11-12
nemo
remove floating point/rounding
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2010-11-12
nemo
only update flamethrower texture when the percentage changes
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