hedgewars/GSHandlers.inc
2010-11-17 unc0rr Remove ugly PHedgehog(Gear^.Hedgehog) cast
2010-11-14 nemo merge 0.9.14.1 to trunk
2010-11-14 Palewolf Small animation on bullet impact
2010-11-14 nemo sorry bout that guys.
2010-11-13 Henek clean up and lua update, very minor
2010-11-13 nemo merge 0.9.14 back into trunk
2010-11-13 unc0rr merge
2010-11-13 Henek made napalm use napalmbombs instead of just dropping fire
2010-11-13 unc0rr Optimization fail fixed
2010-11-14 nemo 2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir 0.9.14.1
2010-11-13 nemo Apply wind while roping too (with the game flag set)
2010-11-13 unc0rr Apply 2610ad7c6d6c to branch too 0.9.14
2010-11-13 nemo tweak more wind mode
2010-11-13 koda merge
2010-11-12 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
2010-11-12 Henek makes drill attack drills weaker and not affected by wind
2010-11-12 Henek fancy dust when the drill is drilling
2010-11-12 koda redo once again file updating, moving stuff around
2010-11-12 Palewolf Light trails for bullets
2010-11-12 nemo copypasta fail
2010-11-12 nemo off by 1 error in resurrector index
2010-11-12 nemo engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
2010-11-12 nemo distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
2010-11-12 nemo ok... combine a tick check with texture percentage check. this should be a lot less frequent
2010-11-12 nemo Also switch saucer from updating every N ticks to updating as-needed.
2010-11-12 nemo Switch to Damage - Tag is already in use
2010-11-12 nemo remove floating point/rounding
2010-11-12 nemo only update flamethrower texture when the percentage changes
less more (0) -300 -100 -50 -28 tip