2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-11-25 |
sheepluva |
unbreak various parts of campaign variable loading/saving
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-09-26 |
unc0rr |
- Load default binds from settings.ini
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2013-06-23 |
nemo |
Configuration for tag display default
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2013-06-17 |
koda |
update with default
webgl
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2013-06-04 |
koda |
update branch
webgl
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2013-06-07 |
sheepluva |
fix issue 664 ("Quick game will fail if the randomly chosen theme is a DLC/custom one")
0.9.19
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-04-20 |
koda |
update 0.9.19 with dev branch
0.9.19
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2013-04-17 |
sheepluva |
fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p
0.9.19
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2013-04-10 |
thunderstruck |
implementation of a restart-game button. location and appearance is not final :P
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-03 |
unc0rr |
Fix team file path
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2013-02-08 |
unc0rr |
- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
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2013-01-26 |
koda |
update branch
webgl
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2013-01-25 |
sheepluva |
big indentation/whitespaces cleanup
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2013-01-04 |
unc0rr |
Merge from default
flibqtfrontend
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2013-01-03 |
vitiv |
Separated fullscreen and windowed hwengine resolution parameters.
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2012-12-31 |
vitiv |
merged changes
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2012-12-29 |
dag10 |
GCI2012: Advanced Keyboard Configuration
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2012-12-30 |
vitiv |
Preserve windowed resolution after manual resize
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-24 |
RowanD |
GCI2012: Change Argument Passing Between Frontend and Engine
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2012-12-18 |
unc0rr |
Use physfs here too
flibqtfrontend
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2012-12-16 |
unc0rr |
Merge from default
flibqtfrontend
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2012-12-16 |
unc0rr |
Implement some more callbacks
flibqtfrontend
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2012-12-13 |
unc0rr |
Delete poller when game is over
flibqtfrontend
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2012-12-08 |
unc0rr |
Some fixes
flibqtfrontend
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2012-12-04 |
unc0rr |
Register flib_gameconn callbacks
flibqtfrontend
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2012-11-27 |
unc0rr |
Some fixes
flibqtfrontend
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2012-11-26 |
unc0rr |
No more crashes when running quick game
flibqtfrontend
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2012-11-25 |
unc0rr |
Try to setup weapon sets for quick game
flibqtfrontend
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2012-11-25 |
unc0rr |
Oops, temporary objects involved
flibqtfrontend
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2012-11-25 |
unc0rr |
Convert HWTeam to be a wrapper to flib_team
flibqtfrontend
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2012-11-24 |
unc0rr |
- frontlib loads team config via physfs
flibqtfrontend
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2012-11-21 |
unc0rr |
Try to use map preview facilities:
flibqtfrontend
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2012-11-19 |
unc0rr |
Okay, remove previous request only if it has same parent
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2012-11-19 |
unc0rr |
- Only allow one engine instance running at the moment
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2012-10-28 |
Xeli |
merge Medo's GSoC work
hedgeroid
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2012-10-23 |
koda |
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
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2012-09-27 |
unc0rr |
Always run simple game on medium maps
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2012-09-16 |
Medo |
Merge
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2012-09-04 |
unc0rr |
More Qt-ish code, fix couple warnings.
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2012-08-30 |
nemo |
neglected stuff
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2012-08-30 |
nemo |
Checking merge against latest trunk
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2012-08-30 |
nemo |
checkpoint merge
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2012-07-09 |
Stepan777 |
rework saving of camera positions so there is no need to know framerate during prerecording.
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2012-06-24 |
Stepan777 |
pagevideos is now much better that before:
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2012-06-24 |
Stepan777 |
merge
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2012-06-19 |
Medo |
Merge
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2012-06-17 |
unc0rr |
- Move colorsModel to appropriate place
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2012-06-11 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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2012-06-11 |
Stepan777 |
merge
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2012-06-10 |
Medo |
Merge
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2012-06-10 |
nemo |
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
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2012-06-25 |
belphegorr |
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
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2012-06-25 |
belphegorr |
The first campaign commit with a lot of changes...
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