nemo [Thu, 11 Nov 2010 10:51:38 -0500] rev 4240
er. and cast to TAmmoType, which burp's routine still requires :)
nemo [Thu, 11 Nov 2010 09:59:45 -0500] rev 4239
Forgot burp's new ammo routine
nemo [Thu, 11 Nov 2010 09:58:10 -0500] rev 4238
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
koda [Thu, 11 Nov 2010 00:38:12 +0100] rev 4237
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
Henek [Wed, 10 Nov 2010 19:43:13 +0100] rev 4236
added function GetHogTeamName to lua, makes TeamsCount more useful
Henek [Wed, 10 Nov 2010 18:34:11 +0100] rev 4235
added TeamsCount and TotalTurns to lua as requested by mikade
nemo [Tue, 09 Nov 2010 22:44:12 -0500] rev 4234
hide crosshair when switching to no weapon
nemo [Tue, 09 Nov 2010 22:40:38 -0500] rev 4233
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
koda [Wed, 10 Nov 2010 03:08:14 +0100] rev 4232
tweak interface, there is no need to manually add new weapons and schemes to the filter list
koda [Wed, 10 Nov 2010 00:56:21 +0100] rev 4231
added two games modes and one weaponset
Henek [Tue, 09 Nov 2010 19:17:53 +0100] rev 4230
removed altuse property for sticky mines
unc0rr [Tue, 09 Nov 2010 19:17:53 +0300] rev 4229
Even more png optimizations
unc0rr [Tue, 09 Nov 2010 09:46:45 +0300] rev 4228
More png optimizations
unc0rr [Tue, 09 Nov 2010 09:29:16 +0300] rev 4227
Optimized graphics by size using
'optipng -o5 -np -nc -nb *.png'
nemo [Mon, 08 Nov 2010 23:28:39 -0500] rev 4226
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
nemo [Mon, 08 Nov 2010 22:26:44 -0500] rev 4225
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
nemo [Mon, 08 Nov 2010 22:11:46 -0500] rev 4224
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
sheepluva [Tue, 09 Nov 2010 01:56:22 +0100] rev 4223
changelog
nemo [Mon, 08 Nov 2010 19:36:51 -0500] rev 4222
restore circle
Henek [Tue, 09 Nov 2010 00:21:59 +0100] rev 4221
added missing game modifiers to lua
koda [Mon, 08 Nov 2010 23:59:21 +0100] rev 4220
merge again? :o
Henek [Mon, 08 Nov 2010 23:16:13 +0100] rev 4219
fix so gfDisableWind can infact be used in lua
Henek [Mon, 08 Nov 2010 23:07:43 +0100] rev 4218
added flag gfDisableWind to be used in lua scripts
TheException [Mon, 08 Nov 2010 23:05:44 +0100] rev 4217
Fix wrong order in results screen when players team up
koda [Mon, 08 Nov 2010 23:58:59 +0100] rev 4216
merge
Henek [Mon, 08 Nov 2010 22:12:14 +0100] rev 4215
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
nemo [Mon, 08 Nov 2010 14:24:31 -0500] rev 4214
fix preview for the FlightJoust test map (not for release)
koda [Mon, 08 Nov 2010 23:58:22 +0100] rev 4213
smaller update (color and modes)
nemo [Mon, 08 Nov 2010 14:15:26 -0500] rev 4212
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
koda [Mon, 08 Nov 2010 23:46:34 +0100] rev 4211
this time i got it right, i'm sure of it; TEST ANYWAYS