Sat, 28 Apr 2012 15:03:52 +0200 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
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Tue, 24 Apr 2012 23:56:41 +0400 |
unc0rr |
Fix GetAmmoEntry in PascalExports
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Mon, 26 Mar 2012 03:58:03 +0200 |
koda |
ios, one more grenade timer tweak
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Thu, 24 Nov 2011 16:18:45 +0100 |
koda |
GSoC 2011: Android port - merged mainstream
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Sun, 13 Nov 2011 19:32:42 +0100 |
koda |
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
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Fri, 07 Oct 2011 14:17:07 +0200 |
Xeli |
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
hedgeroid
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Sun, 25 Sep 2011 18:24:01 +0200 |
Xeli |
merge
hedgeroid
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Tue, 20 Sep 2011 23:43:52 +0200 |
koda |
let's use the built in events, shall we
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Mon, 19 Sep 2011 23:35:07 +0200 |
koda |
this reintroduces the gsSuspend state to fix multitasking on ios
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Thu, 01 Sep 2011 17:03:19 +0200 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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Tue, 23 Aug 2011 03:46:17 +0200 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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Thu, 04 Aug 2011 17:44:55 +0200 |
Xeli |
merge
hedgeroid
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Tue, 02 Aug 2011 00:28:49 +0200 |
koda |
add a couple of nilcheck for safety
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Thu, 04 Aug 2011 17:17:21 +0200 |
Xeli |
Created callbacks to give the frontend information of maxteams/hogs
hedgeroid
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Sat, 30 Apr 2011 20:06:05 +0200 |
koda |
small fix for starting the ios game
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Wed, 20 Apr 2011 05:26:47 +0200 |
koda |
and now for something completely different, overlay refactoring!
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Fri, 08 Apr 2011 13:42:25 +0200 |
sheepluva |
//
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Fri, 11 Feb 2011 00:15:11 +0100 |
koda |
screenshot binding for library (on ios it just plays the sound)
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Sat, 05 Feb 2011 22:22:16 +0100 |
koda |
show dual head mode some love
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Sat, 05 Feb 2011 15:45:44 +0100 |
koda |
cleaning up how chat is handled on idevices
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Thu, 20 Jan 2011 01:49:20 +0100 |
koda |
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
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Tue, 04 Jan 2011 12:53:46 +0100 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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Wed, 22 Dec 2010 03:05:28 +0100 |
koda |
damn. it.
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Sat, 11 Dec 2010 18:48:14 +0100 |
koda |
audio_session is giving problems with multitasking so disabling it for now
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Sun, 05 Dec 2010 00:05:21 +0100 |
koda |
write some version information inside the application
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Sat, 04 Dec 2010 08:52:57 +0100 |
koda |
more retina support and multitasking support
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Wed, 01 Dec 2010 00:58:03 +0100 |
koda |
un-break build (wrong merge in uConsole) and update project file with the new sources
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Mon, 27 Dec 2010 23:57:44 +0100 |
koda |
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
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