hedgewars/uVariables.pas
Sat, 28 Apr 2012 00:08:12 -0400 nemo unbreak snowball
Fri, 27 Apr 2012 23:09:27 +0200 Xeli add ammoprop to enable to up and down buttons on for the touch interface
Fri, 20 Apr 2012 01:50:47 +0400 unc0rr Some more progress with pas2c
Sun, 15 Apr 2012 00:47:22 +0400 unc0rr Improve rendering of function types, ranges, and more
Sat, 14 Apr 2012 23:50:14 +0400 unc0rr Fix insanity
Mon, 09 Apr 2012 23:20:42 +0200 koda vob* variables need to be reset
Mon, 26 Mar 2012 20:29:37 -0400 nemo At mikade's request. give scripting access to the map name prior to override.
Fri, 23 Mar 2012 14:14:43 +0100 Xeli first part of the utilitywidget (grenade timer/swap hogs) code
Sun, 18 Mar 2012 00:02:33 +0100 Xeli You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
Sat, 18 Feb 2012 16:56:04 +0100 Xeli moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Wed, 15 Feb 2012 18:22:39 +0100 koda moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
Wed, 15 Feb 2012 16:23:59 +0100 koda small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
Sun, 12 Feb 2012 15:59:10 +0100 koda add keywords for landscape ammomenu and touch interface
Tue, 07 Feb 2012 18:56:49 +0100 Xeli prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
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