Sat, 28 Apr 2012 14:41:40 +0200 |
Xeli |
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
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Sat, 28 Apr 2012 12:46:57 +0200 |
Xeli |
-Fixed FingerHasMoved function, still might need a little tweaking
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Fri, 27 Apr 2012 23:39:01 +0200 |
Xeli |
remove last boolean keys references and using only ParseCommand in uTouch now
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Mon, 23 Apr 2012 19:23:28 +0200 |
Xeli |
in uTouch dont use bools to represent keystrokes, but issue ParseCommands
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Fri, 23 Mar 2012 14:18:58 +0100 |
Xeli |
unbreak engine
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Fri, 23 Mar 2012 14:14:43 +0100 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
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Sun, 19 Feb 2012 16:51:22 +0100 |
Xeli |
check if the widget is shown before checking if the finger is on the widget
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Sun, 19 Feb 2012 00:25:38 +0100 |
koda |
two more this time
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Sat, 18 Feb 2012 16:56:04 +0100 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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Sat, 18 Feb 2012 15:24:20 +0100 |
Xeli |
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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Sat, 18 Feb 2012 11:18:10 +0100 |
koda |
one more USE_TOUCH_INTERFACE
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Fri, 17 Feb 2012 23:36:05 +0100 |
Xeli |
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
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Fri, 17 Feb 2012 22:54:45 +0100 |
Xeli |
change power() to sqr
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Fri, 17 Feb 2012 22:53:02 +0100 |
Xeli |
fix crosshair aiming
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Fri, 17 Feb 2012 22:18:21 +0100 |
Xeli |
remove all hwFloat calculations
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Fri, 17 Feb 2012 21:34:33 +0100 |
Xeli |
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Fri, 17 Feb 2012 15:55:31 +0100 |
Xeli |
forgot begin
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Fri, 17 Feb 2012 12:08:01 +0100 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
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Thu, 16 Feb 2012 23:20:49 +0100 |
koda |
carried out some cosmetic TODOs in uTouch
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Wed, 15 Feb 2012 20:59:00 +0100 |
Xeli |
use realtick rather than SDL_GetTicks
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Wed, 15 Feb 2012 18:22:39 +0100 |
koda |
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
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Wed, 15 Feb 2012 18:03:51 +0100 |
Xeli |
unbreak uTouch
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Wed, 15 Feb 2012 16:23:59 +0100 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
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Sun, 12 Feb 2012 15:59:10 +0100 |
koda |
add keywords for landscape ammomenu and touch interface
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Thu, 09 Feb 2012 14:12:50 +0100 |
Xeli |
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
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Tue, 07 Feb 2012 23:50:52 +0100 |
Xeli |
fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
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Tue, 07 Feb 2012 18:56:49 +0100 |
Xeli |
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
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Mon, 06 Feb 2012 22:40:09 +0100 |
Xeli |
the buttons actually work now!
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Sun, 05 Feb 2012 15:55:15 +0100 |
Xeli |
some refactoring + you can now tap on the ammo menu to select a weapon
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Sat, 12 Nov 2011 19:00:31 +0100 |
koda |
iOS works again (also native touch interface \o/)
hedgeroid
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Sat, 12 Nov 2011 14:45:36 +0100 |
Xeli |
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
hedgeroid
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Mon, 26 Sep 2011 01:32:48 +0200 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
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Fri, 16 Sep 2011 20:39:14 +0200 |
Xeli |
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
hedgeroid
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Fri, 16 Sep 2011 17:36:05 +0200 |
Xeli |
Changed firebutton, parameters in uTouch might need to be tweaked some more
hedgeroid
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Fri, 09 Sep 2011 04:39:17 +0200 |
Xeli |
Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
hedgeroid
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Sun, 21 Aug 2011 16:25:18 +0200 |
Xeli |
added licenses
hedgeroid
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Sat, 20 Aug 2011 13:53:45 +0200 |
Xeli |
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
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Sat, 20 Aug 2011 13:07:33 +0200 |
Xeli |
added low jump, you can low-jump by double tapping the right or left side of the screen
hedgeroid
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Fri, 19 Aug 2011 22:40:13 +0200 |
Xeli |
changed aiming to be triggered when touching the crosshair
hedgeroid
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Fri, 19 Aug 2011 17:21:18 +0200 |
Xeli |
Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
hedgeroid
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Fri, 19 Aug 2011 03:32:07 +0200 |
Xeli |
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
hedgeroid
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Thu, 18 Aug 2011 22:37:23 +0200 |
Xeli |
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
hedgeroid
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Wed, 17 Aug 2011 19:39:32 +0200 |
Xeli |
open ammo when clicking the current hog
hedgeroid
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Wed, 17 Aug 2011 17:14:47 +0200 |
Xeli |
Now able to select a weapon
hedgeroid
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Wed, 17 Aug 2011 12:31:10 +0200 |
Xeli |
uTouch, has cursor move, zoom and click or tap to open the ammo menu
hedgeroid
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