QTfrontend/pages.cpp
Mon, 20 Dec 2010 21:45:10 +0300 unc0rr - Allow user to use undo, to clear, save and load drawn maps
Mon, 20 Dec 2010 02:00:22 +0100 Henek fixed and enabled removing of game scheme from options page
Mon, 13 Dec 2010 22:12:30 +0300 unc0rr Allow to draw maps in frontend and play them (only locally, some bugs to fix)
Sat, 11 Dec 2010 21:27:15 +0300 unc0rr Add a stub for draw map page
Mon, 22 Nov 2010 22:05:46 +0100 Henek adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Mon, 22 Nov 2010 12:35:52 +0100 Henek added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Mon, 22 Nov 2010 00:34:53 +0100 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Sun, 21 Nov 2010 09:12:44 -0500 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
Wed, 22 Dec 2010 12:17:34 +0100 koda use a gentler positive parallax for background effect experimental3D
Mon, 15 Nov 2010 12:37:39 +0100 koda update the 3d branch after release experimental3D
Sat, 13 Nov 2010 14:04:18 +0100 Henek better description of disable wind
Sat, 13 Nov 2010 00:47:48 -0500 nemo check in frontend flag for more wind mode
Fri, 12 Nov 2010 18:57:36 -0500 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
Fri, 12 Nov 2010 18:24:11 -0500 nemo bugfix. correct crossplatform tips
Fri, 12 Nov 2010 21:37:12 +0100 Henek fixed breakage of game schemes
Fri, 12 Nov 2010 18:24:11 -0500 nemo bugfix. correct crossplatform tips 0.9.14
Fri, 12 Nov 2010 17:08:31 +0100 koda exposing Henek's no wind flag
Wed, 10 Nov 2010 03:08:14 +0100 koda tweak interface, there is no need to manually add new weapons and schemes to the filter list
Mon, 08 Nov 2010 22:12:14 +0100 Henek inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Sun, 07 Nov 2010 20:29:25 +0300 unc0rr Fix a typo
Sun, 07 Nov 2010 16:30:45 +0100 smaxx * Updated German translation
Sat, 06 Nov 2010 17:56:24 -0400 henek 2 more variables to control water rise and health loss during sudden death.
Sat, 06 Nov 2010 12:33:24 -0400 nemo Forgot to disable these in 4116:877ecc9d9d82
Fri, 05 Nov 2010 22:32:00 -0400 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
Fri, 05 Nov 2010 19:07:17 -0400 nemo 2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
Fri, 05 Nov 2010 12:32:35 -0400 nemo New title and campaign mode images
Thu, 04 Nov 2010 22:42:56 +0100 koda it locale for opendesktop
Wed, 03 Nov 2010 18:18:16 -0400 henek adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
Wed, 03 Nov 2010 16:29:17 +0100 koda health reset mode ftw (replaces gfmines)
Mon, 01 Nov 2010 23:30:33 +0100 koda disable file association on mac for now
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