hedgewars/uGears.pas
Sat, 01 Sep 2018 23:03:56 +0200 Wuzzy Check for victory before stTurnReact. Fixes 382
Sat, 11 Aug 2018 21:43:55 +0200 Wuzzy Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wed, 08 Aug 2018 14:38:54 +0200 Wuzzy Refactor text color variable names, export 2 color values to Lua
Wed, 08 Aug 2018 11:19:08 +0200 Wuzzy Make sure gear fuel and alt weapon overlays are always drawn on top
Thu, 02 Aug 2018 20:27:20 -0400 nemo hijack the duck for an attempted resurrection of the creeper. initial pass.
Sun, 29 Jul 2018 11:39:48 -0400 nemo and fix index
Sun, 29 Jul 2018 11:37:14 -0400 nemo oh. and indent that loop
Sun, 29 Jul 2018 11:32:56 -0400 nemo add wrap check
Thu, 26 Apr 2018 00:21:03 +0200 Wuzzy Fix hog being unable to walk after using sniper rifle without firing both shots
Thu, 12 Apr 2018 14:52:47 +0200 Wuzzy Don't let hedgehogs moan if they take 0 Sudden Death damage
Thu, 15 Mar 2018 02:59:37 +0100 Wuzzy gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Mon, 12 Mar 2018 12:37:35 +0100 Wuzzy Lua API: Add onSkipTurn callback, called when hog skips
Wed, 07 Mar 2018 22:47:55 +0100 Wuzzy Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Sat, 17 Feb 2018 20:59:56 +0100 Wuzzy Fix onEndTurn being called in multishoot
Fri, 09 Feb 2018 12:08:12 +0100 Wuzzy Show subtle heal effect for healing hogs in health reset mode
Thu, 08 Feb 2018 18:10:39 +0100 Wuzzy Add callback: onEndTurn
Thu, 08 Feb 2018 07:09:39 +0100 Wuzzy Fix timebox being usable in SD w/ damage=0
Wed, 07 Feb 2018 11:03:14 +0100 Wuzzy Refactor Sudden Death starting into own function
Wed, 07 Feb 2018 07:54:18 +0100 Wuzzy Fix green color channel on themes with sd-tint (#566)
Wed, 31 Jan 2018 13:42:52 -0500 alfadur Machinegun. also tweaked ignore
Sat, 30 Sep 2017 21:54:47 +0200 sheepluva fix some fpc hints
Fri, 01 Sep 2017 11:24:18 -0400 nemo remove the collision addition for hogs again.
Wed, 09 Aug 2017 15:35:39 -0400 nemo Add checkins so that spawning on top of things is possible too
Tue, 25 Apr 2017 04:54:46 +0200 Wuzzy Fix sndBoring being played when force-ending turn due to victory
Sat, 22 Apr 2017 23:06:47 +0200 Wuzzy Fix sniper rifle disabling laser sight utility after shooting
Mon, 10 Apr 2017 14:15:00 +0200 Wuzzy Render gear timers in front of water
Sat, 08 Apr 2017 18:36:12 +0200 Wuzzy Add gear gtDuck: rubber duck
Fri, 07 Apr 2017 02:26:12 +0200 Wuzzy Harden the countdown sound check
Sun, 01 May 2016 02:36:17 +0200 Wuzzy Enable timer warning sounds in hog placement phase
Sun, 01 May 2016 01:04:45 +0200 Wuzzy Fix sniper rifle making timer gray all the time
Sat, 30 Apr 2016 23:46:57 +0200 Wuzzy Make timer gray while the time is not running or while it is paused
Sat, 30 Apr 2016 23:30:34 +0200 Wuzzy Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
Sat, 19 Nov 2016 15:00:14 +0100 Wuzzy Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
Wed, 16 Nov 2016 19:19:36 +0100 sheepluva reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
Wed, 16 Nov 2016 12:26:26 -0500 nemo Make sd-tint a theme variable so cophernue can tweak his sky tinting
Tue, 15 Nov 2016 03:00:56 +0100 Wuzzy Show symbols at bottom right while extra damage / low grav. are active
Tue, 15 Nov 2016 01:25:37 +0100 Wuzzy Remove old Fort Mode from frontend
Mon, 03 Oct 2016 14:10:25 -0400 nemo Make frozen hogs poison immune
Fri, 06 May 2016 20:00:55 +0200 sheepluva <unC0Rr> might be somewhere width used instead of rightx
Wed, 27 Apr 2016 23:52:43 +0200 sheepluva make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
Wed, 27 Apr 2016 23:14:47 +0200 sheepluva fix incorrect debug message
Tue, 26 Apr 2016 22:09:50 +0200 sheepluva create forts in random order
Tue, 26 Apr 2016 14:41:56 +0200 sheepluva Fort Mode: allow more than 2 clans
Tue, 26 Apr 2016 12:27:17 +0200 sheepluva cleaning up team divide mode code from last night a little
Tue, 26 Apr 2016 02:42:45 +0200 sheepluva divided teams: better horizontal clan distribution
Mon, 25 Apr 2016 21:12:34 +0200 sheepluva "divided teams" modifier will now work with more than 2 teams!
Sun, 31 Jan 2016 16:07:14 +0300 unc0rr Bye-bye TryDo
Tue, 12 Jan 2016 22:43:39 +0100 sheepluva pas2c still does (not like) this
Thu, 31 Dec 2015 15:11:44 -0500 nemo Tweak the hole carving to become less agressive about spacing if random points keep failing.
Thu, 31 Dec 2015 12:47:33 -0500 nemo Force locations for hogs if even TryHard fails on initial spawn.
Wed, 30 Dec 2015 08:50:19 -0500 nemo call this faller scrambling less often.
Sat, 10 Oct 2015 18:18:26 +0200 sheepluva Lua-API: onSuddenDeath hook
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Sun, 19 Jul 2015 04:05:19 +0200 sheepluva add some chat message colors
Mon, 13 Jul 2015 06:19:51 +0200 sheepluva just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
Sun, 22 Mar 2015 21:40:16 +0100 sheepluva make using hog speech a bit more comfortable
Tue, 17 Feb 2015 10:04:32 -0500 nemo avoid airmines too when spawning
Sat, 14 Feb 2015 17:47:28 -0500 nemo Fix bug, undo debug level in server, set air mine number to something non-debug
Sat, 14 Feb 2015 17:34:12 -0500 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
Fri, 16 Jan 2015 17:51:29 -0500 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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