Sun, 26 Dec 2010 10:47:03 -0500 | nemo | revert last change. ordinary fire is fine, but HHG screws up. | file | diff | annotate |
Sun, 26 Dec 2010 10:31:10 -0500 | nemo | disable landbackpixel on small explosions | file | diff | annotate |
Sun, 26 Dec 2010 00:28:23 -0500 | nemo | remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that. | file | diff | annotate |
Thu, 23 Dec 2010 23:46:14 -0500 | nemo | more fiddling with graphics to try and satisfy both fire and snow | file | diff | annotate |
Wed, 22 Dec 2010 23:46:07 -0500 | nemo | oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc) | file | diff | annotate |
Wed, 22 Dec 2010 19:25:00 -0500 | nemo | more tweaking land graphics due to snow | file | diff | annotate |