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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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QTfrontend/game.cpp
2008-07-27
unc0rr
Add a checkbox in frontend to turn music off
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2008-07-27
unc0rr
Add an option to engine for turning music off
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2008-07-07
unc0rr
Update copyright headers a bit
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2008-05-25
unc0rr
Use nick from frontend to prepend chat messages
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2008-04-27
unc0rr
Update copyright info in source files headers
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2008-02-22
unc0rr
- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
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2008-01-26
unc0rr
Enable back fps counter
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2008-01-25
unc0rr
Start conversion to OpenGL rendering
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2008-01-20
unc0rr
- Use shotgun training as more attractive than the second one with bazooka
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2008-01-15
displacer
missing header fix
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2007-12-26
unc0rr
- Header cleanup in game.cpp
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2007-12-19
unc0rr
Some misc fixes
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2007-12-19
displacer
working weapons select
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2007-12-16
unc0rr
- Save after save now works
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2007-12-14
unc0rr
- Simplify net game objects relationship
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2007-10-21
unc0rr
- New training (not finished yet)
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2007-09-30
unc0rr
Use same team colors everywhere
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2007-09-22
unc0rr
- Training format change
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2007-09-22
unc0rr
Now trainings can have custom ammostore
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2007-09-21
unc0rr
Let hedgehog position be taken from config, still more work is needed
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2007-09-21
unc0rr
- Use current screen color depth in engine
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2007-09-21
unc0rr
Add CurrentHedgehog variable which simplifies code
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2007-09-20
unc0rr
Special game mode allowing the only clan on map for training mode
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2007-09-18
unc0rr
First step to store trainings in files
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2007-09-15
unc0rr
Triggers PoC: targets are spawned right after the previous damaged
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2007-09-14
unc0rr
Triggers proof-of-concept
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2007-09-08
unc0rr
Better stub for Training mode
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2007-09-06
unc0rr
More work on Training mode
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2007-07-12
unc0rr
Get possible screen resolutions from SDL library
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2007-06-11
unc0rr
Small fixes
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