Sun, 08 Mar 2009 12:55:40 +0000 |
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patch by nemo
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Sat, 07 Mar 2009 20:23:49 +0000 |
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pathc by nemo
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Sat, 07 Mar 2009 17:49:11 +0000 |
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loser animation by nemo
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Sat, 07 Mar 2009 17:42:54 +0000 |
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- nemo's patch: some animations, zero probability for infinite weapons
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Thu, 05 Mar 2009 21:41:18 +0000 |
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Utility icon
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Thu, 05 Mar 2009 14:54:02 +0000 |
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nemo:
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Mon, 02 Mar 2009 21:13:07 +0000 |
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laser beam by nemo reworked a bit by me
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Sun, 01 Mar 2009 17:24:25 +0000 |
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4 utilities by nemo
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Sun, 15 Feb 2009 14:38:02 +0000 |
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Templates filter by nemo
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Sat, 14 Feb 2009 16:54:28 +0000 |
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- Set bamboo plinko hedgehogs limit to 48
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Sat, 14 Feb 2009 16:51:10 +0000 |
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New bonus box sprite
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Sat, 14 Feb 2009 16:30:22 +0000 |
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engine part of nemo's patch
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Sun, 01 Feb 2009 15:58:44 +0000 |
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Apply nemo's patch polished by me:
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Sat, 31 Jan 2009 15:39:53 +0000 |
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Options for bonus box probability tuning and number of turn until sudden death
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Sat, 31 Jan 2009 11:58:09 +0000 |
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- Right way to handle rope ammo
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Fri, 30 Jan 2009 19:26:32 +0000 |
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Remove ugly hack. It's so ugly...
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Thu, 29 Jan 2009 17:27:43 +0000 |
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- nemo's patch for custom cave map dimensions
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Mon, 26 Jan 2009 15:53:43 +0000 |
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Fix nemo's large land patch
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Sun, 25 Jan 2009 18:10:23 +0000 |
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Apply nemo's world resize patch
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Thu, 22 Jan 2009 17:53:39 +0000 |
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Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
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Mon, 19 Jan 2009 15:42:07 +0000 |
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Hedgehog controlling rc plane sprite
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Sun, 18 Jan 2009 13:01:49 +0000 |
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rc plane falls down when looses control
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Sat, 17 Jan 2009 14:35:20 +0000 |
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RC Plane
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Wed, 14 Jan 2009 16:36:16 +0000 |
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Mostly fix voicepack usage
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Tue, 13 Jan 2009 18:58:18 +0000 |
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shutup tiyuri
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Thu, 08 Jan 2009 15:42:36 +0000 |
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Ballsgun
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Tue, 06 Jan 2009 14:18:09 +0000 |
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Adjust flame parameters to produce more damage
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Fri, 02 Jan 2009 21:39:51 +0000 |
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Drill rocket
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Fri, 02 Jan 2009 14:22:33 +0000 |
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Quick replay round to spectators until current move
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Sun, 28 Dec 2008 20:57:51 +0000 |
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- Hellish bomb now spreads fire
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Thu, 04 Dec 2008 21:59:25 +0000 |
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More stable blowtorch:
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Thu, 27 Nov 2008 14:55:49 +0000 |
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Fix silent crash when cannot place all hedgehogs
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Fri, 21 Nov 2008 21:47:51 +0000 |
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- Some reformatting
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Fri, 21 Nov 2008 15:58:36 +0000 |
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- Convert small damage tag to visual gears
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Thu, 20 Nov 2008 15:18:38 +0000 |
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Mark each gear with unique id
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Fri, 14 Nov 2008 16:44:39 +0000 |
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More verbose gear delete debuglog message
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Tue, 28 Oct 2008 20:56:02 +0000 |
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Fix using freed memory (could be the cause of queue error problem and other bugs)
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Tue, 28 Oct 2008 18:45:38 +0000 |
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Shut up flames debug messages
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Tue, 28 Oct 2008 18:42:21 +0000 |
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Repair flame dependancy on wind
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Sun, 26 Oct 2008 17:41:03 +0000 |
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Support 'Divide teams' option in engine
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Thu, 16 Oct 2008 16:57:51 +0000 |
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Use seduction sound
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Tue, 14 Oct 2008 14:33:54 +0000 |
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Add more support for handling disconnects while playing (not fully tested)
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Mon, 13 Oct 2008 12:58:44 +0000 |
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Make messages be more debug-friendly
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Sun, 12 Oct 2008 16:31:23 +0000 |
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Fix water rising too fast
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Mon, 29 Sep 2008 09:33:44 +0000 |
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- Fix water rise
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Sun, 28 Sep 2008 22:39:07 +0000 |
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Start flames rework
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Sun, 28 Sep 2008 21:56:37 +0000 |
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- Hedgehog doesn't take off hat when shooting from shotgun
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Tue, 23 Sep 2008 06:27:53 +0000 |
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Seduction animation
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Tue, 23 Sep 2008 06:09:13 +0000 |
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A bit larger heart
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Mon, 22 Sep 2008 22:14:01 +0000 |
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- Update Italian translation
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Sat, 20 Sep 2008 04:51:06 +0000 |
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Enable back the ability to see chosen team color in team widget
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Fri, 19 Sep 2008 20:41:53 +0000 |
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Use new sounds
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Fri, 19 Sep 2008 14:10:51 +0000 |
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Draw smoke trail underneath of grenade
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Thu, 18 Sep 2008 16:16:41 +0000 |
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Add Hellish bomb weapon
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Thu, 18 Sep 2008 14:44:44 +0000 |
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Add watermelon sprite
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Thu, 18 Sep 2008 13:39:05 +0000 |
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Add watermelon weapon (without proper sprites yet)
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Wed, 17 Sep 2008 17:33:44 +0000 |
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- Continue seduction implementation
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Fri, 12 Sep 2008 18:55:54 +0000 |
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Hedgehog doesn't take off the hat when walking
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Fri, 12 Sep 2008 14:57:42 +0000 |
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D'oh
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Thu, 11 Sep 2008 20:18:14 +0000 |
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Speed up hat
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Thu, 11 Sep 2008 20:13:23 +0000 |
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Draw hat when hedgehog is aiming
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Thu, 11 Sep 2008 15:30:04 +0000 |
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Hat 'wearing' animation
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Sun, 31 Aug 2008 17:22:50 +0000 |
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Hats now fully implemented for local game
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Sat, 16 Aug 2008 11:22:34 +0000 |
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Start seduction weapon implementation
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Wed, 13 Aug 2008 16:52:04 +0000 |
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Some adjusting... it still doesn't solve problem fully
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Tue, 12 Aug 2008 19:41:16 +0000 |
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Fix pickhammer and kamikaze
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Wed, 30 Jul 2008 12:14:24 +0000 |
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- Some physics changes
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Sun, 27 Jul 2008 14:59:34 +0000 |
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Fix hedgehog animation when use blowtorch
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Sun, 27 Jul 2008 14:05:17 +0000 |
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Finish cake implementation
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Sun, 27 Jul 2008 13:44:04 +0000 |
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- Cake sits down before exploding
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Sun, 27 Jul 2008 13:32:44 +0000 |
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Animate falling and waking up cake
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Sun, 27 Jul 2008 12:57:15 +0000 |
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- Animate cake walking
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Fri, 25 Jul 2008 22:28:22 +0000 |
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Show cake rotated correct angle
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Fri, 25 Jul 2008 13:52:35 +0000 |
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First implementation of the Cake weapon
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Fri, 25 Jul 2008 10:56:05 +0000 |
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Stubs for spider weapon
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Tue, 08 Jul 2008 12:53:07 +0000 |
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Fix warning
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Mon, 07 Jul 2008 13:06:25 +0000 |
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Update copyright headers a bit
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Sun, 06 Jul 2008 23:44:56 +0000 |
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Fix another regression arising from splitting switchhedgehog
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Sun, 06 Jul 2008 23:32:10 +0000 |
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Add message for sudden death
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Sun, 06 Jul 2008 23:04:35 +0000 |
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Oops, proper fix now
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Sun, 06 Jul 2008 22:55:24 +0000 |
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Fix net game regression
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Sun, 06 Jul 2008 21:52:07 +0000 |
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- Proper turns counting, split SwitchHedgehog into two functions
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Sun, 06 Jul 2008 20:02:42 +0000 |
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Fix timings regression
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Sun, 06 Jul 2008 19:31:12 +0000 |
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Water rises after 25 mins of round, health is decreased after 20 mins
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Sun, 06 Jul 2008 17:45:16 +0000 |
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- Prepare for sudden death implementation
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Sat, 05 Jul 2008 14:13:13 +0000 |
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Draw explosions for every kind of explosion
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Fri, 04 Jul 2008 14:40:52 +0000 |
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Testing explosion particles implementation
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Fri, 27 Jun 2008 17:22:15 +0000 |
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Further work on taunts
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Thu, 26 Jun 2008 19:39:26 +0000 |
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Start implementing waves
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Thu, 19 Jun 2008 19:53:03 +0000 |
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Fix bad sprite when you jump and get hit
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Wed, 18 Jun 2008 20:43:34 +0000 |
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- Fix firepunch sprite direction when use in high jump
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Wed, 18 Jun 2008 20:16:25 +0000 |
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Damaged hedgehog rotates when its speed is far enough from zero
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Wed, 18 Jun 2008 19:34:06 +0000 |
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Damaged hedgehog animation
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Wed, 18 Jun 2008 18:57:34 +0000 |
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Winners clan hedgehogs smiling with big smile
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Wed, 18 Jun 2008 18:46:11 +0000 |
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Whip animation
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Wed, 18 Jun 2008 18:25:31 +0000 |
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Update first aid animation
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Wed, 18 Jun 2008 18:12:45 +0000 |
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Draw explosion on kamikaze
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Tue, 17 Jun 2008 20:00:01 +0000 |
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Implement drowning hedgehog sprite
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Tue, 17 Jun 2008 18:45:21 +0000 |
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Hedgehogs on the left side of the map look to the right and vice-versa
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Tue, 17 Jun 2008 18:10:15 +0000 |
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In forts mode, hedgehogs on the left look at the right, and vice-versa
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Tue, 17 Jun 2008 16:29:56 +0000 |
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Small grenade physics change
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Mon, 16 Jun 2008 20:40:59 +0000 |
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- Bots can use mortar
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Wed, 11 Jun 2008 15:42:53 +0000 |
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Use kamiakze sprite
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Mon, 09 Jun 2008 20:34:45 +0000 |
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Kamikaze weapon
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Mon, 09 Jun 2008 15:09:37 +0000 |
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Ooops, actual fix
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Mon, 09 Jun 2008 15:08:54 +0000 |
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Fix Baseball, whip, firepunch attacking on slope
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Fri, 06 Jun 2008 16:14:23 +0000 |
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Draw tags a bit higher due to hats introduction
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Sun, 01 Jun 2008 20:01:45 +0000 |
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- Quick hack for hats
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Fri, 30 May 2008 21:27:03 +0000 |
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Fix hedgehog jump animation after turn end
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Wed, 28 May 2008 18:54:45 +0000 |
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Mortar sprite
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Wed, 28 May 2008 18:40:42 +0000 |
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Aim at high speed when performing rope swinging
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Wed, 28 May 2008 17:58:41 +0000 |
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- Show crosshair while rope swinging
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Tue, 27 May 2008 14:32:55 +0000 |
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Get rid of unused Surface parameter
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Tue, 27 May 2008 14:30:48 +0000 |
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Fix forts mode to take in account clans, not teams
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Mon, 26 May 2008 22:47:48 +0000 |
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Idle hedgehog animation
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Wed, 21 May 2008 20:22:51 +0000 |
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Use firepunch sprite
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Tue, 13 May 2008 20:00:48 +0000 |
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Initial support for attacking from rope
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Sat, 10 May 2008 16:26:53 +0000 |
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Implement whip weapon
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Sat, 10 May 2008 14:46:02 +0000 |
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Initial implementation of mortar
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Thu, 08 May 2008 20:30:34 +0000 |
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Fix handling '/skip' command during net game
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