Sat, 01 Jan 2011 23:10:57 +0100 | Henek | added flake configuration also in sudden death and SDClouds for underwater | file | diff | annotate |
Mon, 06 Dec 2010 21:15:41 -0500 | nemo | rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls | file | diff | annotate |
Mon, 06 Dec 2010 13:07:36 -0500 | nemo | try this mikade | file | diff | annotate |