unc0rr [Mon, 22 Nov 2010 21:43:31 +0300] rev 4413
uCommandHandlers
Henek [Mon, 22 Nov 2010 12:35:52 +0100] rev 4412
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek [Mon, 22 Nov 2010 10:04:08 +0100] rev 4411
fix SetEffect, last parameter was not a boolean
Henek [Mon, 22 Nov 2010 00:34:53 +0100] rev 4410
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
nemo [Sun, 21 Nov 2010 18:12:20 -0500] rev 4409
fix chat
nemo [Sun, 21 Nov 2010 16:13:44 -0500] rev 4408
revert 4388 - was there already, I didn't notice. still no idea what the problem is
nemo [Sun, 21 Nov 2010 15:57:38 -0500] rev 4407
I think unc0rr forgot to add initModule here
nemo [Sun, 21 Nov 2010 13:13:42 -0500] rev 4406
Increase teams to 8 to match the 8 colours, fix
issue #108, reenable rope length modifier
nemo [Sun, 21 Nov 2010 12:11:50 -0500] rev 4405
detach rope if the Land[] vanishes
unc0rr [Sun, 21 Nov 2010 19:51:33 +0300] rev 4404
Remove some more circular dependencies
unc0rr [Sun, 21 Nov 2010 19:41:19 +0300] rev 4403
uDebug
unc0rr [Sun, 21 Nov 2010 19:14:45 +0300] rev 4402
Remove uChat dependency from uCommands
unc0rr [Sun, 21 Nov 2010 19:07:43 +0300] rev 4401
Remove uAmmos dependaency from uCommands
nemo [Sun, 21 Nov 2010 10:53:50 -0500] rev 4400
fix rope test
Henek [Sun, 21 Nov 2010 16:48:44 +0100] rev 4399
fix key binds for lua created teams and added wind control
unc0rr [Sun, 21 Nov 2010 17:48:58 +0300] rev 4398
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
nemo [Sun, 21 Nov 2010 09:37:48 -0500] rev 4397
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
nemo [Sun, 21 Nov 2010 09:12:44 -0500] rev 4396
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
unc0rr [Sun, 21 Nov 2010 16:55:19 +0300] rev 4395
merge
nemo [Sun, 21 Nov 2010 08:42:41 -0500] rev 4394
move rendering to fix 4368:3698361802ed
unc0rr [Sun, 21 Nov 2010 16:53:31 +0300] rev 4393
uCaptions
nemo [Sun, 21 Nov 2010 01:26:31 -0500] rev 4392
Fix koda's esc key binding so leaving rooms works correctly with it
nemo [Sun, 21 Nov 2010 01:08:43 -0500] rev 4391
In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
unc0rr [Sat, 20 Nov 2010 23:55:00 +0300] rev 4390
Move localization data to uVariables, some Uses cleanup
unc0rr [Sat, 20 Nov 2010 23:48:04 +0300] rev 4389
Move land hash checking into commands
unc0rr [Sat, 20 Nov 2010 23:20:46 +0300] rev 4388
Oops, forgot the file
unc0rr [Sat, 20 Nov 2010 23:19:52 +0300] rev 4387
no way
unc0rr [Sat, 20 Nov 2010 23:10:26 +0300] rev 4386
Forgot this
unc0rr [Sat, 20 Nov 2010 23:08:11 +0300] rev 4385
Introduce uGearsRender
unc0rr [Sat, 20 Nov 2010 22:05:01 +0300] rev 4384
It works, though wastes too much of CPU