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hedgewars/uFloat.pas
2011-09-11
nemo
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
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2011-09-09
nemo
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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2011-08-28
Xeli
fixed = operator in uFloat
hedgeroid
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2011-08-18
Xeli
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
hedgeroid
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2011-06-26
nemo
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
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2011-04-29
unc0rr
Optimize hwFloat2Float a bit
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2011-04-17
nemo
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
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2011-04-08
sheepluva
comments
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2011-04-08
sheepluva
some more comments *yawns*
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2011-03-01
koda
Happy 2011 :)
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2011-02-01
koda
addfilelog <3 debugfile
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2010-11-22
unc0rr
SinTable.inc -> uSinTable.pas
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2010-11-18
unC0Rr
Move some stuff from uMisc to uUtils
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2010-10-06
nemo
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
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2010-06-30
koda
sheepluva's inline patch, fix a crash in overlay
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